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Showing posts with the label Storytelling

M.A.N.T.I.S.

Every February, in both the US and Canada, there's a special designation for what is, unfortunately, the  shortest month of the year: African-American History Month (or simply Black History Month if you’re in Canada). While I don’t have a direct personal or familial connection to that community myself these days, I feel the blog should still spotlight thematically-appropriate media, especially media that we may remember fondly, but has largely been overlooked. For this post, we’ll be looking at one of the first African-American superheroes on TV. No, not Zack Taylor/the Black Ranger as made famous by Walter Emanuel Jones... this isn’t a Power Rangers post. The hero we're talking about is recognized as the first African-American superhero on TV in the US - in prime time, no less! Not only that, as if the creators weren't defying standard superhero tropes enough (especially for the early 90s), the titular superhero character was also disabled. Ring any vague bells, 90s kids?...

Pew-Pew Zoom: Voids, Hearts, and SHMUPs as Resistance Narratives

As we are all finally learning, with moral clarity comes absolute terror. The enemy is massive, the enemy is powerful, the enemy is cruel without a hint of mercy, remorse, or even camaraderie among their own. As we've seen time and again,  there is no crime they can't pin on those they've killed, those they've taken. This isn't a war story of complex motives, shifting values, and regrettable decisions. The simplicity is defined by horror they perpetrate to remind us that they  can  perpetrate on any one of us, anywhere. Now, as someone said describing a time much like our own, is the time of monsters . But we know monsters, we've been consuming media about fighting them our entire lives, which, for basically everyone below a certain age, naturally includes electronic games. Look, I don't want to be  that  nerd saying "video games prepared us for this moment," but I  am  the kind of nerd who will say we've been telling stories about times like t...

FDT

Given our recent New Years 2026 post , you’d think we’d be all done talking about the calamities of the real world. It'd be nice to think we could all  be past the national and international events that are weighing so many of us down. We can’t, though. It seems almost impossible to slink away from the heinous news megaphoning from the media day in and day out. We’ve been told, in no uncertain terms, to reject the evidence we see with our own eyes. Told not to believe that Charlotte Renee Good was murdered. Told to believe that she had it coming. Told to believe that the bullies are the real victims.  We’ve been told to comply with those same bullies' demands, and certainly not question whether those demands are lawful. We’ve been told we need to learn our lesson. Called names, assigned societal roles that don't fit us, and called "domestic terrorists" for merely indulging in the freedoms everyone in our nation is supposed to enjoy. How very dare we! It fee...

NSDNY: Twenty to the Two-Six

Well, if you’re seeing this, you, too, have made it through. What does it mean when the introductions to New Year’s posts sound like the last surviving notes of long-gone pirates? It’s a format I expect we’ll be seeing more and more frequently, as the collected accumulation of stress and tragedy continue to shatter any sense of time… or shared reality. Still, as they say, the horrors persist, but so do we… even when there’s a cost. So if our New Year’s Resolutions seem smaller-scale this year, it’s because it’s all we can do to keep going - a feeling I’m sure you, too, know all too well. Furiously scratching at the walls in panic, we tumble into 2026… but at least we’re doing it together. - B A : Before I sink into the state of what we’ve thrown this particular post entry into, I want to go over resolutions, past and present. Though, as noted last year , we can’t really dwell on what we didn’t accomplish, even if they're just bits of media we meant to attend to. My goals weren’t lo...

Based on a Grue Story

It's been weird seeing news articles about the first three  Zork  games this past week. The fact that Microsoft has officially put them into the public domain is certainly newsworthy, and offers a (likely naive) hope that this will set a standard for the future of older titles, but these games are extremely important to me as both player and scholar of gaming history, and deserve a closer (and, naturally, more personal) look than they're being afforded by the recent news coverage. So let's grab our trusty battered brass lamp and delve into the ruins of the Great Underground Empire, to LOOK AT, EXAMINE, and INSPECT the original  Zork  trilogy. It's essentially sheer luck that my first exposure to interactive fiction, as we call it today, was the first  Zork . If I played anything prior to that, it didn't make enough of an impression for me to remember it. The uncle responsible for the hand-me-down Commodore 64, the first computer to belong to me personally, proba...

Legacy of Lists

Recently, I've been undertaking a task that I've been putting off for... literal decades, now that I think about it - retrieving and sorting the books that went into bins in my parents' basement when I first moved out of their house. As we've talked about plenty of times, you can glean a lot about person from their chosen media, and our selves are no exception. While a lot of books I uncovered were from my teens and early twenties, there were a few favorites going back to when I was much younger. One of the most beloved books that greeted me for the first time in nearly twenty years was  The Book of Lists ,  accompanied by two of the follow-up volumes. They're the kind of book that, thanks to easy-to-access internet, seem downright quaint now, but there was a time when they, especially the first volume, were my constant companions. At the time, I think I was more focused on the sheer amount of knowledge (some of which was rather... spicy for a kid my age) available ...

Living the Alien

Given the choice, I probably wouldn't have  chosen  to play as a space bug at the time. But there were very, very few games available, let alone games with manuals , let  alone  games with high-quality full-color comic books explaining the story.  Yars' Revenge  had all of these, and it was a space game to boot, so, for perhaps the first time, I fully envisioned myself as something non-humnaoid in taking on the role of an electronic game protagonist. Maybe I could have ignored it, gone with an alternate interpretation that I was simply flying some kind of insect-shaped spacecraft , but the comic (and the map at the back) were simply too  cool  for that. It gave me a weird feeling, what I now know to be called "cognitive dissonance," but I accepted that slapping that cartridge into the Atari 2600 and flipping the "on" switch meant becoming, for however long I'd be playing, something very different. It's not like I wasn't already in love with the...

Never Say Disc: Back to the Future

There are generation-defining pieces of genre media, influential works whose presence is immediately felt in everything that comes after it, works in whose facets we can see its peers, its predecessors, and all the many creations it will inspire. And then there’s Back to the Future (1985) , which is somehow the complete opposite. Generation-defining, sure, but also wholly unique to its own vision, an unreplicable artifact, notable entirely for its own brilliance rather than an empire built on its foundation. These actors, these scenes, that direction… there’s really nothing else like it - even the sequels are largely their own things rather than rehashing the original. There were a couple expansions via the short-lived animated series and the much-beloved Telltale adventure game , but on the whole it’s been allowed to simply be - a rarity in today’s media landscapes of constant remakes, reworkings, and rehashes. Back to the Future is a movie that means a lot to us at Never Say Dice, a...

Mix It Up

The Pan-Galactic Gargle Blaster. Is there another fictional (or even real-world) mixed drink as well-known to geeks and nerds everywhere? Like much of the larger Hitch-Hiker’s Guide to the Galaxy universe, it doesn’t make much of a direct appearance in the story itself, but establishes the character of the setting and the people who occupy it, especially given how early it appears in the story. The original 1978 radio play text ( unchanged in the 1981 television version ) is a great bit of writing, but it’s expanded upon greatly in the 1979 novel with the actual recipe for the “best drink in existence.” Each ingredient comes from a different planet, each with its own story or tradition, and, even though we never get to see any of these worlds (or their contribution to the Gargle Blaster), the sequence does a massive amount of worldbuilding and tone setting. And that’s one thing that’s interesting about cocktails - unlike most real food, they’re specialty preparations that stand out on ...