Skip to main content

Posts

Gaming Vacation

The post schedule around this blog hasn’t been the smoothest as of late. Between life’s pressures and unexpected tragedies such as rock legends (and personal heros) dying , it's not hard to imagine how that would impact a regular day. Unfortunately for our dear readers, one of the things that has kept me from writing over the past few weeks is vacation. Though, while one might expect they'd get more writing done on a vacation, the fact of the matter is that taking your whole family on a trip, even limited to those living in your own household, is something of a job in itself. Vacation is what I want to talk about this week, though, so perhaps it works out after all. While I may have previously talked about gaming while on vacation and finding inspirations in your trips , or even taking a vacation from your weekly gam e,  this week I want to look at something a bit different: giving the characters a vacation.  Time to Party Our characters in tabletop roleplaying ga...
Recent posts

Hollowed Halls

There's something seriously, seriously wrong. You know it, I know it... but more than that, we all can  feel  it.  Anybody who consumes media, especially narrative media, feels it. Every round of layoffs, every cowardly kowtowing to censorious bigots, every work suddenly made unavailable, every creator screwed over... there's a  lot  and it's happening so constantly that it's easy to forget that  it didn't use to be like this . And it ain't like capitalism is anything new, but the system's never been so dead-set on eating itself like it has been the past few... I was going to say "years," but really, it's accelerated to an unfathomable degree over the past few  months . We're going to need to stop and take stock of what's going on and what we need to prepare for, as both consumers and creators. Did this whirlwind have a starting point, the flap of a butterfly's wing or the the first tightness in a coalmine canary's tiny chest? C...

Never Say Disc: Ozzy Osbourne

I’m sure we don’t have to tell you, and our recent post schedule is a reminder -  it’s been a week. It’s been a month, a year. The crushing horror of the daily news makes our daily struggles harder, more draining… and then it only gets worse, in ways you don’t see coming. One of the ways it came this week was the death of John Michael “Ozzy” Osbourne. It’s hit the both of us at Never Say Dice quite hard. Ozzy’s work was a lodestone for both of us, something we’d visit time and again, together and as individuals. We attended multiple Ozzfests together. These “Never Say Disc” posts were begun specifically as a way for us to talk about the anniversary of Black Sabbath’s debut album. Ozzy’s also been family tradition - we both have older siblings who created the space for us to begin our own explorations and from which this one man’s music and, yes, philosophy, would be a constant for both our lives. And now he’s gone. If this medium bears any aspect of who we are, it’s vital that w...

Never Say Disc: Back to the Future

There are generation-defining pieces of genre media, influential works whose presence is immediately felt in everything that comes after it, works in whose facets we can see its peers, its predecessors, and all the many creations it will inspire. And then there’s Back to the Future (1985) , which is somehow the complete opposite. Generation-defining, sure, but also wholly unique to its own vision, an unreplicable artifact, notable entirely for its own brilliance rather than an empire built on its foundation. These actors, these scenes, that direction… there’s really nothing else like it - even the sequels are largely their own things rather than rehashing the original. There were a couple expansions via the short-lived animated series and the much-beloved Telltale adventure game , but on the whole it’s been allowed to simply be - a rarity in today’s media landscapes of constant remakes, reworkings, and rehashes. Back to the Future is a movie that means a lot to us at Never Say Dice, a...

Age of Barber-ism

How often do you visit the barber in your electronic games ? It could be as easy as revisiting the character creation screen. Or it may require you to visit a specific contact in the game, spend some of the game’s currency (special or not)  and select your new hair style. Rarely does a game have some mechanic where your hair, and preferred styling of such, needs to be maintained in some way. That's a huge departure for something so eventful and important in real life, and something that's ever-changing... whether we want it to or not. It grows, it greys, it falls out - all mostly out of our control. We style it, cut it, dye it, and get it as close as we can to how we actually want it to look. It's something we spend a lot of time on, and yet in most media, including tabletop games, it's largely ignored. So this week, let's do up your hair and bring the barber shop into your tabletop games with Never Say Dice.  Do the New 'do Changes in appearances for your table...

When the Bombs Fell

You see, there was going to be a Father's Day post about the way the holiday coincided with the simultaneous No Kings Rallies, Trump Birthday Army 250th Anniversary Parade, Minnesota state government assasinations, and Israel's attacks on Iran. It was going to build on the themes of fatherhood and legacy in the  Metal Gear  franchise, and talk about how the villains are generally motivated by a need to force change for the benefit of future generations. It was going to build on my previous Father's Day post about breaking the cycles of paternal abuse in  Metal Gear , along with the  Yakuza/Like a Dragon  series . And then a series of unforeseen real-world issues came up in my life - nothing catastrophic, but all things that needed to be dealt with immediately... and the post was postponed. No big deal, I thought, Father's Day can be a starting point, but certainly doesn't need to be the focus. I could keep going in the direction I'd already charted.  And t...

Enter... the Collector!

Collecting, and curating those collections, is something that seems to span cliques, cultures, and economic statuses, even throughout history.Though there are some major differences: one would imagine the upper crust collects things such as cars and yachts, and historically what gets collected has certainly changed over time along with tastes change... though you still see Hummel figurines, pressed pennies, and fancy spoons in tourist destinations. Ask any average person today, and they'll likely say they collect something themselves. It might be as simple as coins or stamps (if you’re thinking booooorrriiinnnggg , you're probably right, but don’t yuck their Yum !), as widespread as trading cards, or as nerdly as dice (shout out to our fellow dice goblins ). We even have games based around collecting - the writers of Never Say Dice are certainly no strangers to Magic: the Gathering and other collectible card games, even if we’re not currently wizard-dueling each other. They al...