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Showing posts with the label Rocks

I Wanna Rock!

Planning out a character for your story or game can be difficult and time consuming. When you're just starting out, there are a great number of things to consider, no matter if you're working on a Player Character or an NPC. Even in digital games, there can be so much going on in the character creation process that it can be easy to be sucked in, fine tuning the looks and stats of your digital avatar to get it just how you want it... and before you know it several hours have passed and you haven’t even "played" the game! We’ve previously talked about developing characters by providing specific details, such as giving them current or previous jobs and love lives . Another thing you may want to consider is whether or not they have a pet (or even if they  should) . In Dungeons and Dragons, you’ll often see a Ranger with an animal companion, or a Wizard with their familiar. But you don't tend to see other character archetypes walking around with pets in D&D, or e

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks.