If you don’t already know about Risus, you can find out a ton about it in various places, including my own Introduction to Risus post on this very blog. To put it simply, Risus is a rules-light,versatile, and downright fun “anything” TTRPG. If you’ve read my previous post, you’ll know I’ve been building a setting for this particular system: Risus Arcade, a world in the style of series like ReBoot and Wreck-It-Ralph. This week, I’ll be detailing my builds for the four characters from the arcade classic Gauntlet!
The original Gauntlet is a third-person, top-down, beat-em-up (so many hyphens) game you could play with three other friends at your local arcade. While I visited the arcade plenty of times growing up, I mostly remember playing it on home consoles. It was ported to a number of different systems, so there's a good chance your own experience was similar. The series has evolved and changed over the years, with the latest edition, also entitled simply Gauntlet, appearing on PC and PS4 in 2014. For this week’s build, we’re going to be focusing on the characters from the original 1985 Gauntlet, mainly taking inspiration from the arcade and NES versions of the game, and only drawing from other entries in the series as necessary. The characters are: Thor (a warrior), Merlin (a wizard), Thyra (a Valkyrie), and Questor, (an Elf).
Thor the Red - Brutishly Strong 4, Beat Em Up Warrior 3, Need food! (survivalist) 2, Oral Historian 1
The next of our four heroes would be Merlin, a blue wizard. It's hard not to include a little Arthurian legend, but we’ll see what we can make of the history of this wizard in Gauntlet. The NES version notes the character as having the best magic ability, no armor, and poor hand-to-hand fighting abilities. It also includes that he has “powerful shots” and “extra power potions.” That gives us a ton to work with. We’re going to start by giving him a wizard trait. In Gauntlet III, we learn that he is the former apprentice of the wizard Magnus. I think that gives us a good starting stat: Disciple Wizard of Magus the Great (4). In the terms of a TTRPG, he’ll be able to cast some spells, know magic when he sees it, and work with scrolls - essentially everything you might expect from a magic user. The potion bit from his description translates well to Alchemist (3) - giving the character the ability to brew and use potions as power-ups. To round him out, we’ll let a little bit of that Arthurian legend in and give him Soothsayer (1), as well as Programmer (1). If anyone was a programmer in a video game world, it would a wizard. If you’re following along, you’ll notice that only gives Merlin 9 points, when typically we base characters on 10 in Risus. This can change based on NPC usage or more advanced rules, but in this case we are using a Risus feature Lucky Shots. Lucky Shots are three temporary dice you can add to any other cliche, one roll per session. You could use them all at once or individually, marking each off as it is used. Be forewarned, though, they reset every session. You can read more about Lucky Shots in the Risus Companion guide. The Companion includes many optional rules you can use to to spice up basic Risus, but it's much less portable. Including Merlin’s Powerful Shot lucky dice, that gives us:
Merlin - Disciple Wizard of Magus the Great 4, Alchemist 3, Soothsayer 1, Programmer 1, Power Shots (lucky shots) [ ] [ ] [ ]
Next up, we have the Valkyrie, or, as many of you may know her, Thyra. Valkyrie is how the character is generally known, and is a direct link to the mythological warrior women. Thyra, however, is how she was originally introduced in the game. For this build, we’ll combine the two and call her Thyra Valkyrie. Like a Norse Valkyrie, Thyra battles in heavy armor, and fights using sword, shield and throwing daggers. The NES version of the game describes her as well-balanced, as well as having the best armor. Despite the chauvinistic way the armor is commonly depicted, we’ll make her first attribute Heavily Armored Warrior (4). This means she can kick butt and take a ton of damage. This leaves us with something of a knowledge hole regarding the rest of the character. We could break down her first cliche and make her Heavily Armored (4) and Warrior (3), then continue on in this fashion with Dagger Expert (2) and Combat Medic (1). However, this seems lazy, an "easy out." If we look to Gauntlet: Legends for inspiration, you’ll find that her "beast within" is a Falconess. Let's use that and give her Falconer (3). That will give her a companion, much like a wizard’s familiar, to play with in the game. Moving down the line, all those daggers she throws must come from somewhere, and she is a Valkyrie, so let's give her Blacksmith (2). It seems fitting, and gives her a job within the game realm. Along with being a Falconer, we’ll add a hobby and give her Meteorologist (1). You should always know the weather before setting a bird to flight. In game terms, it also potentially gives her a bonus in different realms by selecting proper places to fight. That gives our new addition to the roster:
Thyra Valkyrie - Heavily Armored Warrior 4, Falconer 3, Blacksmith 2, Meteorologist 1
Our last entry for Gauntlet comes down to Questor, or "the Elf" in some versions. Questor probably has the least amount of lore available of the group of heroes. However, there are plenty of tropes about elves, and lots of lore and mystery across many depictions of them. In some versions of the game, the Elf is a female archer. We’ll keep that bit, but name her Questor. The main bit of info is that elves tend to be agile. For the first trait we’ll put: Agile Warrior Elf (4). That would be good for things like walking on snow, dodging attacks, and doing other Elf things (the general fantasy kind, not the winter holiday variety). The second trait should be speed - Questor is known for being fast, and elves in roleplaying games often have additional movement per turn. So, Speedster (3). The next obvious trait, and in line with elves in general, is archery. At least one version of this hero is known for that, so we give them Archer (2) - hit called shots, string a bow, fletcher arrows. That leaves us one last point to spend. We could increase either Speedster or Archer and make it a 4, 4, 2 or a 4, 3, 3 build. Characters in this world should be well rounded though, with some independent interests that still make sense for them. Designer sounds like it may be a good fit. Perhaps Questor designs all the weapons for the group, their traps, or their clothes. Maybe the clichĂ© can be good for just about anything, or limited to a specific kind of item. Part of the fun of Risus is that it's up to the GM and the players. Now we have:
Questor - Agile Warrior Elf 4, Speedster 3, Archer 2, Designer 1
That wraps it up for this entry into the world of Risus Arcade. As a bonus, though, we should include some adversaries, right? Gauntlet is filled with demons, ghosts, ghouls, thieves, etc. You don’t have to do full builds for these. Ghost (2) is perfectly acceptable, and still gives you the things they're good for: attacking our heroes, moving through walls (but not in Gauntlet). I imagine in the world of Risus Arcade they’d hang with the Ghosts from Pac-Man. That, however, is a build for another time. You don’t have to let the fun stop here, there are tons of other video game character builds you can design yourself. Or you can take your Risus fun to another genre. After all, Risus is the Anything RPG!
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