Skip to main content

Posts

Showing posts with the label RPG

Gabbo Gabbo GABBO! Gazebo?!

Gabbo. Gabbo! GABBO! What is a "Gabbo?" I figure it's probably some guy’s name... a guy named Gabbo. Who is Gabbo? Probably someone who can do the Hully-Gully and imitate Vin Scully . But for ( relative) clarity, Gabbo was a mystery character in the Simpsons universe who turned out to be the star puppet of a new show aiming to take on Krusty's time slot. To the fictitious audience of Springfield, the ad campaign leading up to the character's first appearance was both exciting and mystifying. You might even try to add some hype to your own tabletop adventures or stories by adding a Gabbo-esque character. Before you do, though, please take a few moments with Never Say Dice this week  to discuss that form of hype, as well as the pros and cons of player confusion. (We will not, however, be handing out shiny dimes or traveling back in time…much.) Excitement, or hype, either in your game itself or just the circumstances surrounding your game can be a tricky thing. If

What Do We Do With A Murder Hobo (Early in the Session)

Have you noticed your players becoming a little more detached from your tabletop gaming world? Are they going from location to location, indiscriminately killing NPCs and looting whatever they can get their imaginary hands on? If you’ve answered yes to any of these questions, you might have a case of…MURDER HOBOS! Now you’re probably asking yourself…is there any cure for this condition? Can I stop my players from killing and stealing everyone and everything? Won’t somebody please help me stop this insanity!?! Calm down there good fellow, all the yelling and hair pulling is uncalled for. After all, it probably isn’t as big a deal as you might think. Before we get into some helpful tips from your fine friends at Never Say Dice, let's talk a bit about why you may have Murder Hobos, and then delve into what to do about it.  - A A : So you have Murder Hobos. Nothing to be ashamed of. Unless...it's all your fault! Okay, it probably isn’t all your fault, but if these players of yours

Combating Player Indecisiveness

Take the corridor to the left or to the right? (Okay, it's probably the left. That's always where the treasure is, yeah?) Take a caravan north or rent your own horses and head west? Use the targeting computer or trust in the Force? Beam down or take a shuttle? What spell should I cast next round? While specific decisions may be unique to certain tabletop games, TTRPGs are, not unlike real life, a realm of (nearly) unlimited options. Or at least, options limited only by your own imagination. So it isn’t any surprise that a single problem often plagues players: indecisiveness. There are so many choices you’re able to make, it can become difficult or overwhelming to make even the simplest decisions. Often, it isn't a matter of basic "this vs. that" decisions, but situations with a myriad of available options. Couple this with occasionally having to decide things as a group, and it can easily become the kind of catastrophe that would gridlock just about any tabletop g

Taking Part in Pride Through Games

This year, it felt more important than ever that we do a post for Pride Month. But we found ourselves racking our brains trying to think of something that would be respectful, personal, and worth reading. It wouldn’t be fair for us to speak on behalf of our LGBTQ+ friends and players, and it wouldn’t be fair to you, our readers, if we simply regurgitated advice we'd read elsewhere. We want to encourage people to engage with more queer content in gaming (and partaking in work by queer creators - which isn’t always one and the same), but we simply aren’t doing enough of it ourselves to speak confidently about it. So we thought we’d make that our starting point: rather than coming from a place of experience or (heaven help us) authority, we’d talk about what we’d like to do this June to celebrate Pride through our gaming, how we'd go about finding them, and why these might be a good fit for us and for our tables. And, in our own process of discovery, we can help out some other gam

Special Guest Star: One Session Players

You’ve managed to coordinate all the schedules to get your players to the table (or most of them, at least). You’ve even put in some planning time on the campaign you’re running. Sounding familiar? Everyone who said they would actually show up…actually did! Only this time, one of them brought a friend. No need to fret! You can always incorporate a special guest star. While the preference is to try and have this planned out in advance, often short notice is the only time you’ll get (if any at all), to prepare for someone else at your table. Even with the surprise of a last moment guest addition, there are still different ways you can handle it. In case this happens to you, why not take a look at some of the advice below from your friends at Never Say Dice, so you’re at least a little prepared. (And maybe you’ll let us come guest star at your table sometime, too!) Assuming your guest is familiar with the game/campaign you’re planning to play that night, or at least with the system you’r

