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Showing posts with the label Characterization

Never Say Disc: Back to the Future

There are generation-defining pieces of genre media, influential works whose presence is immediately felt in everything that comes after it, works in whose facets we can see its peers, its predecessors, and all the many creations it will inspire. And then there’s Back to the Future (1985) , which is somehow the complete opposite. Generation-defining, sure, but also wholly unique to its own vision, an unreplicable artifact, notable entirely for its own brilliance rather than an empire built on its foundation. These actors, these scenes, that direction… there’s really nothing else like it - even the sequels are largely their own things rather than rehashing the original. There were a couple expansions via the short-lived animated series and the much-beloved Telltale adventure game , but on the whole it’s been allowed to simply be - a rarity in today’s media landscapes of constant remakes, reworkings, and rehashes. Back to the Future is a movie that means a lot to us at Never Say Dice, a...

Age of Barber-ism

How often do you visit the barber in your electronic games ? It could be as easy as revisiting the character creation screen. Or it may require you to visit a specific contact in the game, spend some of the game’s currency (special or not)  and select your new hair style. Rarely does a game have some mechanic where your hair, and preferred styling of such, needs to be maintained in some way. That's a huge departure for something so eventful and important in real life, and something that's ever-changing... whether we want it to or not. It grows, it greys, it falls out - all mostly out of our control. We style it, cut it, dye it, and get it as close as we can to how we actually want it to look. It's something we spend a lot of time on, and yet in most media, including tabletop games, it's largely ignored. So this week, let's do up your hair and bring the barber shop into your tabletop games with Never Say Dice.  Do the New 'do Changes in appearances for your table...

Enter... the Collector!

Collecting, and curating those collections, is something that seems to span cliques, cultures, and economic statuses, even throughout history.Though there are some major differences: one would imagine the upper crust collects things such as cars and yachts, and historically what gets collected has certainly changed over time along with tastes change... though you still see Hummel figurines, pressed pennies, and fancy spoons in tourist destinations. Ask any average person today, and they'll likely say they collect something themselves. It might be as simple as coins or stamps (if you’re thinking booooorrriiinnnggg , you're probably right, but don’t yuck their Yum !), as widespread as trading cards, or as nerdly as dice (shout out to our fellow dice goblins ). We even have games based around collecting - the writers of Never Say Dice are certainly no strangers to Magic: the Gathering and other collectible card games, even if we’re not currently wizard-dueling each other. They al...

16 Bits of Environmental Action

It seems ludicrous now, here in the era of climate grief , when the most powerful financial entities admit that the worst is inevitable and adjust their plans for plunder accordingly , but there was a time, not that long ago, when environmentalism was hip and, even more unbelievably, hopeful . Earth Day turns 55 this year, and it's hard to imagine world that's turned farther from its founding spirit than the one we occupy now. Sure, the Captain Planet era seems hokey and naive now, when we're aware of terms like "greenwashing" and carefully constructed messaging that shifted the onus of eco-consciousness from massively polluting corporations onto consumers and the general public. Cynical ad campaign or not, effective or not, it was still a message of awareness and caring. As we aim our society straight at the wall of climate catastrophe and allow techbros to drop ever more LLM bricks on the fossil fuel gas pedal, it's worth it to remember that, thirty year...

Pack It In

Quick, can you name the most popular (in terms of units moved) games for the Atari 2600? The Nintendo Entertainment System? The Sega Genesis? The Super Nintendo? If you know your console history, you can name them without having to check any sales figures: Combat , Super Mario Bros. , Sonic the Hedgehog , and Super Mario World , respectively. This doesn't come from rote chart memorization, but simple logic: these were the initial games included when you bought a new system in North America, so every single household with the first round of one of these consoles also had a copy of these games. (Unless it got stepped on, the dog chewed on it, a younger household member decided the cartridge needed a bath, etc.) Okay, Sonic is a bit more complicated, since the Genesis originally shipped with comparatively lesser-known arcade port Altered Beast (although if you are familiar with the game, you probably immediately said "wiiise fwom your gwaaave" out loud upon reading the tit...

