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Showing posts from February, 2026

M.A.N.T.I.S.

Every February, in both the US and Canada, there's a special designation for what is, unfortunately, the  shortest month of the year: African-American History Month (or simply Black History Month if you’re in Canada). While I don’t have a direct personal or familial connection to that community myself these days, I feel the blog should still spotlight thematically-appropriate media, especially media that we may remember fondly, but has largely been overlooked. For this post, we’ll be looking at one of the first African-American superheroes on TV. No, not Zack Taylor/the Black Ranger as made famous by Walter Emanuel Jones... this isn’t a Power Rangers post. The hero we're talking about is recognized as the first African-American superhero on TV in the US - in prime time, no less! Not only that, as if the creators weren't defying standard superhero tropes enough (especially for the early 90s), the titular superhero character was also disabled. Ring any vague bells, 90s kids?...

The Weather, Man

The Weather Stone  remains a time-honored favorite method of “checking” weather conditions, be it in the real world or in the one in a tabletop game. You just can’t beat the accuracy. Perhaps it's been on my mind due to the "rocky" weather we’ve had recently, with "snowcrete" jamming up roads and pathways everywhere around me. Or maybe the fact that my eldest is now participating in Scouting that summons memories of Weather Stones seen during my own days of Scout Outings. Of course, if you want to go read deeply into my thoughts on the Weather Stone and its mysterious, clairvoyant powers, you can just go read the post linked above. What we haven't covered, aside from some breezy mentions in other posts, is the concept of weather itself in tabletop games: why it's important, how best to include it, and some off the wall things you might consider scattering into your own games. While this could have been a subsection in one of our larger " environment...

Pew-Pew Zoom: Voids, Hearts, and SHMUPs as Resistance Narratives

As we are all finally learning, with moral clarity comes absolute terror. The enemy is massive, the enemy is powerful, the enemy is cruel without a hint of mercy, remorse, or even camaraderie among their own. As we've seen time and again,  there is no crime they can't pin on those they've killed, those they've taken. This isn't a war story of complex motives, shifting values, and regrettable decisions. The simplicity is defined by horror they perpetrate to remind us that they  can  perpetrate on any one of us, anywhere. Now, as someone said describing a time much like our own, is the time of monsters . But we know monsters, we've been consuming media about fighting them our entire lives, which, for basically everyone below a certain age, naturally includes electronic games. Look, I don't want to be  that  nerd saying "video games prepared us for this moment," but I  am  the kind of nerd who will say we've been telling stories about times like t...