At the tabletop, maintaining everyone’s attention and interest can be a difficult task. Both here at the blog, and among tabletop gamers in general, there tends to be a heavy focus on the “A plot.” The overarching quest in your game’s (or story’s) campaign or adventure. Going to Mordor, for instance, to destroy the One Ring in a volcano is a classic example of an A plot. We should take some time to talk about "B plots," though. These secondary moments might take the form of their own side-quest or just something a small taken on by fraction of the group or even a single character. The reforging of a broken sword or a side-trip to recruit an army of ghosts. What makes for a useful secondary plot point, though and how can we use them most effectively in our tabletop game sessions? Join Never Say Dice this week as we take on B plot of our own to ponder these questions. This time it’s personal! The most common B plot in a tabletop campaign is likely one that involves the player