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Showing posts with the label TV

Doubles & Dares

Game shows were a huge family favorite when I was a kid. I’m pretty  certain that my mom still watches them.  We used to watch everything that was available: Classic Concentration , Family Feud , Jeopardy , Let’s Make a Deal , The Price is Right , Wheel of Fortune , and all the rest. And then there were the game shows for younger audiences - it isn’t any wonder that kids, including myself, would gravitate towards this media when it was targeted directly at them. Shows like Video Power , Where in the World is Carmen Sandiego (which, in its various incarnations, will probably get its own post on this blog at some point) and Finders Keepers found eager viewers in  homes everywhere they were available. Of that era, the most famous was probably a little show called Double Dare . Originally running from 1986 through 1993, with revivals in 2000 and 2019, Nickelodeon’s Double Dare grabbed the attention of kids from all over, a group that expanded even further when it entered broadcast syndi

Style as Story in CounterSpy

It's time to come clean: most of my recent electronic gaming selections have been inspired by genre discussion threads on the Something Awful forum , particularly explorations into the "Shoot 'em Up"( SHMUP ) and JRPG genres. There are plenty of holes in my experiences with the medium, and I always love to hear people talk about why something does (or doesn't) work for them... especially when their suggestions are already part of my gargantuan game backlog . The most recent one, though, was for a genre I was more familiar with: "Stealth Games." Regular readers shouldn't be surprised here - given how often I bring it up, it should be obvious that my all-time favorite series is Metal Gear , which has defined much of the "stealth" genre. Not only those games, though, but also Tenchu, Hitman, Assassins Creed, and Dishonored , all of which I've discussed before as part of the "assassination game" sub-genre, and well as those tha

Enter... the Scary Door!

"You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples, it could also be something much better. Prepare to enter... The Scary Door!" - Futurama , "A Head In the Polls" (1999) The Twilight Zone was created to be a disturbing mirror held up to our own reality, something we've brought up in this blog a few times during our past trips beyond The Dimension of Imagination and into the Fifth Dimension , and sometimes, especially lately, it can feel a bit too much like we’ve already slipped into the other side of that mirror. But Twilight Zone was always meant to have us think about the world around us and perhaps teach a lesson or two about it. And while  The Scary Door may have just been a parody bit, that can teach us too, even if it's just to laugh at the things we love and at our own seriousness. Certainly, our own stories, tabletop and otherwi

Rewind/Remake (B Side)

It's no wonder most genre fans have an involuntary twitch whenever they hear the word "remake." I don't need to go into examples - if you're reading this, I'm sure you're already thinking of one (or many) that utterly missed the original work's point, or was only tenuously connected, or veered into a more "test audience-friendly" direction. And yet there are legitimately beloved remakes that have largely supplanted their predecessors in popular consciousness: The Thing (1982), The Fly (1986) , Battlestar Galactica (2004), Westworld (2016)... If we include works that respond to, while also recreating, the originals, we can include things like Final Fantasy VII Remake (2020) and The Little Shop of Horrors (1986)... although musical adaptations probably deserve their own category.  With such unpredictable results, why do remakes happen? Setting aside the purely commercial reasons often trotted out as conversation-terminating cliches ("t

Hooked with a Feeling: Reaching Prospective Players through Media

“Oh man, it was so cool when…” We’ve all heard it from our friends and the people around us when talking about the media they’re engaging with, whether it be movies, books, TV, comics... you name it. For those of us who run tabletop games, words like these tend to get our GM-senses tingling. But how do you go about “making the pitch” to get them interested in joining your game? How can you take the things you know people like and build interest through them, even if your game isn’t officially attached to that media property? After all, “I heard you like explosions…” only tends to work on other GMs! - B   A: You'll probably find that there's a decent system for whatever media you overhear someone showing an interest or appreciation in. Spy movies, action flicks, fantasy shows, space operas... they all have their own systems, sometimes multiple, and often even attached to the specific property they’re interested in. It won't necessarily be what you want to run a game in, tho

Willy Wonka - Cartoonish Supervillian or Time Lord?

