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Showing posts with the label Star Wars

Never Say Disc: Return of the Jedi

Star Wars Day may have come and gone, but this May has a different significance for the franchise: the fortieth anniversary of the third film, The Return of the Jedi. Not only did this movie bring the original phase of Star Wars to a close, its significant in the lives of the Never Say Dice founders as the both the first Star Wars movie to be released in our lifetimes, and as the series’ ending during our most formative years (Ewok movies notwithstanding). While it’s no longer Star Wars’s cinematic capstone and many of its plot points have been rendered moot in subsequent installments, Jedi remains an important part of our development, both in our relationship to the franchise and in our understanding of what narrative means and is capable of. So let’s venture to the Galaxy Far, Far Away for the final time… or so we once thought. A : Return of the Jedi is little more than a marketing ploy to get children to buy toys. That's why they put the Ewoks in there. Cute little furry things

Watch for TIE(-in) Fighters!

"Tie-in." If you're hearing the term outside of a purely technical sense, odds are it's a pejorative. It's not something we call works we like, even when they fall within the (sometimes blurry) definition. "Tie-in" seems so cold, so mercantile, it might a well be "cash grab" or "knock-off." I'm sure you're already thinking of examples of tie-ins that fit one or both of those descriptions - but I won't name any myself, because all art is experienced subjectively. What might appear as crass commercialization to you may be the take on a character or property that "clicks" for someone else in a unique and meaningful way. Not to mention that, under capitalism, commercialization is inevitable, whether it's an original concept or something adjacent. And if we look at the concept of tie-ins the right way, we can gain some perspective that applies to our own creations... especially, as with most tabletop RPGs, they ex

Remake/Rewind (A Side)

In the broad scope of media, sequels, prequels, and remakes are all often maligned. This might be less common in gaming, although we do see it there as well. Part of the issue could be the time between between releases, and all the changes that take place across the various industries during the interim. Complain though we might, audiences will still (usually) jump on board to at least get one more taste of a favorite media universe, even if they end up deciding they hate it afterwards. Here at Never Say Dice, we’re no different than any other media consumers - we still long to voyage into our favorite media worlds once again. For this post series, we’re going to venture off the beaten review and commentary path to talk about some sequel, prequel and remake ideas of various properties that we'd like to see... regardless of how likely any of them are happen. For this post, we’ll start off with a few games I'd like to see revisited. One classic video game I 'd like to see rem

Hooked with a Feeling: Reaching Prospective Players through Media

“Oh man, it was so cool when…” We’ve all heard it from our friends and the people around us when talking about the media they’re engaging with, whether it be movies, books, TV, comics... you name it. For those of us who run tabletop games, words like these tend to get our GM-senses tingling. But how do you go about “making the pitch” to get them interested in joining your game? How can you take the things you know people like and build interest through them, even if your game isn’t officially attached to that media property? After all, “I heard you like explosions…” only tends to work on other GMs! - B   A: You'll probably find that there's a decent system for whatever media you overhear someone showing an interest or appreciation in. Spy movies, action flicks, fantasy shows, space operas... they all have their own systems, sometimes multiple, and often even attached to the specific property they’re interested in. It won't necessarily be what you want to run a game in, tho

Pew-Pew Zoom: Star Commander Elite Wing

Forty-five years later, it's easy to take Star Wars (1977) for granted. Sure, as film scholars both armchair and professional love to point out, George Lucas wore his influences on his oversized Tattooine-robe sleeve: 1930s serials, Akira Kurosawa, spaghetti westerns (particularly ones also influenced by Akira Kurosawa), teenage hot rod racing films, WWII fighter pilot movies... but nothing had ever blended it all together like that. And while the joints between the various segments seem obvious now (thankfully, Marcia Lucas is finally getting credit for her part in turning her husband's unfinished mess of a movie into a cultural-defining juggernaut), at the time it was largely seen as a non-stop thrill ride of excitement and energy. Previously, we've talked about the influence (and very lucky timing) Star Wars would have on the nascent video game industry and how, within a year of its release, space games had become the dominant force in arcades as fans could experien

In the Arcade, Everyone Can Hear You Pew-Pew

You take aim at the enemy vessel and fire, but a huge rock, slowly tumbling through space, comes between you and your target. It splits, breaking into smaller chunks, each moving twice as fast as their predecessor. You swear under your breath as you rotate your ship and push the throttle to its maximum... the last thing you needed was another deadly navigational hazard to contend with. Your irritation turns to panic, however, when a alarm starts screaming at you - one of the small, deadly accurate fighters has entered the region and is coming at you fast, guns blazing. Suddenly, one of the small rocks careens directly into your flight path. By the time you've rotated again and hit the thrust, it will be too late. There's only one option, but it's risky: a quick jump into hyperspace will get you out of the way, but there's a good chance you'll break up on re-materialization or come out right on top of an asteroid. You pray to whatever lowly god is watching over this

Stay on Target: Bringing Star Wars to the Table

Star Wars, as a roleplaying universe, is one that is near and dear to my heart. In fact, long before I got into Dungeons and Dragons, Star Wars was my gateway into the world of tabletop roleplaying games. My father had mentioned D&D to me before, and we’d even played Dungeon! , but Star Wars was my first foray into what would become a lifelong hobby. It should be no surprise that the universe of space wizards and scruffy looking nerf-herders drew me to roleplaying. After all, I was already wearing “Jedi robes” and swinging around plastic lightsabers as a wee lad. Obviously, it was an already beloved world of pretend play, I just needed some dice to go with it. Add a best friend who had acquired the West End D6 system books, and the rest is Never Say Dice history. How do you recreate the excitement and magic of Star Wars at the tabletop though? In celebration of Star Wars Day , I’ve done my best to answer that question for my regular Dungeons & Dragons players in what may becom

What to Do with "Childish Things"

This Tuesday, I turn 40. I share a birthday with both Lou Reed and Dr. Seuss, a legacy I’m doing my best to look up to. Needless to say, there will be no big birthday bash, no retrogames with friends, no late-night Dio singalongs. It hasn’t exactly been the way I pictured exiting my thirties. But, as I’ve said before, the best thing to come out of the past year is this very blog and the opportunities it gives me to both explore the media I enjoy and to share my discoveries with an audience. For the past few years, it’s been my goal to have something published by the time I hit 40 (curse you, 20 Under 40 story collection!), and, even though it’s in a way I never anticipated, my dream has come true. Never Say Dice has had more readers than I ever could have imagined when Andy and I started this endeavor a year ago, and it’s helped me regain a confidence in my writing that I haven’t felt since college - even if that still seems like it was just yesterday! Nonetheless, the event looming b