Skip to main content

Board Game Inspiration: Candy Land

It has happened before, and will happen again. You’ve spent your time aligning schedules and everyone can make it. You’ve been making sure everyone has the things they need to play, the dice, and the pens. Everyone has been well-fed or food has been otherwise arranged. All the details are taken care of... except you’ve spent so much time on all of that other stuff that you’ve neglected to plan for the session. Maybe you have a few ideas in your head, but no solid map or villain for the night. What the heck are you going to run as an adventure this evening?!

Does all that sound familiar to you? You could always forgo the scheduled RPG session and just break out a board game. That may be fine every once in a while, but all the scheduling and everything else involved in gathering people (even virtually) is always going to be  next time. Before you break out that (non-roleplaying) other tabletop game, or even while you’re doing it, we might be able to take some inspiration from it for the RPG you had been planning to play. So this week, let's pull Candy Land off the shelf and see where it takes us in inspiring a dungeon crawl-style scenario.

Lay of the Land

The game of Candy Land is fairly simple, and for this inspiration I’ll be using the 1999 edition. While it's made for kids, the game is still full of potential. There's a colorful path meandering along the board leading to King Kandy (not to be confused with King Candy) and his Candy Castle. You draw a card and proceed forward based on card color or special location. There are slim odds of teleporting around the board to various locations or using secret paths, namely the Rainbow Trail and Gumdrop Pass. Otherwise, it's a railroad straight to the end, albeit with a lot of twists and turns along the way. There are also other denizens of this Land of Candy that aren’t the King. In this version we also have Queen Frostine, Princess Lolly, Gramma Nut, Lord Licorice, Jolly, Mr. Mint and Plumpy. There are locations too, but as we’re focusing on a dungeon crawl for this post, we’ll leave the rest of the board for you to discover and develop. For a game that doesn’t have much too it, we actually have a lot of content to work with.

Allies and Villains

The artwork for Candy Land is overly saccharine, which makes sense given that the game is for ages 2-6. You’ll have to use your own imagination to decide which of these characters makes it to which side of the spectrum. For today's inspiration experiment, we’re go with some members of King Kandy's family, Queen Frostine and Princess Lolly, who both seem like good benefactors. If you were to give either powers, focus on the cold for Frostine and color spray (or other colorful magic) for Lolly. If you're looking for a villain, the most likely prime suspect would be Lord Licorice - with his mysterious castle in the background, and chocolate bats fluttering about, he almost gives the impression of a vampire. In the Candy Land canon, it makes the most sense for him to play the villain, as he's typically described as such. If you’re going with a fantasy realm, though, it wouldn't be a stretch to go make him an actual vampire. Any of the rest could easily go either way. Gramma Nut could be some simple shop keep for the  players to visit, or a hag in the woods with evil spells and a false front. Jolly, Plumpy and Gloppy, or Mr. Mint could easily be henchmen or wandering monsters. If you want to subvert expectations a bit, perhaps consider making Queen Frostine a ruler with an iron fist, with King Kandy her puppet and Princess Lolly her henchwoman. The rest could simply be country folk ruled under that icy tyranny. 

Tricks and Treats

This world of Candy Land brings plenty of treats. If you really like, you can just flat out use the map as provided. While it's essentially point A to B, there are still plenty of twists and turns to it. It could be an overland excursion through difficult terrain or a deep journey into the bowels of the chocolatey earth. Either way, that also leaves an opening to use the Rainbow Trail and Gumdrop Pass as secret passages or skill challenges. What might players be avoiding when they use these exits from the beaten path? That's where this world's tricks come in. The Molasses Swamp, Gooey Gumdrops, and Lollipop Woods can all inspire traps for a group of adventurers to combat. Molasses Swamp brings to mind some sort of "quicksand" like or sticky trap. The Gooey Gumdrops could potentially be a rock drop... perhaps molten? Finally, the Lollipop Woods could be a disorienting area that sends the party back in the wrong direction, costing time and resources. For extra credit, consider throwing in a teleporting trap based on the cards that sends players instantly to one of various locations on the game board.

Hooks and closing

While this may not be the ideal way to build a quick adventure, at least it can get you moving in the right direction. To get your players on the path, consider having King Kandy make a request for some MacGuffin - diamond rock candy could work, it's a treat that's potentially valuable in Candy Land or in your own realms. You don’t have to take your players on a trip through Candy Land, though. You could take inspiration from any number of board games geared towards adults or children. This might even be an excellent method to get kids into TTRPGs. Putting their characters into the setting of a gaming world they’re already familiar with certainly can’t hurt... unless the Candy people end up killing everyone... which they almost certainly wood. Until next time folks, enjoy your tables and break some dice!

-A

Send questions, comments, and Candy Land VCR Board Game nightmares to neversaydice20@gmail.com or Tweet us @nevesaydice2.

 

Popular posts from this blog

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to consume

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn

The Weather Stone

If the rock is wet, it's raining. If the rock is swinging, the wind is blowing. If the rock casts a shadow, the sun is shining. If the rock does not cast a shadow and is not wet, the sky is cloudy. If the rock is difficult to see, it is foggy. If the rock is white, it is snowing. If the rock is coated with ice, there is a frost. If the ice is thick, it's a heavy frost. If the rock is bouncing, there is an earthquake. If the rock is under water, there is a flood. If the rock is warm, it is sunny. If the rock is missing, there was a tornado (or the Rogue stole it). If the rock is wet and swinging violently, there is a hurricane. If the rock can be felt but not seen, it is night time. If the rock has white splats on it, watch out for birds. If there are two rocks, stop drinking, you are drunk. If the rock is glowing, get to a fallout shelter. Weather Stones have been "prognosticating" the current conditions for as long as…well, probably as long as there have been rocks.

Willy Wonka - Cartoonish Supervillian or Time Lord?

Every spring, in at least some of the religions practiced in the States, brings yet another holiday full of varied confections: Easter. For some reason, perhaps it’s the candy content or the garish colors associated with the holiday here, Willy Wonka & the Chocolate Factory seems to be the movie that most often comes to my mind. While there are other pieces of media that are more “classically Easter” entries, Willy Wonka just seems to belong here. Perhaps there’s something to those giant eggs, as well. Whatever the reason, it’s in our common consciousness around this time of year, and that has had me thinking about a couple of common internet theories. One common thought is that the titular character Willy Wonka is an incarnation of Doctor Who ’s (only semi-titular) protagonist, the Doctor. The other would have you believe that Willy Wonka is a cartoonish supervillian originating in the DC universe, most likely one of Batman’s adversaries. For this post, let’s go over the arg