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Showing posts with the label Greyhawk

Greyhawk: Underworld & Wilderness Adventures

A while back, I was on an expedition in my attic to find my copy of the Bill & Ted comic book as background material for a post... but I found something else, an old roleplaying artifact. The book? Dungeons and Dragons, Supplement 1: Greyhawk (9th printing). A 68-page pamphlet-like book filled with relics of a bygone age. The rules have changed over the years, but taking a dungeon delve into a piece of history can still inform us today. We’ve already looked at the “ Men & Magic ” and “ Monsters and Treasures ” sections in previous posts and discussed a variety of the topics they contained. Now it's time to take a look at the final section of the book, this one entitled “Underworld & Wilderness Adventures,” to find more interesting pieces of history and a little bit of inspiration. What will come from the epic conclusion to the book? A few "new" adventure ideas or an original take on something we now consider to be "classic?" With essentially only a...

Greyhawk: Monsters & Treasure

A while back, I was on an expedition in my attic to find some Bill & Ted items in my collection, when I found a different treasure. It was an old roleplaying artifact : Dungeons and Dragons, Supplement 1: Greyhawk (9th printing). A 68-page pamphlet-like book filled with relics of a bygone age. The rules have changed over the years, but a dungeon delve into a piece of history can still inform us today. We’ve already looked at the “ Men & Magic ” section in a previous post and discussed percent chances, titles, and prismatic walls. Now it's time to take on a different section of the book, this one entitled “Monsters & Treasure,” to find more bits of bardic inspiration and explore the history of one of our favorite games. What will we uncover this time? An ancient magic item lost to history? Monsters better left to our nightmares? Time to turn to page 33 (including the cover, there are only 70 pages! It seems so short.) and find out. Druids and Giant Slugs The very first ...

Men and Magic

On an expedition through my attic the other day, searching for something completely different, I came across a treasure. It was Dungeons and Dragons, Supplement 1: Greyhawk (9th printing). What delights might this wondrous pamphlet of a book hold? Certainly, the rules have changed and evolved over the years from 1st Edition to the 5th. We’ve seen the fall of THAC0, wandered the strange road that is 4th Edition, and seen the  3rd turn into 3.5. Can we still pull nuggets of wisdom from an ancestor of the games we love? Absolutely! The following are some thoughts I had while leafing through this 68-page tome of (nearly) forgotten lore. In this post, we’ll stick to the "Men & Magic" section and leave the sections for "Monsters & Treasure" and "Underworld & Wilderness Adventures" to a future post. For the Intelligence stat, they’ve included a "% Chance to Know a Given Spell" chart along with the minimum and maximum number of spells a wiza...