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Showing posts with the label DM

Get Competitive

In general, tabletop games are full of competition, from historical dice and card games right up to modern themed board games. There are certainly plenty of tabletop game tournaments out there... something that shouldn’t be too much of a surprise, as there are even jigsaw puzzle competitions. One might argue that there are a number of board games out now that unite the players as a team, but they are still competing against the clock, a target score, or some other metric. One tabletop genre where you see significantly less competition is roleplaying games. (By which I don’t mean there's a lack of games... though D&D still tops the charts, even if they’ve started to stumble). Some might argue that competition in RPGs takes the form if "players vs. the GM" (or at least the GM's BBEG), but that's not really the case. As we’ve mentioned numerous times in our posts, the GM is there to help the players tell a story - it isn’t about "competing" with them. ...

Quest For The Superb Owl

For two people who are not very sporty, and not even particularly interested in sports, this blog brings them up quite often . While neither of us were ever experts, and especially when we were younger, video games (and even tabletop games that included sports) have always filled in knowledge gaps and provided opportunities where in-person skills prevented inclusion. Sports do seem to be important though, even if it's a little less so when it comes to tabletop players. There are even annual ritual championships where those at the peak of their games can attempt to gain some sort of…honor? I suppose. This time around, it's the Superb Owl Super Bowl that's brought sports to mind. While it isn’t hard to avoid watching it, even those of us less inclined to partake of sports viewing still find ourselves at watch parties - if not for the game itself, then to catch advertisements that play during such things. Fear not, though, if you do find yourself headed for just such a pred...

Post-Adventure Postmortem Post

It seems like, at the end of things, we tend to get introspective. Certainly, even here at Never Say Dice we have a history of posting our New Years' resolutions - and this year was no different. We seem to have a need for chances to reflect on what has been and pontificate about what the future could be. It even happens in the video game world. We talk about what we loved and hated in the games we've played, and, from there, make wild predictions about what potential sequels might contain. While they’re often hilariously wrong, it's a common activity we all gravitate towards when it comes to the media we collectively love. It shouldn’t be any different for tabletop games. We all need some time to think about what we did wrong (and right!) in our previous sessions and how we might change things the next time an opportunity appears. So, sit back and get organized with Never Say Dice for some post-adventure postmortem. Feedback You’re probably going to get feedback from a nu...

Reindeer Games: The Rudolph Campaign

You know Dasher and Dancer and Prancer and Vixen. Comet, Cupid, Donner…ah, you probably recall all of them including Rudolph - the most famous department store mascot reindeer of all. If you're a regular reader of the blog, it shouldn’t be any surprise we’re bringing up a Rankin-Bass Special yet again . Previously, we've dissected Mad Monster Party , frequently referenced their animated Tolkien adaptations , and taken inspiration from both Santa Claus is Coming to Town and, yes, Rudolph .  This time though, especially after having just passed the 60th anniversary of the original airing, we revisit Rudolph the Red Nosed Reindeer and take a look through the lens of a classic tabletop adventure. So pull up your ice blocks, lend your ears, and keep an open mind about treating this holiday classic as an adventure. Peppermint! The story itself works best as a starting point, or even backstory followed by a shorter truncated adventure. You get introduced to a few of the main cha...

Unusual Inspirations from Unusual Media

We’ve written a few times on the blog about using commonly shared media to get people into gaming and developing your group's games . Finding common ground can be key in getting your group to coalesce just right. You can’t stick to just that, though. While you can find plenty of shared humor and excitement by walking the same ground you know you all love, you need to expand your horizons to keep games fresh and interesting. That doesn’t necessarily mean you need to go digging, though, inspiration can be found in any sort of media or event if you consider it long enough and apply it well. So, this week, let's take a look at some unconventional media that could inspire our tabletop gaming stories. A Novel Idea Television shows and movies do it all the time: steal from classic literature and folklore and make it your own. Would the Simpsons' Treehouse of Horror episodes be the same if they hadn’t reused classic episodes of The Twilight Zone ? Would Gargoyles have been as enj...

Lewd Dungeon Adventures with Phoenix Grey

While we here at Never Say Dice try to bring you our own creations every week, be they on storytelling, video games, tabletop games, or any number of other nerdly topics, we thought it'd be good to talk to some other creators so you, dear readers, can hear from others right here on our blog. We haven’t included an interview since our popular MDRF posts , and thought now would be the perfect time to start including them again. One creator I’ve personally backed in the past has developed a risqué game series called Lewd Dungeon Adventures: An Adult Tabletop Role-Playing Game for Couples . So this week, here at Never Say Dice you’ll get some background on that series from the creator herself, Phoenix Gray. - A We should point out that, like the game itself, this conversation will involve sexual topics, so if the subject of sex and gaming (in this case, both in-universe and among the participants themselves) doesn't interest you, you may want to move on to another post. I've be...

