Playing TTRPGs solo has been around almost as long as TTRPGs have been a concept. While a traditional TTRPG is a social group activity, solo roleplaying games can be more like a journaling experience or guided storytelling through a gamebook (some of which involve dice and stat-tracking, and even modified versions of rules from group-centered games). We’ve talked a bit about solo-tabletop RPGs before - the trouble with solo gaming when want to go beyond the limits of what's been written into a gamebook or published electronic RPG is the GM/DM. There are, of course, many ways people have attempted to solve this . There are the Mythic Game Master Emulator books . There are storytelling dice if all you need is a nudge in a direction. There are even systems that attempt bring in a few different approaches into a single package like RPG Solo . While these are all fine solutions, they all came out before we had AI, or at least before we had what we currently refer to as "AI"