feature as this pig is sick. It can keep the Tusk attack (or we could reflavor it as Bite) and it can keep Charger as well. We’ll change it to "monstrosity" type, as Spittooey certainly looks monstrous to me. That just leaves the spitting aspect. For that, we’ll edit the Poison Spray spell. As an attack, we’ll have Spittooey eject some gross rotten food at a target up to 10 feet away. On a hit, it would be a simple 1d6+1 damage, but the hit target must also make a Con saving throw or take 1d12 poison damage. Enter that all into your favorite monster maker (we're using GiffyGlyph’s here) and you get something like this:
For our second Blurp Ball battle, we’ll stat up Boney Tossteeth. Undead are a classic D&D monster type, so Boney should fit right in at the tabletop. Boney's all skull, so for a base we’ll use another famous D&D skull - the Flameskull. The Flameskull has significant spellcasting ability, though, so we’ll need to do some edits. For Boney’s main actions, we’ll give a normal Bite attack and a reskin of Chill Touch. Flameskulls can float, but that doesn’t seem right for this creature so let’s have Boney roll. Boney can keep the standard undead immunities and resistances, since that still makes sense, and I think it would be okay to let this skull keep the Flameskull's Magic Resistance and Rejuvenation, as well. As far as spell casting, I don’t think we want something quite as powerful as the Flameskull, so we’ll cut that back a bit - let's keep the Mage Hand and Shield spells, though. For the 2nd level spell, let's reskin Cloud of Daggers to Cloud of Bone. This would bring in Boney's "tossteeth" nature we see in the toy. Something about this little skull terrorizing people from the floor makes me chuckle.
Not all of our conversions need to be monsters, nor do they need to be exactly like the toys we remember. We’re just using these memories for inspiration, after all. For our third creation, we’ll take a look at Croaky Bugchuck. To bring Croaky into our game we’ll base him on a standard Giant Toad. This strange beast can even keep all the standard attacks and abilities. The one thing we’ll add is a custom ability: Summon Flies (a reskin and alteration of the similarly-named spell) Croaky has become big by developing an innate ability to summon a preferred food - files. Once per day, he can summon the swarm, and any creature caught up in it will take 2d10 worth of piercing damage while Croaky is eating. Croaky doesn’t need to be a menace, or even an ally, just something fun to flavor your games with.
So there you have it, some great new monsters inspired by our childhoods to throw at your players. With a little work, a Blurp Ball Break or two, a solid official framework, and some power reskinning, you can get something and fun and effective. If you’re lucky, you’ll even evoke some fond memories for your players, as well. Feel free to use the creatures created here in your own games or make your own, even spookier, versions! Hopefully, you can find some inspiration in the toys of your own childhood to bring to the table, even if they aren’t horror-themed. If you do, please share them with us on Twitter. Until next week, everyone, have a Happy Halloween... now get out there and break some dice!
You’re still reading? Even after the “questions and comments” tag and final image? You deserve a reward... Biff Barfball, Risus style! Biff is obviously a former baseball player that some ooze gave creepy vomiting powers. It also looks like he may have been in a few fights, based on the swollen black eye behind his catcher’s mask. That gives us plenty to work with. He was a fighter when he played and he's a fighter now, so show us Barroom Brawler (4). For the second cliche, it's Ooze all the way - Projectile Vomit (3). He also has to have gotten that baseball in there somehow: Swallow Large Objects (2). Even as a kid, I got the feeling he wasn’t particularly good at the sport: Professional Baseball Catcher (1), and there you have it. I hope you enjoy him in your Risus games.