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Showing posts with the label D&D

A Little Action on the Side

Something that has become ubiquitous in digital roleplaying games, and even video games in general,  is the side quest. In previous New Years Resolution posts, I’ve mentioned skipping side quests (specifically in Breath of the Wild and Marvel's Spider-Man ) in order to complete the main game. After all, at worst, they're something that's easy to ignore. That doesn’t mean we should be ignoring them though - I’ve really only been doing it because of time constraints. Sure, the main story is what moves the game narrative along, but the side quest is where a lot of the gameplay is. That's where your character makes their money, gains experience and powers, learns about the world, and maybe even gets some clues about the main plot. At the very least, side quests add to the world making it feel more vibrant and real - the sort of useful and enjoyable context that we like to see in our stories. This is something that I’ve neglected in the past, and maybe you have as well. W

NSDNYR2: 2022 Edition

It doesn’t seem that long ago when we were making our 2021 New Year’s Resolutions ...a year that, unfortunately, didn't end up being too dissimilar from 2020. Fortunately, Never Say Dice are fully vaccinated, boosted, and staying as safe as we can. Before we get to our resolutions for 2022, we thought we'd check in on how we did last year, maybe keeping a few of those for the coming year, and set up some new goals. If you’re setting your own along with us, remember to keep them simple and specific. If you set your sights just low enough right, you can accomplish your goals and still be slightly proud of it. How did Never Say Dice do with our Gamer Resolutions from last year, and what are we anticipating for 2022? - A A : I set a few goals for 2021: the first one in our previous post was to actually play in a TTRPG, apart from just running a regular campaign. I have a few updates this year, and I’ll start with an assurance that my regular campaign is still running with the sam

Twenty Years of Fellowship

"In the land of New Zealand, in the fires of an editing room, the Dark Lord Jackson forged in secret a master movie, to control all others...." Twenty years ago this weekend, The Lord of the Rings: The Fellowship of the Ring premiered in US cinemas, forever changing how the fantasy genre is seen in the public consciousness, the way movies are made and presented, and, yes, the games we play and the expectations of those who play them. As nerds who were reading, watching, and playing fantasy stories both before and after the momentous impact of Fellowship, we thought we’d take this opportunity to discuss the movie and the effects it’s had on the things we love. - B A: The release of Fellowship was quite the event. In a time when motion capture and the internet still seemed new, somehow everyone knew about and was excited for this movie. Fellowship , and to a certain extent the opening of the Harry Potter film series, marked the beginning of an era. Prior to the popularity of ep

Yeti or Not... The Holidays Come

If you read our post about media selection a few weeks ago, you’ll know that my household traditions include the various holiday specials that tend to grace the airwaves this time of year. While a number of different things get annual viewings, one that gets particular attention in our home is the 1964 Rankin-Bass Rudolph the Red-Nosed Reindeer . Saccharine holiday specials might not seem like a match for tabletop gaming, but we’ve found tabletop inspiration in shows like How the Grinch Stole Christmas before. Rudolph is all about the journey, and that makes it a great fit for roleplaying games. It's a story that's almost entirely about misfits. Rudolph, Hermey, Yukon Cornelius - there's even a whole Island of Misfit Toys! Until recently, and possibly even still today, people who play tabletop RPGs can be considered misfits by peers and elders. So, it wouldn’t surprise me in the least if the lovers of the hobby tend to gravitate towards this holiday special in particula

Home Media for the Holidays

Another holiday season is upon us, and hopefully you’re reading this on the cusp (or in the middle) of some well-deserved time off where you can enjoy some media and games. But the clock is always ticking, and if you take too long to decide what to go with, you might not get to enjoy anything! This week, we thought we’d talk a little about strategies to help work out just what it is you want to experience when your available time is concentrated, but limited, whether it be film, books, television, or games of both the electronic and tabletop varieties. B : For me, the most significant starting point is always going to be tone and feeling. Even if you’re focusing on things specifically relating to the current holiday, you’ll still have a lot to choose from. Sometimes I’ll want something breezy and uplifting to inspire holiday cheer, but sometimes (most times, if we’re being honest), I’ll go for something darker and bleaker that fits the colder weather and shorter days - the first Dishon

The Matt Mercer Effect

Roleplaying games have been around for quite a long time even before the first edition of  Dungeons & Dragons was published in 1974. You can go back into the history of Commedia dell’arte (improvisational theatre) in 16th century Europe and see this form of storytelling (and, if you want to read about similar, but more recent, traditions, take a look at our posts on the Maryland Renaissance Festival .) Even before that, there were ancient historical re-enactments and storytelling in many different cultures. Modern tabletop roleplaying games are quite different, even from their 1974 form, but commonality is shared across all these. After all, we’re still just playing playground games with the assistance of rules and dice. In recent years, there's been a boom in roleplaying games due to a number of factors: The internet making it easier to find new players and even run play sessions online. General dissatisfaction with our own realities, shared or personal. One force driving th

...Spins a Web? Any Size?

Spider-Man, Spider-Man, Does whatever a spider can Spins a web, any size, Catches thieves just like flies Look Out! Here comes the Spider-Man. Spider-Man has been a pop culture stalwart since the early 60s, with no signs of that slowing down. He's had numerous comic series, spin-offs, cartoons, blockbuster movies and, of course, video games. His appeal is unquestionable, as most people can relate to his dilemma of power and moral responsibility. The Atari 2600 Spider-Man from 1982 may not have been a masterpiece, but electronic gaming has come a long way over the years. After a break from video games since the PS2 generation, Marvel's Spider-man seemed a perfect fit for Captain Jumpy Andy's return to consoles. Little did he know when he picked up a PS4 and the game early in the 2020 pandemic just how appropriate the game's plotline would be... Prophetic or not, what does Never Say Dice have to say about this incarnation of the world’s favorite web-slinger, and how

They Cajole, You Roll... Blurp Balls!

Horror, in the 80s and early 90s, often worked its macabre influence on the era's more “family friendly” media.  During thus time period, we saw the likes of Goosebumps (er mer gerd!), The Dark Crystal , and blockbuster movies like Ghostbusters . There are cult classics like Goonies (which helped inspire the name of this very blog) and Little Monsters with Fred Savage. The line blurred further when some movies were adapted to cartoons specifically for kids, like Beetlejuice and The Real Ghostbusters for example. With movies like Child’s Play inverting the forumla, it should be no surprise that this mash-up of horror and "kid thing” bled offscreen into toys, as well - many of which were childhood favorites. There were the Garbage Pail Kids, My Pet Monster and Mad Balls, just to name a few. And any of these would make a fantastic conversion into...you guessed it, tabletop RPG monsters! One of these toy lines that really stuck with me were Blurp Balls. So, for this Halloween-ad