Regardless of its bafflingly incoherent use today, for most of its existence the term "woke" had a very different, and specific, meaning. Coming from Black civil rights movements of the 1920s and 30s, it referred to becoming cognizant of the systems of oppression that exist in every aspect of Western culture, to "wake up" from the sleepwalk of the blind structural acceptance, and, eventually, involvement in movements to undo those systems. It's a powerful term, implying the sudden collapse of everything one has been taught and accepted as a dream, an enforced fantasy. Coming face-to-face with the brutality inflicted by today's society and acknowledging the centuries of cruelty and destruction it took to build that society is terrifying - often the best we can do is try to push it to the backs of our minds simply to get through the day. Another concept was starting to make its appearance in the 20s and 30s, even if there wasn't a name for it yet: cosmic ...
It seems like, at the end of things, we tend to get introspective. Certainly, even here at Never Say Dice we have a history of posting our New Years' resolutions - and this year was no different. We seem to have a need for chances to reflect on what has been and pontificate about what the future could be. It even happens in the video game world. We talk about what we loved and hated in the games we've played, and, from there, make wild predictions about what potential sequels might contain. While they’re often hilariously wrong, it's a common activity we all gravitate towards when it comes to the media we collectively love. It shouldn’t be any different for tabletop games. We all need some time to think about what we did wrong (and right!) in our previous sessions and how we might change things the next time an opportunity appears. So, sit back and get organized with Never Say Dice for some post-adventure postmortem. Feedback You’re probably going to get feedback from a nu...