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Showing posts from February, 2022

You Cannot Fast Travel When Plot is Nearby

You’ve probably been there. Trying to get from one part of the map to another. A sound effect cuts through the overworld music , an animation comes up, and the music switches to something a little more adrenaline-pumping. The first time it happens in a game, maybe the first few dozen times, you’re probably pretty excited. What monsters will you face? Will there be materials to upgrade your weapons? Just a little much-needed currency and experience? A surprise treasure box ? Then you get to that fourth dozen time…fifth…sixth? Somewhere in there it becomes a boring monotonous grind just to get anywhere, or maybe to find the last component you need to upgrade your ranged weapon. At best, the ritual becomes a minor annoyance while you pass through as quickly as possible. Would it be better if you could just fast travel ? Zipping between two points without subjecting your character(s) (and yourself) to yet another pointless battle? This can work well in video games, but do you use it at you...

In the Arcade, Everyone Can Hear You Pew-Pew

You take aim at the enemy vessel and fire, but a huge rock, slowly tumbling through space, comes between you and your target. It splits, breaking into smaller chunks, each moving twice as fast as their predecessor. You swear under your breath as you rotate your ship and push the throttle to its maximum... the last thing you needed was another deadly navigational hazard to contend with. Your irritation turns to panic, however, when a alarm starts screaming at you - one of the small, deadly accurate fighters has entered the region and is coming at you fast, guns blazing. Suddenly, one of the small rocks careens directly into your flight path. By the time you've rotated again and hit the thrust, it will be too late. There's only one option, but it's risky: a quick jump into hyperspace will get you out of the way, but there's a good chance you'll break up on re-materialization or come out right on top of an asteroid. You pray to whatever lowly god is watching over this ...

Take Heart: Health in Games

Being "Heart Healthy" is something I’ve been concerned about in the past few months. It's not just for fun and games - after my incident with emergency gallbladder surgery (see our previous post " To the Pain " for more on that), my doctors have been encouraging me to adopt a heart healthy diet. Why am I talking about this at all though? As you may have realized, this is the season where you tend to see hearts everywhere. Valentine’s Day has snuck up on us once again. (I blame Groundhog’s Day for stealing some of the attention.) We’ve written about the romance aspect of the holiday and how to include them in your games before, but all these hearts around have had me thinking a lot about how we deal with health in our games. Both electronic and our favorite tabletop games have various ways of dealing with characters' health. So for this Valentine’s Day, take heart! And also take a look at health in games with Never Say Dice. The Valentine's-style heart i...

Our 100th Issue!

This week marks an auspicious occasion for the Never Say Dice blog. Although Bugsy and Andy have been having these sorts of conversations in person, in text, and even in song far longer than they should probably admit, this post marks number 100 for the comic blog. For a monthly comic, that would work out to almost 8 and a half years! While we’re just shy of our 2 year Blogaversery , we’d like to do something special. After all, 100 weeks of content without fail is a pretty nifty accomplishment, we feel. While we don’t have a special crossover event (but if you’re interested in writing for the blog, feel free to reach us by email ), or a character death planned (by Lucifer's beard, Bugsy, please stick around. I can’t edit this thing by myself), we did have a special idea in mind. So dear readers, grab a snack, get in a comfortable spot, and enjoy making fun of our predictions of what gaming might look like over the next 100 years. Assuming any number of pending worldwide disasters...