Skip to main content

Posts

Showing posts with the label Douglas Adams

Not Made for Great Men

It's come a few times, but we here at Never Say Dice have a somewhat unique generational viewpoint as "cuspers" or X-lennials or whatever they're calling us this week. We were the very last students to have our primary schooling take place in entirely the twentieth century, and while they were on their way out, we still received a fair amount of Cold War rhetoric and American Exceptionalism, especially in the earlier years of elementary school. Notably, we got some of the final vestiges of the kind of " Great Man theory " our parents also received, curricula full of flawless figures, sanitized into simple stories for easy digestion by attention-deficient pupils: founding fathers, war hero presidents, tireless inventors... In our region, at least we were lucky enough to cover Martin Luther King and Harriet Tubman, their fascinating lives stripped down to a few selflessly heroic actions that helped solve the crises of their day. They were special, unique peopl

Towel Day 2(5th)

Towel Day?!? Hasn’t the blog covered that before ? Well, yes, and a few other Douglas Adams-related things . How could we not? This year, the day itself even falls on one of our (intended) blog posting days: May 25th. (It isn’t like we’d post on a Thursday... never could get the hang of Thursdays.) The writings of Douglas Adams seem to be one of those touchstones that most nerds of all ages and backgrounds can agree upon. You might prefer Star Wars to Star Trek, or Harry Potter to Lord of the Rings, but all of those people seem to appreciate the absurd, yet dry humor of Douglas Adams. Though he may have left us almost a quarter century ago, his daft spirit lives on in all of his fans. So what better way to celebrate than to once again appreciate the legendary towel! As if you weren’t already familiar: “Just about the most massively useful thing any interstellar hitch hiker can carry. For one thing it has great practical value - you can wrap it around you for warmth on the cold moons of

It's-a Mario Time Again!

It’s-a Mario Time! Once again, we’re warping into the world of Mario to celebrate another Mar10 (or "Mario") Day. If all kinds of corporations can milk this property year after year, then why can’t we return to the Mushroom Kingdom for some more tabletop inspiration? This year though, instead of talking about Super Cereal or Mario’s details , why don’t we take a look at a comeback of sorts - Super Mario Bros 2 . The game actually has a complicated history, but don’t you panic, some of the best games do. Starting here might give us a sound footing in this sidescroller, though the plot itself is a bit mysterious, as well. Somewhere in there, we’re sure to find a few gems (or coins) of inspiration. So without any further loading time, let's select our player and start the level. Life is but a dream Unless you're a video game history scholar, the words "Dream Factory: Heart-Pounding Panic" probably don’t mean much to you... at least not in that order. That, ho

A Terrible, Stupid Catastophe: Loss and Trauma in the the Hitchhiker's Guide to the Galaxy

Douglas Adams would have turned 70 this year, and, over two decades after his untimely death, the impact he made on all our lives and culture, particularly through The Hitchhiker's Guide to the Galaxy, remains largely unknown… just the way he liked it. Adams loved to blend the precisely known with the manifestly unknowable by turning the very concepts on their heads, filling his stories with asides, detours, and commentaries, usually(but not always) for their own sake, even especially when there was no way the characters themselves could possibly be aware of it. He took a shortcut through the entirety of human philosophy and religion by giving us the answer to the Question of Life, the Universe, and Everything... but kept the question itself a mystery all the way up to the end of the series. He never shied away from the very real massiveness and incomprehensible scope of the universe, but addressed the problems of long-distance space travel in some of the silliest (and most imagi

Towel Day

Towel Day is upon us once again and… What’s that? You don’t know about Towel Day?!?! Well, pull up a n ice-block desk chair and lend an ear. Towel Day is a time when nerds and geeks of all denominations, Wars and Trek, Who and Dwarf, celebrate the life of the prophet author Douglas Adams. Webster’s dictionary defines a towel as “an absorbent cloth or paper for wiping or drying”. In the Hitchhiker's Guide to the Galaxy, from the novel The Hitchhiker’s Guide to the Galaxy , Douglas Adams defines a towel as follows: “Just about the most massively useful thing any interstellar Hitchhiker can carry. For one thing it has great practical value - you can wrap it around you for warmth on the cold moons of Jaglan Beta, sunbathe on it on the marble beaches of Santraginus Five, huddle beneath it for protection from the Arcturan Megagnats as you sleep beneath the stars of Kakrafoon, use it to sail a miniraft down the slpow heavy river Moth, wet it for use in hand to hand combat, wrap it round