Backyard Bonanza

Grilled foods and cold brews are a staple of summer, and with Memorial Day marking the official start of the season in the US, it's no surprise we’ve covered taking tabletop inspiration from both of those subjects on previous holiday weekends. You can already fill some imaginary bellies with a few Risus Burgers and down a cold one from Tapper . It'd be hard to top either of the Risus builds those inspired, so this year we’ve gone with another backyard theme: backyard games! While we’ve talked about incorporating sports into games before, and people have been converting board games into something you can play outdoors for centuries, we’ve never gone into bringing less formal outdoor games brought back to the tabletop.  So let’s jump into our collective backyard to try and find some more tabletop inspirations. A great many backyard games seem to focus on one particular skillset, whether you're hitting a moving target, throwing, or catching, it all boils down to one classic

Never Say Disc: Return of the Jedi

Star Wars Day may have come and gone, but this May has a different significance for the franchise: the fortieth anniversary of the third film, The Return of the Jedi. Not only did this movie bring the original phase of Star Wars to a close, its significant in the lives of the Never Say Dice founders as the both the first Star Wars movie to be released in our lifetimes, and as the series’ ending during our most formative years (Ewok movies notwithstanding). While it’s no longer Star Wars’s cinematic capstone and many of its plot points have been rendered moot in subsequent installments, Jedi remains an important part of our development, both in our relationship to the franchise and in our understanding of what narrative means and is capable of. So let’s venture to the Galaxy Far, Far Away for the final time… or so we once thought. A : Return of the Jedi is little more than a marketing ploy to get children to buy toys. That's why they put the Ewoks in there. Cute little furry things

Frog Jumping

This weekend marks a very special holiday that's important to many of us* - National Frog Jumping Day! While one might argue that the holiday started in 1865 with the publication of Mark Twain’s famous short story "The Celebrated Jumping Frog of Calaveras County," , it wasn’t until 1893 that the tradition of an annual Frog Jubilee complete with frog jumping competition started. Held every May 13th, it's a tradition that continues today, with the record high frog jump still standing from 1986 at 21 feet and 5 ¾ inches. While neither of us here at Never Say Dice had heard of Frog Jumping Day, the jubilee or the record before this week (that we can recall), at the very least we're familiar with the works of Mark Twain, and it got us thinking about some very important frogs from other media. Specifically though, the frog that came to mind this week is none other than the amphibian hero of Frogger (apologies to fellow Marylander Kermit). What exactly is Frogger ? It&

Watch for TIE(-in) Fighters!

"Tie-in." If you're hearing the term outside of a purely technical sense, odds are it's a pejorative. It's not something we call works we like, even when they fall within the (sometimes blurry) definition. "Tie-in" seems so cold, so mercantile, it might a well be "cash grab" or "knock-off." I'm sure you're already thinking of examples of tie-ins that fit one or both of those descriptions - but I won't name any myself, because all art is experienced subjectively. What might appear as crass commercialization to you may be the take on a character or property that "clicks" for someone else in a unique and meaningful way. Not to mention that, under capitalism, commercialization is inevitable, whether it's an original concept or something adjacent. And if we look at the concept of tie-ins the right way, we can gain some perspective that applies to our own creations... especially, as with most tabletop RPGs, they ex

Expanding the Idea of "Campaign"

Campaigns are a staple of tabletop adventuring. You and your pals gathering together regularly to tackle challenges in the same game world, session after session. Campaigns can be a great way to explore a tabletop world and your characters' place within it. That continued development and growth, along with the familiarity of that particular fantasy world, is likely what draws us back again and again. When you hear the term "campaign," there's a good chance you picture something pre-made like Curse of Strahd or Ghosts of Saltmarsh . You might think about the running live plays of various groups such as Critical Role, Acquisitions Incorporated or High Rollers. If you’re lucky, maybe your game has a wonderful custom campaign your GM created themselves (or you created if you're the GM.) (Websters' defines campaign as a "white sparkling wine made in the old province of Campaign, France.")   What does it really mean to be "in a campaign," though