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Showing posts with the label Critical Role

Guild of the Immovable Pants

There have been all sorts of physical "pranks" throughout time, often played on "nerds." The Wet Willie, the Hertz Donut , wedgies, noogies, snake bites, melvins (not the Melvins), towel snaps, titty twisters, swirlies, the Atomic Wedgie. Today though, we’re going to talk about pantsing. Or, really, almost the opposite of pantsing... Reverse Pantsing? That might be another wedgie-style "prank." This falls somewhere in between and is hard to describe, so we’ll just go over a quick rundown of yet another rule-breaking spell abuse meme. You may have caught a few more of these featured elsewhere on the blog .  To paraphrase in our own words, this one goes a little something like:  Player : I cast Immovable Object on the BBEG ’s pants. Distance spell so I don’t need to touch him. DM : Okay, but I don’t think it can be worn, held or carried. Player : Nope, read it. No saving throw either. I’m going to up cast it to 6th level to make it permanent. DM : Okay... ...

Gabbo Gabbo GABBO! Gazebo?!

Gabbo. Gabbo! GABBO! What is a "Gabbo?" I figure it's probably some guy’s name... a guy named Gabbo. Who is Gabbo? Probably someone who can do the Hully-Gully and imitate Vin Scully . But for ( relative) clarity, Gabbo was a mystery character in the Simpsons universe who turned out to be the star puppet of a new show aiming to take on Krusty's time slot. To the fictitious audience of Springfield, the ad campaign leading up to the character's first appearance was both exciting and mystifying. You might even try to add some hype to your own tabletop adventures or stories by adding a Gabbo-esque character. Before you do, though, please take a few moments with Never Say Dice this week  to discuss that form of hype, as well as the pros and cons of player confusion. (We will not, however, be handing out shiny dimes or traveling back in time…much.) Excitement, or hype, either in your game itself or just the circumstances surrounding your game can be a tricky thing. If ...

The Matt Mercer Effect

Roleplaying games have been around for quite a long time even before the first edition of  Dungeons & Dragons was published in 1974. You can go back into the history of Commedia dell’arte (improvisational theatre) in 16th century Europe and see this form of storytelling (and, if you want to read about similar, but more recent, traditions, take a look at our posts on the Maryland Renaissance Festival .) Even before that, there were ancient historical re-enactments and storytelling in many different cultures. Modern tabletop roleplaying games are quite different, even from their 1974 form, but commonality is shared across all these. After all, we’re still just playing playground games with the assistance of rules and dice. In recent years, there's been a boom in roleplaying games due to a number of factors: The internet making it easier to find new players and even run play sessions online. General dissatisfaction with our own realities, shared or personal. One force driving th...