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Showing posts with the label AI

GMing on the Cheap

Let’s say upfront one thing we lifers tend to take for granted: TTRPGs can be an expensive hobby, especially if you prefer (or need) printed editions of materials. To be fair, a well-made book can last for years or even decades, and the costs can be spread across numerous purchases. But, as is often described via boots and toasters [find appropriate link or alternate metaphor], it doesn’t matter how much one saves over the long term if you can’t afford the initial investment… not to mention that beginners are often only aware of the most prominent (and, thus, expensive) RPGs on the market. While old-timers like us know well how to navigate and/or mitigate costs when it comes to our TTRPG purchases, it can seem like a wild, pricey world out there for newbies. So this week, we thought we’d talk about the different ways to battle fiduciary gatekeeping, whether it be for yourself, or any newcomers you know looking to break into the hobby. - B B : If there's a standard baseline form for

AI DM: Olyphants from Gemini

How far can we travel down a solo-TTRPG path with AI before we’re stopped? We’ve talked about the ways people solve solo gaming in previous posts . What we’re doing in this series , though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post , we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. We’ve also worked with Bard and randomizers to create a new PC - a bard tiefling Echo Shaw, and even the generalities of an island forest area of Whisperwind. This week, let's address a potential major issue with this project and then focus on creating a particular point of interest in this town. The Olyphant in the Room A funny thing happened when I sat

AI TTRPG DM? OK!

There are many ways to play a TTRPG solo. There are many ways people solve this , and you can see some of them in previous posts - all with their own pros and cons. What we’re doing in this series, though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post , we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. Last time , we worked with Bard and randomizers to create a new PC for the game and ended up with a tiefling bard. This week we’ll take a look at a few highlights of the remaining character creation steps and work with Bard on a starting location. Rounding Out Our Character To finish off the character, randomizers gave us a themed musical inst

Gaming in the Late Stages

So you’ve reached the final level of your game, maybe even the final boss. Or you’ve just hit level 20 in your D&D campaign. Congrats! Those are all fantastic accomplishments. While we do mean the sentiment, that isn’t what we mean by Late Stage Gaming though. So what do we mean by Late Stage Gaming? Like other media before it, it looks like games are starting to push to the subscription only model. A path where you’re not just paying for extras, but paying to maintain access to the game itself. What exactly is happening? What does this mean for us as gamers, both tabletop and digital? When should we really start to worry? Is there anything we can do about it? Won’t somebody please think of the children?!? Sit down with Never Say Dice this week as we try to cover some of those questions in today’s post. - A B : “Late Stage Capitalism” is a term describing the commodification and industrialization of every aspect of life, especially once the profit motive overtakes even elements of

AI TTRPG PCs

There are many ways to play a TTRPG solo. There are many ways people solve this , and you can see some of these ways in previous posts - all with their own pros and cons. What we’re doing in this series, though, is use AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our last discussion, we decided that we’d begin our experimentation using Google's AI Bard . It even gave us suggestions on the ways it might help us: setting the scene and describing the environment, creating NPCs and their interactions with the player character, narrating the story and providing feedback on your actions, generating random events and encounters, and giving you prompts and questions to help you brainstorm ideas and develop your character. Though this wasn't one Bard's suggestions, in this post we’re goin

DMs, GMs, and AIs (Oh, My!)

Playing TTRPGs solo has been around almost as long as TTRPGs have been a concept. While a traditional TTRPG is a social group activity, solo roleplaying games can be more like a journaling experience or guided storytelling through a gamebook (some of which involve dice and stat-tracking, and even modified versions of rules from group-centered games). We’ve talked a bit about solo-tabletop RPGs before - the trouble with solo gaming when want to go beyond the limits of what's been written into a gamebook or published electronic RPG is the GM/DM. There are, of course, many ways people have attempted to solve this . There are the Mythic Game Master Emulator books . There are storytelling dice if all you need is a nudge in a direction. There are even systems that attempt bring in a few different approaches into a single package like RPG Solo . While these are all fine solutions, they all came out before we had AI, or at least before we had what we currently refer to as "AI"