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Showing posts from October, 2021

They Cajole, You Roll... Blurp Balls!

Horror, in the 80s and early 90s, often worked its macabre influence on the era's more “family friendly” media.  During thus time period, we saw the likes of Goosebumps (er mer gerd!), The Dark Crystal , and blockbuster movies like Ghostbusters . There are cult classics like Goonies (which helped inspire the name of this very blog) and Little Monsters with Fred Savage. The line blurred further when some movies were adapted to cartoons specifically for kids, like Beetlejuice and The Real Ghostbusters for example. With movies like Child’s Play inverting the forumla, it should be no surprise that this mash-up of horror and "kid thing” bled offscreen into toys, as well - many of which were childhood favorites. There were the Garbage Pail Kids, My Pet Monster and Mad Balls, just to name a few. And any of these would make a fantastic conversion into...you guessed it, tabletop RPG monsters! One of these toy lines that really stuck with me were Blurp Balls. So, for this Halloween-ad

The Nostalgia Monocle

We often speak of “wearing nostalgia glasses” when we look at things from our pasts. I suppose the etymology comes from the phrase "wearing rose-colored glasses." Regular glasses should make your vision clearer, but nostalgia glasses, rose-colored or otherwise, tend to render things softer and easier to palate. This may mean we need some sort of revolutionary Nostalgia Monocle, allowing us to focus one eye on nostalgia while keeping the other out for... less than savory aspects. Earlier this year, Bugsy took a look at the subject of nostalgia in the context of his 40th birthday. As I turn 40 myself, I look to do the same, through the lens of fatherhood and with the help of my two young boys. Hopefully, I can build on Bugsy’s answer on What to do with Childish Things. If you haven't have a chance to read Bugsy’s nostalgia post, his conclusion was that it's okay to like the stuff that you like, even the things you liked at a young age. This is something I think we all

Restless Dreams: Horror, Fantasy, Gaming, and Emotional Logic

The calendar tells us that it's October, and while it may not feel like it outside, this is officially the season for spooks and scares. Given the time of year and the twenty-year anniversary of its release (and also of my owning it) the next game in my backlog playthrough was obvious: 2001's Silent Hill 2 . Much has already been written about this game (there's a reason it's on so many "Best Games of All Time" lists, after all), so this post will be neither explanation nor analysis, but rather a exploration of the way horror blurs the lines between the world that we know exists, and the way we feel it exists... and the way that games, both electronic and tabletop, are uniquely capable of embodying this dichotomy. Given my love of horror and all things surreal, it's kind of surprising that it's taken me this long to actually finish the game. At the outset, it was because I felt obligated to play the original Silent Hill first, even though I was va

Don't Watch the Monsters! (Don't Watch Them...)

It's no secret that we at Never Say Dice have been... strongly influenced by The Simpsons over the years, as we've mentioned before . The two of us can (and have) hold entire conversations with nothing but classic Simpsons quotes, something that's probably not too uncommon for our generation. (And portrayed in Rebecca Sugar's heartbreaking short comic Don't Cry for Me, I'm Already Dead .) And, while we both drifted away from the current run of the series, we still enjoy reminiscing about the older episodes we grew up with. This time of year in particular always turns our thoughts to the "Treehouse of Horror" Halloween specials and their numerous inspirations. In particular, one segment that often crops up in our conversations is "Attack of the 50-Foot Eyesores" from Treehouse of Horror VI. While it may not be our favorite "Treehouse" segments (that would be "Time and Punishment" for me and "Dial Z for Zombies" f

To the Pain

To the Pain! You may not be quite familiar with the phrase. Hopefully, you never mock anyone’s pain. In the TTRPG world, pain isn’t something that's touched on frequently. Certainly, in most fantasy tabletop games, healing a wound and removing pain is just a simple spell away. In real life, though, physical pain can be chronic, debilitating, and unavoidable. While many of us usually use these games as a form of escapism, sometimes a little realism is the spice that makes the games feel alive. That then leaves us with a few sticky questions: can you include realistic pain in your games? Should you even consider pain in your tabletop games? And, depending upon the answers to those questions, how would you go about including pain at the tabletop? So, this week’s post is dedicated to pain. After all, if you haven’t got your health, you haven’t got anything . - A A : Over the course of the last week, I’ve been doing an acute study on pain. Personally. On Friday night, I was convinced