Every spring, in at least some of the religions practiced in the States, brings yet another holiday full of varied confections: Easter. For some reason, perhaps it’s the candy content or the garish colors associated with the holiday here, Willy Wonka & the Chocolate Factory seems to be the movie that most often comes to my mind. While there are other pieces of media that are more “classically Easter” entries, Willy Wonka just seems to belong here. Perhaps there’s something to those giant eggs, as well. Whatever the reason, it’s in our common consciousness around this time of year, and that has had me thinking about a couple of common internet theories. One common thought is that the titular character Willy Wonka is an incarnation of Doctor Who ’s (only semi-titular) protagonist, the Doctor. The other would have you believe that Willy Wonka is a cartoonish supervillian originating in the DC universe, most likely one of Batman’s adversaries. For this post, let’s go over the arg

Home Media for the Holidays

Another holiday season is upon us, and hopefully you’re reading this on the cusp (or in the middle) of some well-deserved time off where you can enjoy some media and games. But the clock is always ticking, and if you take too long to decide what to go with, you might not get to enjoy anything! This week, we thought we’d talk a little about strategies to help work out just what it is you want to experience when your available time is concentrated, but limited, whether it be film, books, television, or games of both the electronic and tabletop varieties. B : For me, the most significant starting point is always going to be tone and feeling. Even if you’re focusing on things specifically relating to the current holiday, you’ll still have a lot to choose from. Sometimes I’ll want something breezy and uplifting to inspire holiday cheer, but sometimes (most times, if we’re being honest), I’ll go for something darker and bleaker that fits the colder weather and shorter days - the first Dishon

Odd Taxi's Genre Subversions

No matter what (or who) we're engaging with, first impressions carry a lot of weight. But even before we've made them, we already have a set of expectations and preconceptions. These can be based on deliberate signifiers (this taxi is available because it's parked and the light is on), cultural preconceptions (I can talk to the driver, but they won't engage with anything I say in-depth), and underlying, unquestioned fundamentals of reality (the driver will appear human). This takes place in media as well, and largely defines the way we engage with genre works . When our actual experiences don't line up with expectations, we experience a sense of confusion as our brains struggle to catch up and make sense of what it's been presented, confusion that may (or may not) be proportional to the nature of the dissonance. If someone was familiar with anime conventions and the types of stories typically featured in anime, but not, say, the convoluted, darkly comedic crime

Fifth Dimension

There is a fifth dimension, beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call The Twilight Zone. A Side :  If you’re familiar with the words above, you’ve probably seen at least one episode of the stalwart classic The Twilight Zone . (Or maybe you remember them from our previous Twilight Zone post where we reviewed a few episodes and the series itself? In which case, we hope you went and watched a few episodes afterwards.) The 2019 series revival may have been cancelled this year, but that doesn’t mean we can’t welcome these newer entries into our strange home. While some of the new Zones may have been rehashes of old material, a number of new episodes can join the ranks of that "middle ground between sc

Be a Grinch! (in a Tabletop RPG)

The Holidays may be almost over (for a while), and we hope you’ve all enjoyed your seasonal music and movies/specials. We here at Never Say Dice have covered the infamous Star Wars Holiday Special and the new LEGO edition a few posts ago. A common thing many of us into tabletop RPGS like to do is incorporate media into our games. After all, many of us have grown up with the blending of media and the holidays as a given. It provides us a framework to build on and a common touchpoint to the people at our tables, virtual or otherwise. One classic character featured in holiday specials and commemorated in his own song is the Grinch, the avocado-green villain with strange cardiac growth problems apparently linked to his personality. The Grinch, villain though he may be, has a slew of characteristics that would make the character an excellent one at the gaming table. Those of you not familiar with Suess-lore may really only know the Grinch from the How the Grinch Stole Christmas animated