Skip to main content

Gaming Vacation

More like "Infinitely Scewing Around On The Beach"
The post schedule around this blog hasn’t been the smoothest as of late. Between life’s pressures and unexpected tragedies such as rock legends (and personal heros) dying, it's not hard to imagine how that would impact a regular day. Unfortunately for our dear readers, one of the things that has kept me from writing over the past few weeks is vacation. Though, while one might expect they'd get more writing done on a vacation, the fact of the matter is that taking your whole family on a trip, even limited to those living in your own household, is something of a job in itself. Vacation is what I want to talk about this week, though, so perhaps it works out after all. While I may have previously talked about gaming while on vacation and finding inspirations in your trips, or even taking a vacation from your weekly game,  this week I want to look at something a bit different: giving the characters a vacation. 

Time to Party

Our characters in tabletop roleplaying games and \other media, likely have some motivation for their adventuring. Perhaps they’re out to save a princess, seek glory for their family, vengeance for a fallen loved one, justice for a wrong, or just trying to ferret out some riches... any number of (probably cliché ) reasons at this point. Is that really all there is these characters' lives, though? Hack. Slash. Loot. Repeat. These people must truly hate their lives if all they ever do is work, work, work - or rather: adventure, adventure, adventure. A single-mindedness in attaining loot, achieving revenge, finding the long lost macguffin, vengeance, reaching a desired status, revengence, etc. Sure, we get a vacation from them - we’re likely only visiting them for once a week, month, or some other periodic installment. They’re not getting a vacation, though. It's time for those characters to party! Heck, even Star Trek has Risa. So let your characters go on vacation, darn it!

Even by the third season, they knew fans wanted Picard in a Speedo
What do they get out of it? 

Vacations in the real world are a little easier to understand. We get away from our day-to-day lives and enjoy a different locale. We might actually take in an adventure ourselves, but otherwise it's a chance to relax and recharge - even when it is just a "stay-cation" of sorts. No matter how we’re vacationing, it can be difficult to go back to that day-to-day, but it does seem a bit easier to handle after we’ve been away, as opposed to keeping at it every single day. How does that work for our characters, though? It doesn’t seem right to let them lounge at a resort or lay out on a beach, and then level up, afterwards. Nothing ventured, nothing gained.. right? A "level" does seem like a lofty reward for some lazing about, but let's not forget that a character bonus can be temporary, not unlike those fleeting upbeat feelings we get after our vacations. Consider granting a temporary boon, or perhaps a one-time use souvenir, as a reward for a successful vacation for the characters. How do they earn those rewards, though? 

Vacations aren't without their costs, even "staycations." Any vacation is likely to have a monetary value, and a vacation in your tabletop game shouldn’t be any different. It should cost the characters something, and how much that's going to be depends on the vacation they’re going on. Vacations are aren't short with their own complexities and challenges, even when it doesn’t turn into a murder mystery or a situation where the characters have to stop some terrorists from destroying a weather control device, there are still things to take on. What will the characters do for food... and will they enjoy what they get? Accommodations, entertainment/activities, transportation to the destination... there are all sorts of things to consider as non-standard challenges. Let your players decide how they want to vacation, you get to come up with the challenges, and the players get to have fun solving them for their characters. Perhaps their shuttle gets delayed, or the waitstaff at the hotel are extremely rude. Maybe the food is terrible. Every choice can increase the "enjoyment level" of the characters. Then, once the trip is over, consider what character or characters may have "enjoyed" the most on their trip . Let that be a guide to the temporary boons you hand out, and everyone will have had a good time. 

Do characters really need to go on a vacation? Probably not, but it adds new possibilities to your gaming tables. You still can throw in the odd murder mystery if you like (or your players are begging you do to one), but sometimes a vacation can just be a vacation. If the characters are traveling, though, and spending their hard earned gold/credits, make sure there's some sort of reward at the end to keep things fair. Until next week, folks, I hope all of your vacations. in-game or otherwise, have great weather, delicious food, and relaxing accommodations. Take care, enjoy your tables and your dice. 

- A

Send question, comments, and games based on those "local attraction" pamphlets you get at rest stops to neversaydice20@gmail.com.

 

When I was a kid, I didn't know that the worm thing was mezcal, not tequila. Now I'm irrationally angry about it.

Popular posts from this blog

Peasant Railgun

Peasants are the common commoner amongst the NPCs of many a tabletop role playing game. It doesn’t matter the setting, there's going to be a variety of "common" NPC that's peasant-like in some way. The subject of peasants has come up in my Dungeons and Dragons gaming group once again as the Peasant Railgun meme makes its way through the internet once again. A crazy idea that's been around for many years. Not sure what we’re talking about? The concept goes something like this: we find a big bad target, line up a group of 2,280 peasants all in a row over the distance of two miles, have them all ready their action, and then have them pass an object (usually a spear) down the line over the course of a six-second round, until it reaches the last person in line who throws the ammo at the target - gaining  "velocity damage" based on falling object damage, and dealing somewhere near 400d6 worth of damage. If this idea sounds ridiculous to you, and you’re a reg...

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks. ...

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to con...

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn...