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Showing posts with the label LOTR

NSD's NY2K24

What's that movie line everybody makes fun of again? "Somehow the New Year returned?" Something like that. In any case, as this weary old orb of ours has successfully made another orbital circumlocution of its remote and lawless star system, we thought we'd do as have in previous New Year’s posts , and take stock of how we've grown as gamers (both in the playing and the running) and as storytellers, along with our thinking of where we'd like to go in the next annum. - B A :  The goals I set for 2023 may have been simpler than previous years, but I did indeed accomplish them. That's a key to goal setting:  finding things you can accomplish. They weren’t entirely constructive, but even leisurely and time-consuming activities still require planning and organization when life is messy and complicated . I actually was able to pick up Bully once again alongside Bugsy. This time, while I didn’t 100% everything, I did make a run through the entire game and com

Maps/Quests

There's a moment in the 1977 Rankin-Bass version of The Hobbit , oft-mentioned in this blog, when Bilbo Baggins is presented the map of Lonely Mountain and, incredibly, deduces the presence of a secret entrance to the Dwarves' catacombs. He passes this feat off by simply saying that he's "really quite good with maps." (The scene plays out quite differently in the original novel, where Bilbo is far more buffoonish and the secret entrance is identified by Gandalf. One advantage of the condensed adaption is that Bilbo gets to be more clever, hastening the story along at a much quicker pace.) I was quite young when I first saw The Hobbit , but I knew immediately that I, too, wanted to be "quite good with maps." There was in inherent mystique in these ancient documents, artifacts hiding away secret wisdom for those who knew where to look. Even the word sounded dusty and crinkly. (Not to mention the fantastic foley work in things like the 1977 The Hobbit . Ho

Hooked with a Feeling: Reaching Prospective Players through Media

“Oh man, it was so cool when…” We’ve all heard it from our friends and the people around us when talking about the media they’re engaging with, whether it be movies, books, TV, comics... you name it. For those of us who run tabletop games, words like these tend to get our GM-senses tingling. But how do you go about “making the pitch” to get them interested in joining your game? How can you take the things you know people like and build interest through them, even if your game isn’t officially attached to that media property? After all, “I heard you like explosions…” only tends to work on other GMs! - B   A: You'll probably find that there's a decent system for whatever media you overhear someone showing an interest or appreciation in. Spy movies, action flicks, fantasy shows, space operas... they all have their own systems, sometimes multiple, and often even attached to the specific property they’re interested in. It won't necessarily be what you want to run a game in, tho

You Cannot Fast Travel When Plot is Nearby

You’ve probably been there. Trying to get from one part of the map to another. A sound effect cuts through the overworld music , an animation comes up, and the music switches to something a little more adrenaline-pumping. The first time it happens in a game, maybe the first few dozen times, you’re probably pretty excited. What monsters will you face? Will there be materials to upgrade your weapons? Just a little much-needed currency and experience? A surprise treasure box ? Then you get to that fourth dozen time…fifth…sixth? Somewhere in there it becomes a boring monotonous grind just to get anywhere, or maybe to find the last component you need to upgrade your ranged weapon. At best, the ritual becomes a minor annoyance while you pass through as quickly as possible. Would it be better if you could just fast travel ? Zipping between two points without subjecting your character(s) (and yourself) to yet another pointless battle? This can work well in video games, but do you use it at you

Twenty Years of Fellowship

"In the land of New Zealand, in the fires of an editing room, the Dark Lord Jackson forged in secret a master movie, to control all others...." Twenty years ago this weekend, The Lord of the Rings: The Fellowship of the Ring premiered in US cinemas, forever changing how the fantasy genre is seen in the public consciousness, the way movies are made and presented, and, yes, the games we play and the expectations of those who play them. As nerds who were reading, watching, and playing fantasy stories both before and after the momentous impact of Fellowship, we thought we’d take this opportunity to discuss the movie and the effects it’s had on the things we love. - B A: The release of Fellowship was quite the event. In a time when motion capture and the internet still seemed new, somehow everyone knew about and was excited for this movie. Fellowship , and to a certain extent the opening of the Harry Potter film series, marked the beginning of an era. Prior to the popularity of ep

An Unexpected Ending: My Hobbit Adventure - The Last Stage

Good morning, if it is a good morning (to you) when you’re reading this. I certainly hope it’s a morning to be good on. Or at the very least, I wish you a good morning, whatever time you’ve decided to open this post. If you’ve been following along, you’ll know that my son and I last left off our Hobbit adventures as Bilbo, Thorin and Company were escaping the Elf King’s Halls by hiding in some barrels. You can debate as to whether that was the best idea on my previous post. Now, we come to the end of our journey: Smaug. You’re probably saying to yourself right now, “Smaug isn’t the end! Are you crazy?” You’d be right, although I may, indeed, be crazy. The ending is the gathering of the five armies and what happens between Bilbo and the Dwarves. The final resolution in the story before our hero makes his journey home. Think back to your first reading of the book, or perhaps the first time you were with someone as they saw or listened to an adaptation, or maybe as someone listened in ex

Of Goblins

How do you describe a goblin to an 8 year old? Recently, I began reading The Hobbit at bedtime to my eldest kid. We're a few chapters in, not far past the section on the trolls. The topic of goblins has come up as the troop has just raided the trolls’ cave and found the goblin slaying sword Orchrist (note that orc bit later.) "What are goblins, dad?" We of course aren't quite to the point where a good description is given. We will get there at some point, likely just as we are meant to. His interest was piqued though, and so I had to give some sort of response. I could jump ahead in the book and find a Tolkienian description of them. I could go grab one of my many Monster Manuals and find a picture and a description. The latest D&D description is as follows: Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. This description is what I wo