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Showing posts from May, 2024

Power of the Set Bonus

One popular thing in digital games, particularly in RPGs where items abound, are set bonuses. I have fond memories of playing Heroes of Might and Magic II as the undead, seeking out the Amulet of the Undertaker, Dead Man’s Boots, and Vampire’s Cowl to form them all together into the Cloak of the Undead King. My armies may fall, but now 30% would rise as skeletons to do my bidding! Who would rise to stop me?!?!? The power of the set bonuses isn’t strictly limited to fantasy games either. You’ll see set bonuses in games like Mega Man and Ratchet & Clank . As long as you’re including equipable items (or even just items) in your games, set bonuses can be included, no matter the genre. Why don’t we see that same thing in our tabletop games very often? This week, let's ponder that question and discuss the good, the bad, and the stupid of Set Bonuses. Strategy It's no secret that a lot of what has to do with tabletop games today is rooted in the history of strategy games. Incorp

Never Say Disc: Steve Albini

Many years ago, more than I care to count, my girlfriend at the time accused me of saying that "everything cool was invented by Pink Floyd, the Melvins, or Steve Albini." Up to that point, I was unaware of the degree to which I was singing his praises, but it's no surprise that I was doing so to the point of annoyance - at the time, I was listening to his catalogue with alarming regularly... much to the chagrin of anyone who happened to be riding in the car with me. And while that girlfriend did end up a Melvins fan before long, I don't think I converted many members of my captive audiences to Albini's music.. their loss. But then, this week was everyone's loss. I suppose I got to see the news of Steve Albini's death a little before it entered the general consciousness - I'm friends (in both the original and social media senses) with enough musicians and music fans, people who appreciated for him for himself and his work, rather than his adjacency to l

Star Wars Gaming in the Outer Rim

B : There’s a term Doctor Who fans use to describe the period from 1990 to 2003 when, with the exception of the US-made 1996 TV movie, there were no new “official” installments of the series: the Wilderness Years. The reason they have a specific name, as opposed to simply referring to this time as “when the show was off the air” or simply a lack of new episodes, is that the Wilderness Years were anything but devoid of new Who material. Entire series of novels, comics, audio plays, and even “ serial numbers filed off ” fan movies starring the original actors proliferated during this period - many of which were made by people who would be involved in resuscitating the “official” franchise in 2004. One thing that characterized  Wilderness Years years works was a willingness to expand far beyond what had been seen in the original series, both thematically and tonally, taking the franchise in wildly different directions. Without having to worry about tying things back to the status quo o