D-Pad, Defend, Double Jump

This blog talks largely about the finer aspects of storytelling. Tips on keeping players engaged , to bringing life and expanding our story worlds , and video game tie-ins . Rarely do we focus on a singular character that captures our imaginations. A hero to the masses. Perhaps even someone that may one day define a generation... or perhaps as one history's great villains. Time will tell. Sure, we’ve talked about Tapper , and Bad Dudes like the Nazis , but this week it's only fitting that we focus on someone else. Someone recently in the news even. So sit back a moment and indulge us as we extort the virtues of this particular individual. Appearances At this point, it would be hard to believe if you don't know the name. He's been everywhere! I hear the ladies think he is pretty attractive, too. Sure, he isn’t the tallest fellow at 5’8”, but one would imagine he's still taller than most of his crew . Besides, with the dark hair and blue eyes, I’m sure it's quite...

Reindeer Games: The Rudolph Campaign

You know Dasher and Dancer and Prancer and Vixen. Comet, Cupid, Donner…ah, you probably recall all of them including Rudolph - the most famous department store mascot reindeer of all. If you're a regular reader of the blog, it shouldn’t be any surprise we’re bringing up a Rankin-Bass Special yet again . Previously, we've dissected Mad Monster Party , frequently referenced their animated Tolkien adaptations , and taken inspiration from both Santa Claus is Coming to Town and, yes, Rudolph .  This time though, especially after having just passed the 60th anniversary of the original airing, we revisit Rudolph the Red Nosed Reindeer and take a look through the lens of a classic tabletop adventure. So pull up your ice blocks, lend your ears, and keep an open mind about treating this holiday classic as an adventure. Peppermint! The story itself works best as a starting point, or even backstory followed by a shorter truncated adventure. You get introduced to a few of the main cha...

Never Say Disc: Bart vs. Thanksgiving

Anyone who knows their Never Say Dice Lore is familiar with our lifelong Simpsons fandom. While we were lucky enough to catch the legendary Golden Age of the series when those episodes were first airing, we actually started before even that. While most of the elements are present that would eventually enshrine the series in cultures worldwide, the show itself is rather different in its first two seasons: slower, with a smaller scope and emphasis primarily on family and social relationships - not to mention relatable scenarios, the kind of things that happen to regular people. (And not one single magic robot!) As a kid, I remember them hitting pretty hard emotionally, particularly “Bart Gets an F,” “Bart’s Dog Gets an F” (no surprise those would hit someone who, at the time, was the same age as Bart), but especially “One Fish, Two Fish, Blowfish, Blue Fish” which dealt with mortality I’d never seen before. I had fewer of those moments of deep emotional connection as the series went on, ...

Wrestling with Retcons

How did we get by so long without the term “retcon?” As a phrase, “retroactive continuity” goes back to at least 1973, with our current definition appearing a decade later to describe some of the way DC comics was engaging contemporary storylines with characters and plots from decades prior. Even without a name, the concept is about as old as storytelling itself, with some retcons becoming such a significant part of their respective narratives that they’d be unthinkable without them - no one involved in the creation of the 1977 film considered Vader to be Luke’s father, but inserting that retcon into The Empire Strikes Back has defined every iteration of Star Wars ever since. But “retcon” is a term that carries as many connotations as it has applications, with plenty of room for interpretation as to what exactly counts as a retcon, what it effect retconning has on a work, and how that in turn affects an audience’s relationship with that work and its creators. So this week, let’s take a...

Not Made for Great Men

It's come a few times, but we here at Never Say Dice have a somewhat unique generational viewpoint as "cuspers" or X-lennials or whatever they're calling us this week. We were the very last students to have our primary schooling take place in entirely the twentieth century, and while they were on their way out, we still received a fair amount of Cold War rhetoric and American Exceptionalism, especially in the earlier years of elementary school. Notably, we got some of the final vestiges of the kind of " Great Man theory " our parents also received, curricula full of flawless figures, sanitized into simple stories for easy digestion by attention-deficient pupils: founding fathers, war hero presidents, tireless inventors... In our region, at least we were lucky enough to cover Martin Luther King and Harriet Tubman, their fascinating lives stripped down to a few selflessly heroic actions that helped solve the crises of their day. They were special, unique peopl...