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Small Scares for Tiny Tabletoppers

You’re watching a classic scary movie with some younglings and that one scene you think might be a little too much for them is about to come up. Do you cover their eyes? Make sure their ears are covered too? Use the remote to quickly skip past it? Or maybe you let them take in some mild horror and deal with the psychological fallout afterward? It would be so much easier if you had just a little more control of what's going on, some way to dial back the scares a tad or curtail the number of killings. Lucky for you, your spooky entertainment isn’t limited to TV specials, movies, and books. You can take the great artform of the scary ghost story and bring it to your own tabletop games, even when you have a younger audience. If fantasy gaming is more than your thing than horror (monsters like werewolves and vampires notwithstanding), there are still settings and adventures that mix the spooky with the sword-and-sorcery, such as Ravenloft and Ghosts of Saltmarsh for Dungeons and Drago

Spoiler Alert!

Access to social media (well, media in general) has only increased over the last several years. You can subscribe to (or pirate, I suppose) numerous streaming services for music, television, and movies and watch/listen to them almost anywhere. This is even true for books, comics, and games - they’ve all become increasingly accessible. And that's even before we  start considering that “social” media.  Having such a deluge of media available at our beck and call means we're likely to consume a wider variety of things, and also to have a wider variety of media “spoiled” for us. Busy watching the latest Marvel dump? Then you probably haven’t caught up on the most recent Star Trek entry. All caught up to Star Trek? Then you likely still need to see the latest Star Wars or other nerdly offering. While your tastes might not span all of these items, you get the picture…and these are just "small screen" examples, so far. Even "niche" media isn’t safe, depending on t

Never Say Disc: In Utero

This is an anniversary that, as the quintessential 90s kids cuspers X-lennials Oregon Trail Generation “ geriatric millennials ” was impossible to avoid. While we may not have been teenagers when their final album was released, the echo that Nirvana left throughout our adolescence was massive. Even aside from their own music and attitude, they helped open the door to an “alternative” culture that affected every part of our lives. When the Nevermind anniversary rolled around a few years ago, we didn’t do a Never Say Disc feature - it seemed like everybody was talking about the record and impact it had. This time though, the coverage seems muted, limited mostly to the fans and music scholars. And that’s a pity, In Utero is a unique and significant record… to us personally, to the music and culture of the time, and, yes, to the people that made it, even on the edge of the precipice. We have the hindsight of knowing what happened next, and there’s no way to separate this record from t

Portal's Edge

You know the game I’m talking about, right? First-person action/physics puzzler that people first got a look at in 2007, starring a young lady of East Asian descent with specialized footwear? Where the levels are mostly figuring out ways to make it from start to finish intact, and a story that closes with your character, having removed the powerful immediate threat, but facing a totally unknown (and unseen) future, escaping while the song “Still Alive” plays over the credits? No… I mean the other one. I admit that, in my recent playthrough of 2008’s Mirror’s Edge , I didn't start thinking about the similarities to Portal (2007) until I caught the name of the closing song and it all just... came together. While Portal received something of a stealth launch as part of Valve’s Orange Box compilation a few months before ElectronicArts’ first announcement of Mirror’s Edge, I think it’s safe to say the two games were developed largely independently of each other. Which raises the quest

Fantasy Forward: Culture

This week in our ongoing “Fantasy Forward” series of posts, discussing ways to make sword-and-sorcery settings feel less pre-packaged is going to deal with something… squishy. Something touchy-feely. Something that, I feel, is rarely used to its potential in imagined settings: culture. We’re not expecting anyone to become trained sociologists or, heaven forbid, anthropologists in building out their fantasy settings (although I’m very curious if anybody with said training has incorporated that into games of their own), but there’s plenty of room to develop how people (regardless of species) live, learn, love, and do things. Real world cultures are the product of generations’ worth of history, experiences, stories, and beliefs, which can be a lot to live up to! How can we come up with original cultural elements in our fantasy settings, and how can we convey them to our players and audiences in ways that feel natural instead of forced? - B A : Music! Art! Literature! These are all amazin

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to consume

Doubles & Dares

Game shows were a huge family favorite when I was a kid. I’m pretty  certain that my mom still watches them.  We used to watch everything that was available: Classic Concentration , Family Feud , Jeopardy , Let’s Make a Deal , The Price is Right , Wheel of Fortune , and all the rest. And then there were the game shows for younger audiences - it isn’t any wonder that kids, including myself, would gravitate towards this media when it was targeted directly at them. Shows like Video Power , Where in the World is Carmen Sandiego (which, in its various incarnations, will probably get its own post on this blog at some point) and Finders Keepers found eager viewers in  homes everywhere they were available. Of that era, the most famous was probably a little show called Double Dare . Originally running from 1986 through 1993, with revivals in 2000 and 2019, Nickelodeon’s Double Dare grabbed the attention of kids from all over, a group that expanded even further when it entered broadcast syndi