Skip to main content

Doubles & Dares

Game shows were a huge family favorite when I was a kid. I’m pretty  certain that my mom still watches them.  We used to watch everything that was available: Classic Concentration, Family Feud, Jeopardy, Let’s Make a Deal, The Price is Right, Wheel of Fortune, and all the rest. And then there were the game shows for younger audiences - it isn’t any wonder that kids, including myself, would gravitate towards this media when it was targeted directly at them. Shows like Video Power, Where in the World is Carmen Sandiego (which, in its various incarnations, will probably get its own post on this blog at some point) and Finders Keepers found eager viewers in  homes everywhere they were available. Of that era, the most famous was probably a little show called Double Dare. Originally running from 1986 through 1993, with revivals in 2000 and 2019, Nickelodeon’s Double Dare grabbed the attention of kids from all over, a group that expanded even further when it entered broadcast syndication in 1988 (which is how I caught it). So, what does any of this have to do with tabletop roleplaying games? Before we answer that, let's take a quick look at a show many of us fondly remember.

Double Dare wasn’t an ordinary "question and answer" show with a simple bonus rounds. The show featured  a mix of physical challenges, quizzes and obstacle courses. Getting covered in Nickelodeon's famous slime in any given episode, as well as various other gooey surprises like pies or spaghetti sauce, was all par for the course. Any of these things could leave a participant messy and embarrassed, but also possibly one step closer to earning a huge shopping spree in the toy store of your dreams. Getting to be messy? Huge toy shopping spree? Of course kids wanted to be on this show! (While I would have loved to be on Double Dare myself, my real dream would have been getting to Velcro video games to myself on the final round of Video Power). Even the consolation prizes on these game shows were probably worth the embarrassment. Was getting to cover yourself in fake sundae fixes really all that bad a penalty? It was more like a badge of honor, or something you always wanted to do, anyway - the prizes were just a bonus on top of the fun of getting messy. Being encouraged, in fact, to be messy and make a fool of yourself! The challenges and prizes may have changed over the years, but there were certainly there no shortages of kids ready to sign up and take their chances.

Back to that question, though, of how all this relates to tabletop games? Well... you've got mental challenges. Challenges of physical skills. Obstacle courses. That all certainly sounds like a dungeon crawl to me! If you want something unique or just different in your games, you can draw inspiration from the classic kids' game show of Double Dare (or your own favorite in a similar style). Take a classic example from the show like the "Pick It" challenge. There, players would have to dig around in a replica of a giant human nose to root out a flag. Gross, to be sure... but fun! And you can do something similar in your own games. A simple engraving on a locked door: "To get the treasure this door keeps, the key is searching that which reeks." Description of  the room mentions various mud pits, and hints that one might just have the key. Different pits may contain unexpected treasure, leeches, or (literal?) red herrings.  As an added bonus, this could also be paired with a trap, such as the classic "spiked wall trap." You’ll be keeping your players engaged and giving their characters a chance to get messy.

Another thing Double Dare reminds us is that traps in games don't need to be lethal, or even necessarily damaging, in order to add challenge to our adventures. Getting a character covered in slick, sticky, or smelly goo may have other temporary effects to keep things interesting. A gooey character's speed may be lower, or they find it difficult to hold onto items (or, alternately, drop them!), or have trouble with charisma-based skill until they're able to get cleaned off. All fixable in the long run, but it still adds to the challenge of the game, and gives you some new options to make sessions a little different... and players a memorable silly story or in-joke to reference in the future. Of course, before you consider doing any of these things, it's worth considering the tone of your game and your audience's expectations. Are you running a session for kids and trying to pull your punches a little? Are your players into the possibility of slapstick scene to break up the tension? Either of these might be a good time to add a few Double Dare-style traps to your gaming sessions.

