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Showing posts with the label SciFi

Never Say Disc: Return of the Jedi

Star Wars Day may have come and gone, but this May has a different significance for the franchise: the fortieth anniversary of the third film, The Return of the Jedi. Not only did this movie bring the original phase of Star Wars to a close, its significant in the lives of the Never Say Dice founders as the both the first Star Wars movie to be released in our lifetimes, and as the series’ ending during our most formative years (Ewok movies notwithstanding). While it’s no longer Star Wars’s cinematic capstone and many of its plot points have been rendered moot in subsequent installments, Jedi remains an important part of our development, both in our relationship to the franchise and in our understanding of what narrative means and is capable of. So let’s venture to the Galaxy Far, Far Away for the final time… or so we once thought. A : Return of the Jedi is little more than a marketing ploy to get children to buy toys. That's why they put the Ewoks in there. Cute little furry things

A Solstice of Broken Worlds

I'll say it up front: I am no fan of winter, despite the fact that some media I enjoy features it prominently enough to call it a central character. It's probably no coincidence that these are harsh and violent stories of twisted motivations, revenge, and betrayal where the weather is a monster to be feared. I'm no fan of the cold, the lightlessness, the monotony... sometimes, I think being born in California might have affected me more than I realize. Recently, I discussed choosing games to match your mood and situation , and mentioned that the change in weather and real-world frustrations had led me to return to a few games I had taken breaks from: Fallout 3 and Demon's Souls . With the winter solstice just around the corner, I thought I'd explore why these games are speaking to me at this particular moment, and what I (consciously or not) am looking to gain from them. Both these games could be described as "post-apocalyptic," but a more appropriate t

Rewind/Remake (B Side)

It's no wonder most genre fans have an involuntary twitch whenever they hear the word "remake." I don't need to go into examples - if you're reading this, I'm sure you're already thinking of one (or many) that utterly missed the original work's point, or was only tenuously connected, or veered into a more "test audience-friendly" direction. And yet there are legitimately beloved remakes that have largely supplanted their predecessors in popular consciousness: The Thing (1982), The Fly (1986) , Battlestar Galactica (2004), Westworld (2016)... If we include works that respond to, while also recreating, the originals, we can include things like Final Fantasy VII Remake (2020) and The Little Shop of Horrors (1986)... although musical adaptations probably deserve their own category.  With such unpredictable results, why do remakes happen? Setting aside the purely commercial reasons often trotted out as conversation-terminating cliches ("t

Pew-Pew Zoom: Star Commander Elite Wing

Forty-five years later, it's easy to take Star Wars (1977) for granted. Sure, as film scholars both armchair and professional love to point out, George Lucas wore his influences on his oversized Tattooine-robe sleeve: 1930s serials, Akira Kurosawa, spaghetti westerns (particularly ones also influenced by Akira Kurosawa), teenage hot rod racing films, WWII fighter pilot movies... but nothing had ever blended it all together like that. And while the joints between the various segments seem obvious now (thankfully, Marcia Lucas is finally getting credit for her part in turning her husband's unfinished mess of a movie into a cultural-defining juggernaut), at the time it was largely seen as a non-stop thrill ride of excitement and energy. Previously, we've talked about the influence (and very lucky timing) Star Wars would have on the nascent video game industry and how, within a year of its release, space games had become the dominant force in arcades as fans could experien

In the Arcade, Everyone Can Hear You Pew-Pew

You take aim at the enemy vessel and fire, but a huge rock, slowly tumbling through space, comes between you and your target. It splits, breaking into smaller chunks, each moving twice as fast as their predecessor. You swear under your breath as you rotate your ship and push the throttle to its maximum... the last thing you needed was another deadly navigational hazard to contend with. Your irritation turns to panic, however, when a alarm starts screaming at you - one of the small, deadly accurate fighters has entered the region and is coming at you fast, guns blazing. Suddenly, one of the small rocks careens directly into your flight path. By the time you've rotated again and hit the thrust, it will be too late. There's only one option, but it's risky: a quick jump into hyperspace will get you out of the way, but there's a good chance you'll break up on re-materialization or come out right on top of an asteroid. You pray to whatever lowly god is watching over this

The Mission Will Be Very Safe and Fun for Everyone: Some Thoughtcrimes on Running Paranoia

  I'm sorry citizen, but the question "why hasn't there been a Paranoia post in over fifteen months" cannot be processed. Records indicate that the previous post, " [Backstory Redacted] - Getting Ready to Run Paranoia " was activated in the Year 214 of the Computer, and, as this is currently Year 214 of the Computer, your internal chronometer must be malfunctioning. Rumors that is has always been Year 214 of the Computer are treason. Please report to Internal Security for cerebral re-adjustment. Have a nice daycycle. So, why hasn't there been a post about Paranoia in fifteen months, anyway? The previous two have been quite popular , and, as I'm fond of saying, I've put more thought into this game than nearly anything else in my life, formal education included. As time went on, I found myself procrastinating on the follow-up. I didn't have enough time to work out everything I'd want to cover, I'd tell myself, or that some other top

To the Pain

To the Pain! You may not be quite familiar with the phrase. Hopefully, you never mock anyone’s pain. In the TTRPG world, pain isn’t something that's touched on frequently. Certainly, in most fantasy tabletop games, healing a wound and removing pain is just a simple spell away. In real life, though, physical pain can be chronic, debilitating, and unavoidable. While many of us usually use these games as a form of escapism, sometimes a little realism is the spice that makes the games feel alive. That then leaves us with a few sticky questions: can you include realistic pain in your games? Should you even consider pain in your tabletop games? And, depending upon the answers to those questions, how would you go about including pain at the tabletop? So, this week’s post is dedicated to pain. After all, if you haven’t got your health, you haven’t got anything . - A A : Over the course of the last week, I’ve been doing an acute study on pain. Personally. On Friday night, I was convinced