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Showing posts with the label Andy

Stinger!

Stinger - Sounds like a great game to review at the height of spring and heading into summer. Especially with the birds singing, and the bees trying to have sex with them…as is my understanding. It has to be about something with a stinger, right? Perhaps a scorpion, but more likely a wasp or bee, right? After all, this game is a follow-up to Konami's early vertical  SHMUP   TwinBee ! If you made that apiary assumption, though, you’d bee wrong... very wrong... just like me. Having never played the game before, but seeing it included in various lists, this comes as a bit of a surprise. You don’t even get to be shaped like a bee or a wasp (for that, you may want the even earlier arcade vertical SHMUP  Funky Be e) , but you do get to fly and kill things. But if that isn’t enough, the game's story is very 80s and that is what we’re here to discuss today. What is the story? Well… Egads! Professor Cinnamon, Earth’s flamboyant genius, has been kidnapped by evil alien bandits fro...

No Gaming Today

"No." We all grow up hearing that word a ton. No, don’t put that power cord in your mouth. No, don’t stick your finger in that socket. No, don’t touch the dice. No, you can’t go outside right now. No, you can’t play games right now. No, no, No, NO, NO! No is no. No is always no. If they say no, it means a thousand times no. Wait, I can’t play games right now?! But I’m (legally) an adult now! When you first become a functioning adult, you can start making the choice to say "yes" to things like gaming when you want. Unfortunately, becoming an adult also brings a lot of burdens, as well, and parenthood only compounds those obligations (although the kids can sometimes be a great excuse to get out of things you actually don’t want to do... unlike gaming.)  Recently, I’ve had to say "no" to gaming multiple times, even though I really wanted to say "yes" to each opportunity. So this week, I’d like to talk a bit about saying "no"… to gaming. ...

Re-murder!

Death!!!! Death stalks you at every corner! There it is, right there! Deeaaath! Ok, maybe that was just a lamp…behind you! Oh right, that’s just the cat. There it is again! Lamp again. Really though, death is rampant in tabletop games. We’ve even previously talked about the particular issue of your players becoming Murder Hobos, those transient adventurers that travel from location to location, killing NPCS all over, and shaking the bodies down for anything they can use or sell. Given how D&D got its start, and the similar ways you can fund your character's activities in many of the digital games D&D's inspired, it isn’t a surprise this is a common occurrence. For this post though, we’re going to talk about a related topic close to the core of the issue: Death . Or rather, to be specific... Murder !  But with the high technology and/or magic so common in most of our tabletop settings, at what point does murder actually become murder? Why are murders in game narratives...

6 and 20 Posts, Baked in a Pi

Here we are again, the Ides of March. And while our own issues with lunatic despots are unlikely to be resolved in a manner similar to Ceaser’s (metaphorically... maybe), we must persevere and strive on. So, along with the anniversary of a certain Roman power transition, the middle of the month brings us Pi Day… and our Annual Blogiversary! We all know what that means… prepare to be skewered with terrible pie puns! Et tu, fructose? - B Bake It So, Number One As the command team of the USS Enterpie , the PCs seek out new ingredients, new baking techniques, and boldly taking the oven to temperatures no one has gone to before.  Rolling Pin on the River The PCs must plan and execute a daring heist on a riverboat casino holding a regional baking competition. Will they be able to smuggle out pastries stuffed with ill-gotten gains, or will they end up with pie on their faces (and possibly at the bottom of the river)? (C)rust  The objective? To make enough pies to survive the wilds of...

M.A.N.T.I.S.

Every February, in both the US and Canada, there's a special designation for what is, unfortunately, the  shortest month of the year: African-American History Month (or simply Black History Month if you’re in Canada). While I don’t have a direct personal or familial connection to that community myself these days, I feel the blog should still spotlight thematically-appropriate media, especially media that we may remember fondly, but has largely been overlooked. For this post, we’ll be looking at one of the first African-American superheroes on TV. No, not Zack Taylor/the Black Ranger as made famous by Walter Emanuel Jones... this isn’t a Power Rangers post. The hero we're talking about is recognized as the first African-American superhero on TV in the US - in prime time, no less! Not only that, as if the creators weren't defying standard superhero tropes enough (especially for the early 90s), the titular superhero character was also disabled. Ring any vague bells, 90s kids?...