Even if you're not incorporating a direct Double Dare influence into your tabletop games, there's still a bit more this classic game show can do to inspire us. It's a good reminder to not take ourselves too seriously, even in more serious gaming sessions. After all, we were all kids once, and would likely have loved to participate in one of these shows ourselves. Hopefully, though, you’ll consider putting a gross challenge or a messy trap into a session to help make some cherished memories of your game, or at least build up a little more interest and attention. As long as it matches your tone and audience, there's no reason you shouldn’t try it out at least once… I double dare you. Until next week folks, enjoy your snotty dice and slimy tables.

- A

Send questions, comments, and home slime recipes to neversaydice20@gmail.com or "X-ecute" them @neversaydice2.

Popular posts from this blog

Be a Grinch! (in a Tabletop RPG)

The Holidays may be almost over (for a while), and we hope you’ve all enjoyed your seasonal music and movies/specials. We here at Never Say Dice have covered the infamous Star Wars Holiday Special and the new LEGO edition a few posts ago. A common thing many of us into tabletop RPGS like to do is incorporate media into our games. After all, many of us have grown up with the blending of media and the holidays as a given. It provides us a framework to build on and a common touchpoint to the people at our tables, virtual or otherwise. One classic character featured in holiday specials and commemorated in his own song is the Grinch, the avocado-green villain with strange cardiac growth problems apparently linked to his personality. The Grinch, villain though he may be, has a slew of characteristics that would make the character an excellent one at the gaming table. Those of you not familiar with Suess-lore may really only know the Grinch from the How the Grinch Stole Christmas animated

Devouring "Roll for Sandwich"

Good timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, I’m not the Roll for Sandwich guy (neither of us is), but if you haven’t heard of him already (or especially if you have), this week I wanted to talk about the TikTok/YouTube show Roll for Sandwich hosted by Jacob Pauwels. The premise is exactly what it sounds like: every episode, the host rolls dice to determine the various items that comprise a sandwich (except when the episode is about s’mores). He assembles the sandwich, then actually eats and critiques his random creation. If it sounds pretty niche to you... it is. You should  probably be both a bit of a foodie and a TTRPG fan in order to truly appreciate both the strange layered creations and the roleplaying references. My eldest son has been so interested in the web series that he decided he wanted to try doing it for himself. So, for the last week of summer this year, we took stock of our cupboards, made our own charts, and proceeded to consume

An Introduction to Risus

While roaming the internet in the late nineties/early noughties, I came across a TTRPG that was rules-lite and called itself “the anything RPG.” Want to play a high school cheerleader/samurai-in-training part-time goth enthusiast fast food cashier? The hot pink stick figure art glared back at me. Nah, not interested. But I was wrong. The stick figures were actually purple, and Risus is a surprisingly versatile, handy and down right fun TTRPG. I wouldn’t figure that out though till I discovered it again several years later. Even though it was written as a comedy system (and somewhat lighthearted response to GURPS) you really can use it for just about anything: space opera, high fantasy, pulp, vampires,western, any movie setting you could think of...seriously anything. You can read a far more detailed and interesting history in a number of other places should it strike your fancy. It is time for your Risus indoctrination introduction. Risus really is versatile and fairly easy to learn

Willy Wonka - Cartoonish Supervillian or Time Lord?

Every spring, in at least some of the religions practiced in the States, brings yet another holiday full of varied confections: Easter. For some reason, perhaps it’s the candy content or the garish colors associated with the holiday here, Willy Wonka & the Chocolate Factory seems to be the movie that most often comes to my mind. While there are other pieces of media that are more “classically Easter” entries, Willy Wonka just seems to belong here. Perhaps there’s something to those giant eggs, as well. Whatever the reason, it’s in our common consciousness around this time of year, and that has had me thinking about a couple of common internet theories. One common thought is that the titular character Willy Wonka is an incarnation of Doctor Who ’s (only semi-titular) protagonist, the Doctor. The other would have you believe that Willy Wonka is a cartoonish supervillian originating in the DC universe, most likely one of Batman’s adversaries. For this post, let’s go over the arg