Skip to main content

Posts

AI TTRPG DM? OK!

There are many ways to play a TTRPG solo. There are many ways people solve this , and you can see some of them in previous posts - all with their own pros and cons. What we’re doing in this series, though, is using AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our first post , we used Google's AI Bard to get suggestions on setting the scene, provide feedback on actions, generate random events/encounters, and give prompts to help with brainstorming. Last time , we worked with Bard and randomizers to create a new PC for the game and ended up with a tiefling bard. This week we’ll take a look at a few highlights of the remaining character creation steps and work with Bard on a starting location. Rounding Out Our Character To finish off the character, randomizers gave us a themed musical inst

Gaming in the Late Stages

So you’ve reached the final level of your game, maybe even the final boss. Or you’ve just hit level 20 in your D&D campaign. Congrats! Those are all fantastic accomplishments. While we do mean the sentiment, that isn’t what we mean by Late Stage Gaming though. So what do we mean by Late Stage Gaming? Like other media before it, it looks like games are starting to push to the subscription only model. A path where you’re not just paying for extras, but paying to maintain access to the game itself. What exactly is happening? What does this mean for us as gamers, both tabletop and digital? When should we really start to worry? Is there anything we can do about it? Won’t somebody please think of the children?!? Sit down with Never Say Dice this week as we try to cover some of those questions in today’s post. - A B : “Late Stage Capitalism” is a term describing the commodification and industrialization of every aspect of life, especially once the profit motive overtakes even elements of

It's a Mystery!

What should you, the detective, do now ? That's one of the first prompts for interaction I ever saw in a mystery game: The Witness by Stu Galley (although modern accreditation would likely say "directed by" rather than attributing the whole thing to him) and  published by Infocom in 1983 for just about every home computer platform then in existence. I acquired the Commodore 64 version from a yard sale and immediately rushed up to my room to try it. I've loved detective stories for literally longer than I can remember - it's simply always been . The complete collection of Strand Sherlock Holmes stories I received for my seventh birthday was one of my most prized possessions and I frequently hauled the massive tome to school with me... even if I never made it past the first few stories. Encyclopedia Brown, a little closer to my demographic, was a hero of mine and I think I had every book in the series (along with the adjacent se ries Encyclopedia Brown's Book o

Enter... the Entrance Theme!

It happens in all sorts of media that incorporates music: movies, TV, plays, audio dramas... a few notes play and, at least if you’re a fan, you know who's about to show up even before they actually enter. It even happens in other live activities such as sports - that song starts, the crowd gets pumped,  and you know exactly who's coming out onto the field or into the ring. While we’ve had posts about music in the form of Never Say Disc , and even a few posts that mention choosing music to set the scene in your tabletop games, we’ve never focused on music for a particular group or character. Something to bring you into the game, get you pumped, put you in the right mindset and/or set you up for a good gaming session. So this week, let’s do just that - discuss using music to bring you into the game and increase your immersion at the tabletop. - A A : Picking intro music for a group can be an easy task, depending upon what you’re playing. If you’re sitting down to a Star Wars se

NSD's NY2K24

What's that movie line everybody makes fun of again? "Somehow the New Year returned?" Something like that. In any case, as this weary old orb of ours has successfully made another orbital circumlocution of its remote and lawless star system, we thought we'd do as have in previous New Year’s posts , and take stock of how we've grown as gamers (both in the playing and the running) and as storytellers, along with our thinking of where we'd like to go in the next annum. - B A :  The goals I set for 2023 may have been simpler than previous years, but I did indeed accomplish them. That's a key to goal setting:  finding things you can accomplish. They weren’t entirely constructive, but even leisurely and time-consuming activities still require planning and organization when life is messy and complicated . I actually was able to pick up Bully once again alongside Bugsy. This time, while I didn’t 100% everything, I did make a run through the entire game and com

Santa's Gifts of Love and Forgveness

The methods of Claus, the Great and Powerful are universally known, told, quite literally, in song and story. (Much of the established canon comes from one particular poem , in fact, making it both a song and a story.) Long before the Elf/Shelf Surveillance Network was set up, we were assured that Santa simply knew if we were "bad" or "good," and admonished to be the latter if we had any hope of receiving the presents we were expecting. The punitive lump of coal is an interesting holdover from an era when the stuff was commonplace - but it persisted long after most children had ever seen a lump of coal, let alone had to help carry it or feed it into home furnace (there also being an implication of punishment and drudgery for those benighted children unfortunate enough to find themselves part of an anthracite yuletide). But... you never actually hear about those, do you? That's a side of St. Nicholas rarely seen. Some regional traditions pass these duties off t

...And Services

Twenty dollars?! I wanted a peanut! Twenty dollars can buy many peanuts. Explain how. Money can be exchanged for goods and services.   When we talk about tabletop roleplaying games, one thing often featured prominently (usually via tables) is all the things you can buy in-game. You’ve got standard adventuring gear such as rope, backpacks, and bedrooms. You have arms and armor from rapiers and plate mail to blasters and jumpsuits. You can find specialty consumables such as scrolls, potions, ammo and energy packs. You might even have magical, or mystical, items such as bags of holding or kyber crystals. There are also the purchases that almost split the difference between "good" and "service" - for example, the meal you might eat at an inn includes the not only the food itself, but also its preparation, having it served to you, and the clean up. So for all the talk about purchasing goods, you ever hear about other services far less often. (And no, we’re not talking a