How far can we travel down a solo-TTRPG path with AI before we’re stopped? We’ve talked about the ways people solve solo gaming in previous posts . What we’re doing in this series , though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post , we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. We’ve also worked with Bard and randomizers to create a new PC - a bard tiefling Echo Shaw, and even the generalities of an island forest area of Whisperwind. This week, let's address a potential major issue with this project and then focus on creating a particular point of interest in this town. The Olyphant in the Room A funny thing happened when I sat