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Showing posts with the label Paranoia

The Space Between Blows: The Audience's Role in Narrative Combat

POW! BIFF! ZOT! Fight scenes have been a part of narrative media for... well, as long as there has been narrative media . The Illiad , for instance, is full of the granular blow-by-blow we expect of fight scenes today, regardless of medium . So this is not a topic for which I can do any kind of justice - I'm sure there are people who have dedicated their entire careers to the study of narrative combat, and there will always be more to talk about, more to discover. Rather, this post will explore some recent thoughts inspired by (what else) a mostly-forgotten twenty-year old video game. Oni is a third-person action game with a focus, despite the arsenal of weapons featured in the official art, on melee combat. Today, it's remembered mostly as the game Bungie made after Marathon and Myth , but before Halo . Culturally, it's a rather bizarre relic: a western attempt at making an "anime game" based on limited reference points that the creators lifted wholesale, partic

[Backstory Redacted] - Getting Ready to Run Paranoia

Greetings, Citizens! For scheduling reasons Due to Commie sabotage, the benevolent and exceptionally well-prepared individuals in charge of Never Say Dice have chosen to follow up the recent Paranoia post with another, this time about what you need to do before the game. Readers unfamiliar with Paranoia should take this opportunity to educate themselves before their ignorance is discovered and punished, and any readers uninterested in Paranoia should join the line for the nearest Termination Booth forming here . Please fill out the Citizen Satisfaction Survey before stepping into the booth. Have a pleasant daycycle! When we last spoke, I had covered the setting and talked a little about my first (successful) Paranoia session, but closed without sharing the lessons I had learned from my years of running the game. Players: Welcome to Alpha Complex, Six Death Minimum I must admit to having a certain advantage in my pool of available players that other Gamemasters might not: I live in

I'm Sorry, Citizen, but This Post is Above Your Security Clearance: My (Un)-History with Paranoia

I find it only fair (and, like Friend Computer, your humble Gamemaster is only ever fair) to introduce my favorite RPG the way it was first introduced to me: Isn’t this the game that gives each player six duplicate characters because they croak so fast? The very one. And doesn’t it encourage players to lie, cheat, steal, and backstab each other? Correct. Paranoia is a lighthearted game about terror, soulless bureaucracies , mad scientists, weird mutants, and insane robots. Paranoia is fun. The Computer says so. Do you want to play? Sounds kinda dumb to me… Say, why are you looking at me that way? The Computer says not wanting to play Paranoia is treason and grounds for immediate termination. Any last words, traitorous scum? Gulp. Uh… Sure I want to play! Paranoia is fun! The Computer is my friend! Oh boy! Let’s go terminate some traitors! Excellent! You’re learning, citizen. Stay alert! Trust no one! Keep your laser handy! That text was on the last page of the original hardcover editio