Skip to main content

Posts

Showing posts with the label Film

Putting the Howl in "Howl-loween Specials"

There are three things I've learned never to discuss with people: religion, politics, and the Great Pumpkin. But this is our blog, and that means we can discuss whatever we want. Being the spookity time of year, it's a good opportunity to do just that. While "horror" might be the word of the month for many, there's also something to be said for the more mundanely macabre - the things that, while not horrific, blend right into the spirit of the month. Here at Never Say Dice, one thing that brings us into that space are the old Halloween specials of our childhood. While some should probably  stay buried in the past, worms crawling in and out of their corpses, others seem to endure over the years. The favorites might vary from household to household, but shows like It’s The Great Pumpkin Charlie Brown or Garfield’s Halloween Adventure are still commonly well-liked. That begs the question, though: what makes a good Halloween special work, and what can we take from t

Take Me Down to Parody City

The NSD Team are both 90s kids, and nerdy ones at that, so the recent passing of rapper Coolio hit us both because of his own work (near-inescapable for a period in our adolescence) and because of the odd relationship he had with "Weird Al" Yankovic's parody of his biggest hit, " Gangsta's Paradise ," as " Amish Paradise ." Al had been given permission by Coolio's record label, but not Coolio himself, who had issues with his work being parodied. To my knowledge, this is the highest-profile of a parodee being upset about Al's version, and it's certainly the one time I was around to experience it. But what makes a parody stick with us just as long as the original, and, in some cases, even longer? What do we, as audiences, get from them and how should we approach them as creators, ourselves? "Weird Al" Yankovic,as I've written about before , played a vital role in my musical journey. He wasn't constrained by genre, so eac

Combat Culture

For the past two years, this weekend has seen “ Moments of Silence ” posts, the first in response to the murder of George Floyd, and the second to comment on what had taken place in the ensuing year. This year, the weeks leading up to the anniversary have seen a number of brutal, preventable, man-made tragedies, and, given their nature, the standard litany of finger-pointing -  particularly from those desperate to draw attention from the obvious connection between mass shootings and the ready availability of firearms. In addition to their current favorite targets, both human and conceptual (funny how the blame always falls on the people they were already mad at), and something that can only be described as “architectural victim blaming” (at least Ted Cruz’s comments about doors are being roundly mocked), the old classics were trotted out, including that aging recurring villain: video games. Both of us at NSD were in the same graduating class as the Columbine shooters, so, while we wer

Hooked with a Feeling: Reaching Prospective Players through Media

“Oh man, it was so cool when…” We’ve all heard it from our friends and the people around us when talking about the media they’re engaging with, whether it be movies, books, TV, comics... you name it. For those of us who run tabletop games, words like these tend to get our GM-senses tingling. But how do you go about “making the pitch” to get them interested in joining your game? How can you take the things you know people like and build interest through them, even if your game isn’t officially attached to that media property? After all, “I heard you like explosions…” only tends to work on other GMs! - B   A: You'll probably find that there's a decent system for whatever media you overhear someone showing an interest or appreciation in. Spy movies, action flicks, fantasy shows, space operas... they all have their own systems, sometimes multiple, and often even attached to the specific property they’re interested in. It won't necessarily be what you want to run a game in, tho

Pew-Pew Zoom: Star Commander Elite Wing

Forty-five years later, it's easy to take Star Wars (1977) for granted. Sure, as film scholars both armchair and professional love to point out, George Lucas wore his influences on his oversized Tattooine-robe sleeve: 1930s serials, Akira Kurosawa, spaghetti westerns (particularly ones also influenced by Akira Kurosawa), teenage hot rod racing films, WWII fighter pilot movies... but nothing had ever blended it all together like that. And while the joints between the various segments seem obvious now (thankfully, Marcia Lucas is finally getting credit for her part in turning her husband's unfinished mess of a movie into a cultural-defining juggernaut), at the time it was largely seen as a non-stop thrill ride of excitement and energy. Previously, we've talked about the influence (and very lucky timing) Star Wars would have on the nascent video game industry and how, within a year of its release, space games had become the dominant force in arcades as fans could experien

Willy Wonka - Cartoonish Supervillian or Time Lord?

Every spring, in at least some of the religions practiced in the States, brings yet another holiday full of varied confections: Easter. For some reason, perhaps it’s the candy content or the garish colors associated with the holiday here, Willy Wonka & the Chocolate Factory seems to be the movie that most often comes to my mind. While there are other pieces of media that are more “classically Easter” entries, Willy Wonka just seems to belong here. Perhaps there’s something to those giant eggs, as well. Whatever the reason, it’s in our common consciousness around this time of year, and that has had me thinking about a couple of common internet theories. One common thought is that the titular character Willy Wonka is an incarnation of Doctor Who ’s (only semi-titular) protagonist, the Doctor. The other would have you believe that Willy Wonka is a cartoonish supervillian originating in the DC universe, most likely one of Batman’s adversaries. For this post, let’s go over the arg

Twenty Years of Fellowship

"In the land of New Zealand, in the fires of an editing room, the Dark Lord Jackson forged in secret a master movie, to control all others...." Twenty years ago this weekend, The Lord of the Rings: The Fellowship of the Ring premiered in US cinemas, forever changing how the fantasy genre is seen in the public consciousness, the way movies are made and presented, and, yes, the games we play and the expectations of those who play them. As nerds who were reading, watching, and playing fantasy stories both before and after the momentous impact of Fellowship, we thought we’d take this opportunity to discuss the movie and the effects it’s had on the things we love. - B A: The release of Fellowship was quite the event. In a time when motion capture and the internet still seemed new, somehow everyone knew about and was excited for this movie. Fellowship , and to a certain extent the opening of the Harry Potter film series, marked the beginning of an era. Prior to the popularity of ep

...Spins a Web? Any Size?

Spider-Man, Spider-Man, Does whatever a spider can Spins a web, any size, Catches thieves just like flies Look Out! Here comes the Spider-Man. Spider-Man has been a pop culture stalwart since the early 60s, with no signs of that slowing down. He's had numerous comic series, spin-offs, cartoons, blockbuster movies and, of course, video games. His appeal is unquestionable, as most people can relate to his dilemma of power and moral responsibility. The Atari 2600 Spider-Man from 1982 may not have been a masterpiece, but electronic gaming has come a long way over the years. After a break from video games since the PS2 generation, Marvel's Spider-man seemed a perfect fit for Captain Jumpy Andy's return to consoles. Little did he know when he picked up a PS4 and the game early in the 2020 pandemic just how appropriate the game's plotline would be... Prophetic or not, what does Never Say Dice have to say about this incarnation of the world’s favorite web-slinger, and how