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The Money's In Question But the Adventure Ain't

You wish to purchase Bonestorm for 99 cents. Net profit to me: negative $59.
The way things are going, it looks like we’re headed straight into the third worldwide economic crisis in less than two decades… and the second since we started this blog. So while it seems likely that things will be very, very bad by the time you read this, even if catastrophe is somehow averted, it should be clear that we’re all living in a world that could melt down at any moment. Gaming, in both electronic and tabletop forms, may not be as expensive as some pastimes (particularly if we limit ourselves to… legal activities), but there’s still some degree of investment if you’re pursuing new and innovative experiences. As well there should be, corporate profits notwithstanding, artists and creators should be paid for their work. But, as COVID isolation reminded us, when you’re stuck with the Old Favorites, they well… get old pretty quick. Going into a future where we can assume we’ll all have less money to work with, how are we able to keep having novel gaming experiences and stay on top of new developments without feeling like we’re squandering a precious resource in the process?  - B

B: Games exist today in a rather odd space compared to other media: while both tabletop and electronic games were vanguards of digital distribution, there remains a larger demand for physical products than, say, music or movies. Console manufacturers, for instance, haven’t completely done away with optical drives  and, as IP other legal issues cause games to vanish from online stores,  there’s a lot to be said for having your game in a form that won’t suddenly go * poof *. RPG books are (generally) less likely to vanish into the ether, but there’s a significance to owning them as a marker of your dedication to the hobby and, more practically, ease of access during game sessions. (And can survive many more cat-induced rapid-deceleration floor events than, say… a tablet. Ask me how I know.) A durable version of the rules is more conducive to running a game, and you don’t have to worry about battery life. Not to mention a certain “made it” factor when a title makes it to print - there’s a reason print versions tend to be higher tiers for kickstarter campaigns. In short, games cost money, but there are options for what that money acquires… something to consider when every little bit needs to go a long way.

So why should it matter? Many of us have huge backlogs of games we haven’t had a chance to get to, and utilizing the money you’ve already spent is certainly one aspect of what we’ll need going forward. It’s worth it, though, to ask why you haven’t gotten around to a game that’s been languishing on your shelf (digital or physical) for years. Was it an impulse purchase spurred by a deep discount, and you don’t know all that much about it? Was it something you thought was personally interesting, but put off selling your gaming group on? Something you’d started, but wasn’t the right game for you at that time? I know I have examples of all these (and more), and I suspect you do, too.

You Have Won First Prize in a Beauty Contest
A
: Certainly, I for one can commiserate with the aforementioned backlog of games, both digital and tabletop, that Bugsy was lamenting about earlier. Everyone can agree, be it the right time or not, playing something from your backlog is likely going to save you from splurging on a new game. Before we go selecting though, we should look at that splurge purchase we’re interested in making. Sure, the game is probably on sale - it's hard to fault that. Why do you want to own/play it though? Is it a down home survival game that allows you to feel like you have some modicum of control over your life? The ability to kill Nazis from the comfort of your own home? A rip-roaring epic adventure that takes across a sandbox world? It could be anything, really, but your own personal answer is what's important. Then you can take a moment, consider that defining quality that interests you, and turn it toward your backlog. It might help to ask your friends (or the interwebs) what games are similar to the one you’re interested in. Or you might already know what fits the bill. Then you can dig the right game out of that backlog and play the heck out of it, getting that "new" experience that you crave. You shouldn’t worry about that game being on sale, especially if it's a digital sale -  it’ll likely come around again. What if all of your games just feel a bit stale though? Like they need something new?

One answer is mods. Okay, that might be a little harder for hardcore console gamers, but certainly not impossible. Mods for digital games have been around  as long as people have been playing them. It might be something as "simple" as a graphics tweak to give the game a fresh look. Modifications might just add a little something new to your in-game resources, or add completely new missions - almost like completely getting a brand new game (albeit it in older packaging... new to you, at least.) Or you might get a complete overhaul that changes the dynamics of the game completely while still occupying the same space. This needn't just apply to digital gaming, though, you can mod your tabletop games as well. It wouldn’t be surprising if the amount of TTRPGers that "homebrew" rules for their game, or play in games using them, is far, far higher than purists. You can even do this with non-RPG tabletop games, too. Even the two of us at Never Say Dice have had to make do with an old chess board that had only a third of the pieces by adding a few checkers, an eraser, a few buttons and a bottle cap... and then inventing our own rules. Maybe it didn’t turn out to be something anyone, even us, would ever want to play again. It was, however, a new experience. You can take something as simple as Candyland and add new rules/changes to make it new and more engaging. As long as we have places online to search and discuss, you don’t even have to make the alternate rules yourself - you can borrow from what others have done. Please don’t let purists stop you, either. If you want that Hulk action figure to represent some sort of Orc Warboss, knock yourself out. As long as you and the other players agree, you can change it however you like. Perhaps that should even become a future Never Say Dice post - trying out mods to games so you don’t have to. 

B: So there are a few things you can do with the games you already have. But what about the ones you don't, yet? There are always new things coming along in gaming spaces, and it's frustrating to feel like you're missing out on new ideas because you can't take the financial hit. Next, we'll talk about some ways to expand your library of accessible games without it feeling like you're making a financial mistake.

Send questions and comments, and homebrew hopscotch house rules to neversaydice20@gmail.com or tweet us @neversaydice2.

Hey, that's not the Wallet Inspector


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