The Weather, Man

The Weather Stone  remains a time-honored favorite method of “checking” weather conditions, be it in the real world or in the one in a tabletop game. You just can’t beat the accuracy. Perhaps it's been on my mind due to the "rocky" weather we’ve had recently, with "snowcrete" jamming up roads and pathways everywhere around me. Or maybe the fact that my eldest is now participating in Scouting that summons memories of Weather Stones seen during my own days of Scout Outings. Of course, if you want to go read deeply into my thoughts on the Weather Stone and its mysterious, clairvoyant powers, you can just go read the post linked above. What we haven't covered, aside from some breezy mentions in other posts, is the concept of weather itself in tabletop games: why it's important, how best to include it, and some off the wall things you might consider scattering into your own games. While this could have been a subsection in one of our larger " environment...

FDT

Given our recent New Years 2026 post , you’d think we’d be all done talking about the calamities of the real world. It'd be nice to think we could all  be past the national and international events that are weighing so many of us down. We can’t, though. It seems almost impossible to slink away from the heinous news megaphoning from the media day in and day out. We’ve been told, in no uncertain terms, to reject the evidence we see with our own eyes. Told not to believe that Charlotte Renee Good was murdered. Told to believe that she had it coming. Told to believe that the bullies are the real victims.  We’ve been told to comply with those same bullies' demands, and certainly not question whether those demands are lawful. We’ve been told we need to learn our lesson. Called names, assigned societal roles that don't fit us, and called "domestic terrorists" for merely indulging in the freedoms everyone in our nation is supposed to enjoy. How very dare we! It fee...

NSDNY: Twenty to the Two-Six

Well, if you’re seeing this, you, too, have made it through. What does it mean when the introductions to New Year’s posts sound like the last surviving notes of long-gone pirates? It’s a format I expect we’ll be seeing more and more frequently, as the collected accumulation of stress and tragedy continue to shatter any sense of time… or shared reality. Still, as they say, the horrors persist, but so do we… even when there’s a cost. So if our New Year’s Resolutions seem smaller-scale this year, it’s because it’s all we can do to keep going - a feeling I’m sure you, too, know all too well. Furiously scratching at the walls in panic, we tumble into 2026… but at least we’re doing it together. - B A : Before I sink into the state of what we’ve thrown this particular post entry into, I want to go over resolutions, past and present. Though, as noted last year , we can’t really dwell on what we didn’t accomplish, even if they're just bits of media we meant to attend to. My goals weren’t lo...

Never Say Disc: Brazil

Brazil  (1985) is one of those movies that lurks in the back of our collective subconscious, its influence generally felt rather than referenced directly ( Futurama  shout-outs notwithstanding). An image, like the interrogation baby mask or the microscopic computer screens, will bubble up occasionally, and of course, there's the legendary ending... and everything Terry Gilliam had to do to make sure that ending even made it into the film. But  Brazil  is a movie with something to say, a visually and conceptually dense satire of the world into which it was released... and more appropriate to our own world with each passing year. So, for the fortieth anniversary of the American release, Never Say Dice is going to take a ride down the pneumatic tube into the all-too familiar nightmare of  Brazil , both as dark satire and as a holiday film. -  B A Side : Brazil certainly isn’t a Christmas movie that I’d watch every year. Come to think of it, this may be ...

Guild of the Immovable Pants

There have been all sorts of physical "pranks" throughout time, often played on "nerds." The Wet Willie, the Hertz Donut , wedgies, noogies, snake bites, melvins (not the Melvins), towel snaps, titty twisters, swirlies, the Atomic Wedgie. Today though, we’re going to talk about pantsing. Or, really, almost the opposite of pantsing... Reverse Pantsing? That might be another wedgie-style "prank." This falls somewhere in between and is hard to describe, so we’ll just go over a quick rundown of yet another rule-breaking spell abuse meme. You may have caught a few more of these featured elsewhere on the blog .  To paraphrase in our own words, this one goes a little something like:  Player : I cast Immovable Object on the BBEG ’s pants. Distance spell so I don’t need to touch him. DM : Okay, but I don’t think it can be worn, held or carried. Player : Nope, read it. No saving throw either. I’m going to up cast it to 6th level to make it permanent. DM : Okay... ...