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Showing posts from March, 2022

Never Say Disc: Apollo 18

The NASA mission may have been canceled, but the They Might Be Giants album lives on in its memory. The album cover that looks like it comes out of the writing of Douglas Adams * , and built like how we pick images for this site. That cover alone should give you a good expectation of the strangeness within. It is a classic clash of music, controversy and the weirdness you come to expect if you’re a fan of They Might Be Giants. Perhaps it is not their most popular recording, even at the time, but there are a number of interesting things to look at and listen to as the album celebrates its 30th anniversary. So take a look with us in our rear-view mirrors and check out Apollo 18 in actual size in this edition of Never Say Disc.  - A  * It does appear in Childhood's End by Arthur C. Clarke , though. - B A Side : Apollo 18 is a strange album full of trademark They Might Be Giants weirdness, and I have a strange relationship with it as well. I wouldn’t call it my favorite of their album

Pew-Pew Zoom: SHMUPS, WTH?

A few weeks ago, I delved into the narrative elements of early space-based aracade games , but I still want to keep exploring the frontiers of what space games have to offer. "Pew-Pew Zoom" will be closer looks at different aspects of space games, and I felt nowhere would be a better starting point than the humble (yet often very, very strange) SHMUP. So dust off your controllers, stack up those quarters, and GET READY! To start, we should probably define the rather odd, but fun to say, acronym "SHMUP." While it's a shortening of the age-old term "Shoot 'em Up" (which, prior to the advent of electronic gaming, primarily referred to films and TV shows, particularly Westerns and war stories), the term is generally referred to a specific kind of shooting game: one where the player guides a vehicle, such as a spaceship, fighter plane, blimp, or hummingbird , at a set speed across scrolling levels in two dimensions, avoiding enemies and their weaponry,

Pi Day 3(.14)

Happy Pi Day everyone, and Happy 3rd Blogiversary to Never Say Dice and all of you dear readers. It's hard to believe that we’ve been putting out posts every Saturday morning for two years now. As mentioned last year , we wouldn’t be able to keep doing this without the support of all of our readers. So, for our Pi Day Post this year, we’ve decided to do something different. You may remember our pie-pun filled adventure hooks in the previous years posts Happy Pi Day and Pi Day^2. This year, we’ve decided to slice up some character concepts that should serve as great  filling for your games. Before we serve those up though, we have another roundup of some of our favorite posts from the past year, and we’ll top it all off with a dollop of what you might see from Never Say Dice in Year 3(.14). - A Andy : It is hard for me to not select " The Matt Mercer Effect " as my favorite post that I did this past year. It's been the most popular post on the blog by far. Was it serio

Super Cereal

Hey, It’s-a me Never Say Dice! We’ve gathered here once again to celebrate the flimsy excuse of a corporate holiday: March 10, otherwise known as Mar10 (or Mario) Day. Last year, after making a few suggestions on how you might celebrate the holiday, we discussed how details can serve as the Power-Up Mushroom for Your Narrative . We talked about what a person’s intro to Mario might have been, the story behind the "original" Super Mario Bros. on the NES, and what it could mean to us in our tabletop stories and elsewhere. Certainly, your first experience with Mario may have been a media cash grab like the one linked above. You could also have come to meet Mario later in life as part of an Olympic, Kart racing game, party game, or any number of other titles Nintendo inserted the character into. ( Mario Tennis in 3D on the Virtual Boy , maybe? Anyone? Hopefully the first time you met Mario it was at least less headache inducing.) Perhaps your first introduction to the plumber in