Tricks+Treats

While many different traditions come up around this time of year, the one that's always scary popular is Trick or Treating. At least in the USA, things are typically focused more on treats rather than tricks... though, in some shady corners, flaming bags of animal poop, eggings, and the TP'ing of people’s houses still likely prevails. There are also always rumors of the tricks disguised as treats:  needles or razor blades shoved into candy or fruit treats, drug laced delights, and so forth . Even today, it's still recommended that adults go through their younglings' collection of confections before letting them have at (also a great opportunity to sneak some candy yourself). But before you slip into your sugar infused diabetic naps, have a quick read of a table of tricks and treats you can use to sweeten up your tabletop games. - A A mixed bag of candies and curses for your players can come in any number of ways. Perhaps they're a collection of Victorian tinctures ...

The Post with the Most

It wouldn’t be the spooky time of the year around here without Never Say Dice digging up some '80s and '90s macabre media or exhuming forgotten toys. In the past, we’ve talked about a myriad of Simpsons " Treehouse of Horror" episodes , had a Mad Monster Party , and played around with finding inspiration in monstrous toys such as Blurp Balls and Boglins . It was an era in which creepiness abounded, and you could find it in just about everything, even things like after-school cartoons and breakfast cereals . Beetlejuice was one media franchise that was adapted into all those things and more... it's even been on Broadway ! (Lets face it, the cartoon was a great kids' show and the action figures did some interesting things you didn’t typically see.) So, with the franchise being revisited on the big screen in the form of Beetlejuice Beetlejuice , why don’t we see what inspiration it can bring to our games? Ghost with the Most Across all of the various forms o...

Trashed Compactor

In Dungeons and Dragons , there have been plenty of "trash" spells over the years. Spells you wouldn’t pick, as they won’t be very useful or are too niche to be worth taking up a slot in your roster. Players and GMs alike will argue over these kinds of spells for hours. Likewise, there are plenty of spells and effects that combine to enhance each other. One example would be casting Grease and Fog over the same area, limiting both your enemies' vision and their mobility. If you’re feeling murder hobo-ish, another might be Sleep and Fireball - keeping your enemies in one spot and then flambéing them. What about Trash Compactor? You don’t know what that is? The thought is to Polymorph an enemy into a small or tiny creature, then cast Resilient Sphere (sometimes known as Otiluke’s Resilient Sphere), release the Polymorph, and watch as your enemy is turned into a thick slurry of meat, blood, and bone. If you follow the blog, you’ll know that seeing a ridiculous description wri...

Filling the Sandbox

There have been a lot of box sets when it comes to the history tabletop games like Dungeons & Dragons . Red boxes , Blue boxes , white boxes , reprints , fan collections , etc. That isn’t the kind of box we’re talking about this time, though. On the surface, roleplaying games may look like the ultimate sandbox: you can do or create anything within the context of the agreed-upon rules. When it comes to actually running your own campaigns, of course, your actual mileage may vary. One key factor in that is the nature of the Game Master's role. Even a seasoned storyteller with years of experience may not have the bandwidth to keep up with a campaign that allows a very wide latitude - this is likely why pre-printed campaigns and adventures remain fairly popular. While we all want to tell our own stories, it's a huge benefit for the GM to have a framework of  pre-made challenges, pre-rolled bad guys, and previously-seasoned flavor text . For those running game, the time savings ...

Peasant Railgun

Peasants are the common commoner amongst the NPCs of many a tabletop role playing game. It doesn’t matter the setting, there's going to be a variety of "common" NPC that's peasant-like in some way. The subject of peasants has come up in my Dungeons and Dragons gaming group once again as the Peasant Railgun meme makes its way through the internet once again. A crazy idea that's been around for many years. Not sure what we’re talking about? The concept goes something like this: we find a big bad target, line up a group of 2,280 peasants all in a row over the distance of two miles, have them all ready their action, and then have them pass an object (usually a spear) down the line over the course of a six-second round, until it reaches the last person in line who throws the ammo at the target - gaining  "velocity damage" based on falling object damage, and dealing somewhere near 400d6 worth of damage. If this idea sounds ridiculous to you, and you’re a reg...

Helpful Hiatus

No, the blog isn’t going on hiatus , at least not any time soon... that we’re aware of... yet. Having co-posts, and each writer taking turns from week to week helps provide a good respite that keeps the pressure off - no need for a short term break. While gaming, and in particular tabletop roleplaying games, can be a release of their own, the pressures of life can leave you feeling a need to take some time away. It might be burnout, major life changes, or some other form of stress, let's say your country’s 500th anniversary to plan, your wedding to arrange, your wife to murder, and Guilder to frame for it. Any of those things alone could leave you feeling simply swamped and with a need to take a rest break for your own self-care and mental health. After all, if you haven’t got your health you haven’t got anything. If you’re feeling any of these things, it might be time to take a hiatus. But before you do, why not take a few moments and review some advice from Never Say Dice. Prepa...