Though occasionally we may wish it was January’s National Pie Day , a Happy belated Pi Day to all! Also, a Happy Blogiversary to Never Say Dice. Baking up 4 years of posts has been a tall order, but we’ve risen to the challenge every week. It should be no surprise that we've baked up another post for our dear readers that's crusted over with sprinkling of delicious puns. In previous years we’ve provided adventure hooks , rolled out a number of character concepts, and even some proofs of pie-rates . One thing we haven’t yet filled the posts with are Pi-tems. So this year, you’ll find a small collection of pi and pie themed items for your consumption. Enjoy! - A Pi-noculars - Sure, you have your regular noculars in games. You might even have some bi-noculars. But what about pi-noculars? They let you see just as far as the standard binoculars from your game, but you can see around the largest object in view. Bakery in the way? Crusty old tree blocking the path? Use the pi-noc
How much time have you spent on a particular game? How much time have you spent in that game? While modern electronic games present your total playtime with a prominence making it almost impossible to avoid (especially if you're using a service like Steam), it hasn't been that long since the former question was entirely on the player to keep track of and the latter simply nonsensical. While some of this is a function of the way the Almighty Algorithm tracks us and our gaming habits, it's also a result of games having endings - something else that wasn't always present. Not that the ever-running clock exists solely to feed the gnawing hunger of a monstrous inhuman marketing machine, but it really is a useful factor in how we select games and try to fit them into our busy lives. Likewise, time passing within a game's setting is the result of the medium's development in general. The passage of time in Pac-Man 's nightmare world of flashing lights, powerful (i