Skip to main content

Dark'n' Stormy

Peanuts: "It Was A Dark and Stormy Night"
It was a dark and stormy night…what does reading that evoke in your mind? Is there a mental, or even physical and audible, groan when you see or hear that in a story? Perhaps you don’t have such an immediate reaction, but, cliché or not,  the phrase still brings to mind the gloomy and wretched environment it's meant to draw you into. After all, who wants to be out in the rain, and in the dark, no less? It can make you feel like Garbage. That isn’t to say a good walk in the rain can’t be refreshing, but we’re talking about a dark, and likely very cold, night... doesn’t seem like the best of times (though possibly the blurst of times) to be out in a storm. Recently, I came across a quote “'It was a dark and stormy night' - we can do better than that!” It's the challenge that inspired this post, so...

Can we do better than that?

Well, certainly we can do better than that. It's actually strange to the question asked directly rather than an assumed hypothetical. While its status as a cliché stems from overuse throughout history (after all, it's been around since at least Edward Bulwer-Lytton’s 1832 novel Paul Clifford), we can take a few different tacks in getting away from it. Like any good improvising tabletopper, we’ll use both our "yes, and…" and our "no, but...," though perhaps not in quite the way we'e used to. "It was a dark and stormy night… " yes, and what can we do to expand upon that and make it different? The night was black, almost to the point where you couldn’t tell if your eyes were open or closed to keep the driving rain from getting in them, punctuated only by intermittent lightning. It is still a dark and stormy night, but we’ve gone a little bit deeper with it. One could take it even further, but we won’t, at least for the purposes of this post. Is that still a bit cliché ? Perhaps, but we’re getting further away from the familiarity of the dreaded intro itself. 

We can also "no, but…" here, as well, though again not the way we might typically at our tabletops. The sun was shining brightly in the warm dewy morning, BUT something seemed off - the birds weren’t chirping and everything was just a bit too still for such a fine day. In this example, we start to go in the opposite direction, avoid the cliché intro entirely, but bringing in the original's implied dread at the end. Fortunately, we also manage to avoid using the old "it was quiet... a little too quiet"  - that would have put us right into another cliché. So, we can certainly do better, though perhaps neither of the provided examples are particularly great, but one could easily expand or revise them. There are also plenty of ways we could avoid the issue altogether, but there's no reason to, now that we've proven the point. One question still remains though:

Should we do better than that? 

Sure, we can and DID do better than "it was a dark and stormy night," but should we? Overall, it depends on your goals. Are you trying to write a gripping or gloomy short story or novel? Then certainly one should probably do their blurst to avoid clichés and come up with their own unique descriptors. However, you could also be going for clichés intentionally - perhaps in making a parody or pastiche. In that case, it might even be entirely appropriate (or even expected) to use "it was a dark and stormy night" verbatim. But even outside of these scenarios, do we really need to avoid a familiar intro, though? For those leading a session of a tabletop roleplaying game, making an effort to avoid these kinds of clichés probably isn’t necessary for a few reasons. For one, unless your group is taking themselves a little too seriously, they probably aren’t going to care much. We’re all there to have fun, and a few clichés aren’t going to bring down your whole session, even if you're going for a more serious campaign. Another reason is the familiarity with that phrase in particular. As suggested earlier, the phrase in question is going to get a reaction. Perhaps that reaction is groans from the players... but DMs and GMs, perennial tellers of bad jokes, should already be braced for that. Or perhaps the clear and concrete imagery (which "dark and stormy night" certainly is) will make it easier to pull players into the scene. Either way, you’re giving them something familiar to hold onto as they delve into shared worlds of science fiction and fantasy. 

We can do better, we DO do better, but we don’t always need to. "It was a dark and stormy night" may, in fact, be the perfect intro to the story you’re about to tell at your tabletops. In most situations, it's unlikely you’re going to repeat that same session twice, so as long as you aren’t using it every session (unless tha's the running gag you’re going for), you’re going to be fine. Don’t worry about using a cliché here or there, and have fun! Until the next dark and stormy night post, folks, enjoy your dice and your tables!

Send dark questions and stormy comments to neversaydice20@gmail.com. 

Batman: Once Upon A Time

Popular posts from this blog

Peasant Railgun

Peasants are the common commoner amongst the NPCs of many a tabletop role playing game. It doesn’t matter the setting, there's going to be a variety of "common" NPC that's peasant-like in some way. The subject of peasants has come up in my Dungeons and Dragons gaming group once again as the Peasant Railgun meme makes its way through the internet once again. A crazy idea that's been around for many years. Not sure what we’re talking about? The concept goes something like this: we find a big bad target, line up a group of 2,280 peasants all in a row over the distance of two miles, have them all ready their action, and then have them pass an object (usually a spear) down the line over the course of a six-second round, until it reaches the last person in line who throws the ammo at the target - gaining  "velocity damage" based on falling object damage, and dealing somewhere near 400d6 worth of damage. If this idea sounds ridiculous to you, and you’re a reg...

Lewd Dungeon Adventures with Phoenix Grey

While we here at Never Say Dice try to bring you our own creations every week, be they on storytelling, video games, tabletop games, or any number of other nerdly topics, we thought it'd be good to talk to some other creators so you, dear readers, can hear from others right here on our blog. We haven’t included an interview since our popular MDRF posts , and thought now would be the perfect time to start including them again. One creator I’ve personally backed in the past has developed a risqué game series called Lewd Dungeon Adventures: An Adult Tabletop Role-Playing Game for Couples . So this week, here at Never Say Dice you’ll get some background on that series from the creator herself, Phoenix Gray. - A We should point out that, like the game itself, this conversation will involve sexual topics, so if the subject of sex and gaming (in this case, both in-universe and among the participants themselves) doesn't interest you, you may want to move on to another post. I've be...

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks. ...

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to con...