Skip to main content

AI TTRPG DM? OK!

There are many ways to play a TTRPG solo. There are many ways people solve this, and you can see some of them in previous posts - all with their own pros and cons. What we’re doing in this series, though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post, we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. Last time, we worked with Bard and randomizers to create a new PC for the game and ended up with a tiefling bard. This week we’ll take a look at a few highlights of the remaining character creation steps and work with Bard on a starting location.

Rounding Out Our Character

To finish off the character, randomizers gave us a themed musical instrument set including Longhorn, Shawm and Thelarr. Remaining proficiencies gave us a mixed, but useful, bag of History, Acrobatics and Stealth. Selecting a background, something that can be one of the defining aspects of a character, should be left completely to chance. Asking Bard for appropriate selections, we’re provided with a list (and explanations) of: Entertainer, Folk Hero, Haunted One, Urchin and Noble. Using a randomizer on that narrowed list gives us Folk Hero. This could fit well for our bard and make a fantastical take on the "Pied Piper" legend. The description can be left open for now as we narrow in on our character. With a few personality characteristics chosen through randomizers, our tiefling bard is almost there. Since equipment selection is complete, we’re just left with one problem: a name. While numerous name generators can be found both inside character builders and in the wilds of the internet, this is a great opportunity for Bard. While the AI suggestions seem a bit generic, they're based on both folk hero history and musical instruments. Reordering a few suggestions and provides us with Echo (inspired by the sounds of a thelarr) and Shaw (referencing the shawm). That seems like a solid bard name: Echo Shaw.

404 Location Not Found

Coming up with a starting town will be important as we proceed for our adventure. While it would be easy to pull from something prepublished or use one of many fantastic online fantasy town generators, this is another perfect chance for Bard to shine. What those town generators can do for us, though, is help Bard refine that initial starting town. As expected, upon only broaching the subject, Bard provided an overwhelming number of options to think about. Even getting it to focus on just town size, Bard still only narrows it down to a few options and insists that it will not make the decision. This is unfortunate, and doesn’t speak well for it taking on complete DM duties. It is, after all, the DM’s job to be the final arbiter of decisions such as this. We can still work with it, though - and it obviously would still make a fantastic Assistant DM. Surprisingly, once we push back against Bard, we’re able to get it to select an island forest environment and a town name of Whisperwind! We’re even able to get the AI to provide some island demographics (mostly human and halfling) and a government in the form of a town council. We’re still having to force Bard to make the decisions by asking politely “please will you select from that list,” though. In the end, it seems like we have a great starting locale, full of potential adventures. As we move forward, it will be important to try frontloading our Bard questions to get it to make selections without follow-up input, unless required for clarification.

What does that leave for our starting location? We'll still need to populate the town with different buildings (inns, churches, stores, etc.) and citizens to give adventures, cause trouble, and do stuff inside those buildings. While completing all that with Bard may seem like a chore, having questions that require multiple answers may be helpful in getting it to set our village scene. For this post, though, we’ve at least completed our character and gotten a great starting  framework for our town. We’ve also learned a bit more about the best practices for interacting with Bard as a DM. In our next AI DM post, we can attempt to delve into those additional starting location details and perhaps explore what Echo’s current living situation is, such as where he works and resides. Until next post, folks, enjoy your tables and your dice (and even your AI DMs). 

- A

Send questions, comments, and "write dirty songs for bards to sing" AI prompts to neversaydice20@gmail.com or Tweet us @neversaydice2.

Popular posts from this blog

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks. ...

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to con...

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn...

Peasant Railgun

Peasants are the common commoner amongst the NPCs of many a tabletop role playing game. It doesn’t matter the setting, there's going to be a variety of "common" NPC that's peasant-like in some way. The subject of peasants has come up in my Dungeons and Dragons gaming group once again as the Peasant Railgun meme makes its way through the internet once again. A crazy idea that's been around for many years. Not sure what we’re talking about? The concept goes something like this: we find a big bad target, line up a group of 2,280 peasants all in a row over the distance of two miles, have them all ready their action, and then have them pass an object (usually a spear) down the line over the course of a six-second round, until it reaches the last person in line who throws the ammo at the target - gaining  "velocity damage" based on falling object damage, and dealing somewhere near 400d6 worth of damage. If this idea sounds ridiculous to you, and you’re a reg...