B: There’s a term Doctor Who fans use to describe the period from 1990 to 2003 when, with the exception of the US-made 1996 TV movie, there were no new “official” installments of the series: the Wilderness Years. The reason they have a specific name, as opposed to simply referring to this time as “when the show was off the air” or simply a lack of new episodes, is that the Wilderness Years were anything but devoid of new Who material. Entire series of novels, comics, audio plays, and even “serial numbers filed off” fan movies starring the original actors proliferated during this period - many of which were made by people who would be involved in resuscitating the “official” franchise in 2004. One thing that characterized Wilderness Years years works was a willingness to expand far beyond what had been seen in the original series, both thematically and tonally, taking the franchise in wildly different directions. Without having to worry about tying things back to the status quo of an ongoing central series (something that comic writers have to grapple with, even to the point of giving up on mainstream work altogether), creators could go anywhere they wanted.
That’s an approach that describes a lot of the ostensible “spin-off” works I find most interesting, particularly when there was much less “canon” material to work from, like the period between the end of the original Star Trek in 1969 and the release of The Motion Picture a full decade later. The Star Wars universe, which will be discussing on this most blessed May the 4th, had several eras like this: when little was agreed upon as far as what “Star Wars” even was (the run of the entire original trilogy, really, but especially the period between the releases of Star Wars and The Empire Strikes Back), and the times it looked like the era of mainline Star Wars films had passed (from the release of Return of the Jedi up to the Special Editions, and following the end of the prequel films). It’s something we’ve talked about before, but never really named... until now. Since “Wilderness Years” is already taken, let’s give these eras a name appropriate for Star Wars: the “Outer Rim.” And, as with the aforementioned other franchises, the Outer Rim periods had their share of comics, novels, and (naturally for us) games.
A: One of the better things to come out of the “Outer Rim '' would West End Games D6-based Star Wars: The Roleplaying Game. While there's a “Wild Space” in many maps of the Star Wars universe, "Outer Rim" feels right. Not completely uncharted worlds, but places rarely visited by the Star Wars franchise. The D6 roleplaying game might have a special place in my heart due to it being my first tabletop roleplaying experience, and one that I still revisit from time to time. It's more than that, though. Sure, there have been different sets of game rules for Star Wars since then, multiple versions of the D20 system, for instance, but the West End D6 had the timing right. The system released the Star Wars entry at a time when nearly anything was possible in the expansion of the Star Wars universe. If you look at the later game versions, you’ll see things hemmed in through divisions if what era you’re going to be playing in. While anything is still certainly possible, we’re further hemmed in by specific sets of details with each new officially-released Star Wars RPG. That isn’t to say there's something wrong or bad about these newer games, but the original D6 was absolutely more of a wild west (or “Outer Rim”) take on Star Wars. While we can still decide our own canon, even today, there wasn’t as much you have to consciously ignore in the process of doing so.
B: I have quite a bit of fondness for era of DOS/VGA era of PC gaming, and that period's Star Wars games play no small role in that. Part of it is the way we imprint on the first impressive demonstrations we see of "next generation" technology, part of it is the down to the way these games looked, with gradients of bright colors and still-cartoony (in the best way) character designs, not quite slipping into realism… but mostly it’s the variety you got with the games. PC gaming at the time was pulling from a variety of traditions, including the genres that had traditionally been its mainstay (RPGs, adventure games) but also far better ports of console and arcade titles than the platform had been able to just a few years prior. (You don't know sorrow until you've seen a game like Contra or Operation Wolf in "glorious" CGA.) Not to mention the appearance of totally new genres only made possible by recent advancements in graphics, sound, and processing power - such as the first-person shooter. And it all coincided with the rebirth of Star Wars thanks to a bestselling trilogy of novels by Timothy Zahn (which themselves drew from the worldbuilding in West End Games's previously-mentioned RPG).
The first Star Wars game of this era also happened to be (for me) one of those defining mind-blowing technological experiences I mentioned above - Star Wars:X-Wing (1993). The release timing was perfect, with LucasArts finally getting the Star Wars license back from Broderbund the same year Heir to the Empire (the first of Zahn’s trilogy) came out. The only thing Broderbund had done with the exclusive license while they had it was publish ports home computer ports of the 1983 wireframe arcade game. (Full disclosure: I adored the Commodore 64 version.) But that was also the darkest period of the first Outer Rim era, when Star Wars was considered a “has-been” property audiences were burnt out on - the very reason West End Games was able to acquire the RPG rights in the first place.
While the gameplay and mission design stuck to a few basic formulae (and many.... "borrowings" from the Wing Commander franchise and LucasArts' own WWII aerial combat series that started with 1988's Battlehawks 1942), X-Wing's significance can’t be understated: it was the first Star Wars video game to tell a new story within the established universe. Keeping with the standards of the time, even surreal adaptations like the Namco's 1987 Star Wars for the Famicom are retellings of the movie narrative, and no matter how much I want Send questions, comments, and midichlorian counts to neversaydice20@gmail.com or Tweet us @nevesaydice2


