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Roll for Sandwich: Second Helping

Once again we wish a Good Timezone to Never Say Dice fans, adventures in Aardia, TikTok and beyond. No, we’re still not the Roll for Sandwich guy (seriously, neither of us), and if your memory's a little crusty, you should go devour our f irst blog post on Roll for Sandwich . The social media show is hosted by Jacob Pauwels, and is exactly what it sounds like. Every episode (nearly), the host rolls dice to determine various items that will comprise a sandwich. The host then consumes his creations and determines a name and point value along with sharing his commentary. It'is a nerdly social media underground phenomenon that has spawned fans following creators, imitators, different mediums such as pizza, and plenty of homages to the original creator. If you enjoy food and gaming (yes, in that order), you might want to dig right into the feast of these short video collections . It still enthralls my children (when we can get ourselves to all focus and watch a few episodes) and my...
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Living the Alien

Given the choice, I probably wouldn't have  chosen  to play as a space bug at the time. But there were very, very few games available, let alone games with manuals , let  alone  games with high-quality full-color comic books explaining the story.  Yars' Revenge  had all of these, and it was a space game to boot, so, for perhaps the first time, I fully envisioned myself as something non-humnaoid in taking on the role of an electronic game protagonist. Maybe I could have ignored it, gone with an alternate interpretation that I was simply flying some kind of insect-shaped spacecraft , but the comic (and the map at the back) were simply too  cool  for that. It gave me a weird feeling, what I now know to be called "cognitive dissonance," but I accepted that slapping that cartridge into the Atari 2600 and flipping the "on" switch meant becoming, for however long I'd be playing, something very different. It's not like I wasn't already in love with the...

Gaming Vacation

The post schedule around this blog hasn’t been the smoothest as of late. Between life’s pressures and unexpected tragedies such as rock legends (and personal heros) dying , it's not hard to imagine how that would impact a regular day. Unfortunately for our dear readers, one of the things that has kept me from writing over the past few weeks is vacation. Though, while one might expect they'd get more writing done on a vacation, the fact of the matter is that taking your whole family on a trip, even limited to those living in your own household, is something of a job in itself. Vacation is what I want to talk about this week, though, so perhaps it works out after all. While I may have previously talked about gaming while on vacation and finding inspirations in your trips , or even taking a vacation from your weekly gam e,  this week I want to look at something a bit different: giving the characters a vacation.  Time to Party Our characters in tabletop roleplaying ga...

Hollowed Halls

There's something seriously, seriously wrong. You know it, I know it... but more than that, we all can  feel  it.  Anybody who consumes media, especially narrative media, feels it. Every round of layoffs, every cowardly kowtowing to censorious bigots, every work suddenly made unavailable, every creator screwed over... there's a  lot  and it's happening so constantly that it's easy to forget that  it didn't use to be like this . And it ain't like capitalism is anything new, but the system's never been so dead-set on eating itself like it has been the past few... I was going to say "years," but really, it's accelerated to an unfathomable degree over the past few  months . We're going to need to stop and take stock of what's going on and what we need to prepare for, as both consumers and creators. Did this whirlwind have a starting point, the flap of a butterfly's wing or the the first tightness in a coalmine canary's tiny chest? C...

Never Say Disc: Ozzy Osbourne

I’m sure we don’t have to tell you, and our recent post schedule is a reminder -  it’s been a week. It’s been a month, a year. The crushing horror of the daily news makes our daily struggles harder, more draining… and then it only gets worse, in ways you don’t see coming. One of the ways it came this week was the death of John Michael “Ozzy” Osbourne. It’s hit the both of us at Never Say Dice quite hard. Ozzy’s work was a lodestone for both of us, something we’d visit time and again, together and as individuals. We attended multiple Ozzfests together. These “Never Say Disc” posts were begun specifically as a way for us to talk about the anniversary of Black Sabbath’s debut album. Ozzy’s also been family tradition - we both have older siblings who created the space for us to begin our own explorations and from which this one man’s music and, yes, philosophy, would be a constant for both our lives. And now he’s gone. If this medium bears any aspect of who we are, it’s vital that w...

Never Say Disc: Back to the Future

There are generation-defining pieces of genre media, influential works whose presence is immediately felt in everything that comes after it, works in whose facets we can see its peers, its predecessors, and all the many creations it will inspire. And then there’s Back to the Future (1985) , which is somehow the complete opposite. Generation-defining, sure, but also wholly unique to its own vision, an unreplicable artifact, notable entirely for its own brilliance rather than an empire built on its foundation. These actors, these scenes, that direction… there’s really nothing else like it - even the sequels are largely their own things rather than rehashing the original. There were a couple expansions via the short-lived animated series and the much-beloved Telltale adventure game , but on the whole it’s been allowed to simply be - a rarity in today’s media landscapes of constant remakes, reworkings, and rehashes. Back to the Future is a movie that means a lot to us at Never Say Dice, a...

Age of Barber-ism

How often do you visit the barber in your electronic games ? It could be as easy as revisiting the character creation screen. Or it may require you to visit a specific contact in the game, spend some of the game’s currency (special or not)  and select your new hair style. Rarely does a game have some mechanic where your hair, and preferred styling of such, needs to be maintained in some way. That's a huge departure for something so eventful and important in real life, and something that's ever-changing... whether we want it to or not. It grows, it greys, it falls out - all mostly out of our control. We style it, cut it, dye it, and get it as close as we can to how we actually want it to look. It's something we spend a lot of time on, and yet in most media, including tabletop games, it's largely ignored. So this week, let's do up your hair and bring the barber shop into your tabletop games with Never Say Dice.  Do the New 'do Changes in appearances for your table...