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Showing posts from April, 2020


Freddie Prinze Jr. considered joining my new online D&D campaign this week. No, really. I’m serious! Okay, he was probably just being polite. He was really polite about it, though. You see, one of my old friends/new players had an exchange with him on Twitter a few days ago. Freddie Prinze Jr . had retweeted a post about naming a barbarian. Jeremy (my friend) responded to the tweet with appreciation, noting that he was about to play a barbarian, himself. Freddie Prinze Jr. gave the advice to “Taunt and flaunt, bro. Taunt and flaunt.” When I heard about the exchange, I had Jeremy extend an offer to join our game. I figured “why not,” although I was sure he wouldn’t seriously consider it or even respond... or would he? The offer was politely declined with an explanation that the timing would not work out. Apparently, Freddie handles the cooking in the family and not Sarah ? Or maybe they take turns. Someone needs to make sure the kids eat, at any rate. This is a fact that I'm

Foundations: Andy's Mission

Welcome to the blog reader. I hope that you are finding the posts entertaining if not informative. I’m Andy, half of the team known as Disco Stu Never Say Dice. In no particular order I’m: a dad, tabletop gamer, console gamer, amateur musician, community theater tech, aspiring tabletop game designer, and all around nerd. Much like Bugsy, I thought I’d write a bit on why I wanted to start this blog and where I want to go with it. I had a less creative and less interesting answer than Bugsy if you’d asked me what I wanted to be when I grew up. When I was a kid, I would have told you an Architect. I was likely told I should say this because of my enjoyment of legos. Certainly sketching out plans for a structure, or anything else really, isn’t one of my strong suits. However, I have always enjoyed building things, I still enjoy building with legos now and again, and I’ve passed the love of building down to my kids. It can be little colorful bricks, or something else entirely, but buil

The Magician-Detective: Bugsy's Mission Statement

Hello, Dear Readers. I’m Bugsy, and I make up half of Never Say Dice. I am a writer, a gamemaster, a musician and songwriter, a scholar, and  most  best of all, a  fool . I’d like to talk about why I’m here, what I’d like to accomplish in this space, some things we might talk about, and we’ll start with the totally not made-up thing I wanted to be when I grew up: a Magician-Detective. Two of my absolute favorite, best-loved books as a kid were The Young Detective’s Handbook by William Vivian Butler and The Magic Handbook by Peter Eldin. Maybe I just liked handbooks, but these two made my most voracious obsessions both practical and real. I wanted to be the knower of secrets: to find them, to learn them, to keep them. The seeker of truth and the teller of lies. The Magician-Detective. Many years later, when faced with the obligatory “when did you first want to be a writer,” this imagined vocation immediately sprung to mind, and I realized that, without knowing, I had fu

Gnomes at Night

Gnomes at Night is a cooperative maze game from the developer Peaceable Kingdom. A detailed description is at the bottom. It is billed as a “quick-thinking communication game,” and I certainly agree. The suggested age range is 6 and up, but one could push it lower by simplifying the game and not using the timer. My 8-year-old received this game as a gift for his birthday, and we play it on a semi-regular basis. Setup and play is fairly simple. A vertical board is held up between two plastic grips that clip to the side of the box. One gnome goes on each side of the board, and connect through it by magnets in their bases. Players flip over treasure cards that they collect while navigating the maze. This is where that “communication” and “cooperation” come in. When one gnome's path is blocked by a wall, the other can take over on its own side and free it by moving within its area. The “quick” comes from the game’s sand timer - you have two and a half minutes to complete your tas