Skip to main content

Age of Barber-ism

Gimme the Usual
How often do you visit the barber in your electronic games? It could be as easy as revisiting the character creation screen. Or it may require you to visit a specific contact in the game, spend some of the game’s currency (special or not)  and select your new hair style. Rarely does a game have some mechanic where your hair, and preferred styling of such, needs to be maintained in some way. That's a huge departure for something so eventful and important in real life, and something that's ever-changing... whether we want it to or not. It grows, it greys, it falls out - all mostly out of our control. We style it, cut it, dye it, and get it as close as we can to how we actually want it to look. It's something we spend a lot of time on, and yet in most media, including tabletop games, it's largely ignored. So this week, let's do up your hair and bring the barber shop into your tabletop games with Never Say Dice. 

Do the New 'do

Changes in appearances for your tabletop RPG character can come in many ways, and there's no reason a change of hair style couldn't be one of them. A simple change in description to reference cut, style, or color should have an impact, though. Consider providing a bonus (or penalty) for the changes. There can be a roll to see how well the character pulls off their new look or how well-done  the change was. Any bonus though should be temporary, as people grow accustomed to the new style. After it's been described and determined how well it worked out, consider having NPCs react directly to it. The odd compliment or sneer can  add some life to your scenes. This could be expanded to facial hair as well, but always be wary of the mirror universe

Let's also consider the motivations behind the change. You might consider making it mandatory if the adventuring team has become too well-known and needs to sneak through an area, or if they’re on a mission where they are required to look different for some other reason. If you're including bonuses and penalties, make sure your players aren't abusing the system and changing just to try for that. In fact, for repeat offenders, it might even make sense to have a penalty against the change as their hair becomes more and more difficult to manage and style due to all the repeated attempts. Of course, hair does have a tendency to grow back over time... unless your character is bald. Then perhaps you want to consider head tattoos - temporary or otherwise. 

A Little Bald Girl With No Lollipop
The Shop

Historically, barbers weren't only the place one would go for changes to their hair, but for other services as well. Most prominently, you’ll likely have heard of them serving as dentists as well in older times. In your sci-fi stories set in the future, perhaps they're plastic surgeons to change your facial features, or even providers of robotic replacement limbs. You might even try more random combinations in your own worlds, like making them bartenders as well as barbers... but be careful of styles chosen under the influence. The barbers aren’t the only important part, though - the shop itself is of fairly significant importance. Throughout history, they’ve served as places to get together. You might even consider having your players start at a barber shop instead of the trope of starting things at an inn or tavern. Rumors spread in these places, business is done, and anything can occur, from idle banter to spy games.

Wig Sphere

While, unlike real-world hair, hair in our games can change at any time, we could also consider wigs. Often considered part of the classic "disguise kit", wigs can be a great way to temporarily changea character's look as well. How well they work, their quality, how other players and NPCs react, and maybe even whether the character is allergic, will still come down to GM choices and potentially some dice rolls. This also opens up opportunities for those aforementioned bald characters. You might want to even consider making wigs a requirement for certain things, as well. Who doesn’t appreciate a scene with a ridiculously large and powdered wig in a courtroom? You can bring that concept to other venues, as well. Participating in a dwarven logging competition? Everyone needs a beard, even if it's fake. Otherworldly religious ritual? Wigs might be required there, too. Want to get into that exclusive bar your mark is known to frequent? Wigs could easily be required. 

Hair (and wigs) like other appearance changes in tabletop games should be used sparingly. (Unless your group are all into that, and enoy making it the focus of their adventures.) Make sure you don’t let your players abuse any system you've set up for the changes. Get them into the spirit of it by letting them provide their own descriptions, even if the results are informed by dice rolls. Remember that "required" doesn’t mean the players have to do it, they may just need to find a different route if they don’t want to blend in. Mostly, remember that the inclusion of changes to hair (or wigs!) is fleeting - hair today, gone tomorrow. Until next post folks, enjoy your hair, your tables, and your dice. 

- A 

Send questions, comments, and legendary yearbook photo hair embarrassments to  neversaydice20@gmail.com. 

I only just realized it was a billboard for the actual local Barber College, and not just a movie set at a barber college


Popular posts from this blog

Peasant Railgun

Peasants are the common commoner amongst the NPCs of many a tabletop role playing game. It doesn’t matter the setting, there's going to be a variety of "common" NPC that's peasant-like in some way. The subject of peasants has come up in my Dungeons and Dragons gaming group once again as the Peasant Railgun meme makes its way through the internet once again. A crazy idea that's been around for many years. Not sure what we’re talking about? The concept goes something like this: we find a big bad target, line up a group of 2,280 peasants all in a row over the distance of two miles, have them all ready their action, and then have them pass an object (usually a spear) down the line over the course of a six-second round, until it reaches the last person in line who throws the ammo at the target - gaining  "velocity damage" based on falling object damage, and dealing somewhere near 400d6 worth of damage. If this idea sounds ridiculous to you, and you’re a reg...

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks. ...

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to con...

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn...