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Showing posts with the label Andy

NSD's NY2K24

What's that movie line everybody makes fun of again? "Somehow the New Year returned?" Something like that. In any case, as this weary old orb of ours has successfully made another orbital circumlocution of its remote and lawless star system, we thought we'd do as have in previous New Year’s posts , and take stock of how we've grown as gamers (both in the playing and the running) and as storytellers, along with our thinking of where we'd like to go in the next annum. - B A :  The goals I set for 2023 may have been simpler than previous years, but I did indeed accomplish them. That's a key to goal setting:  finding things you can accomplish. They weren’t entirely constructive, but even leisurely and time-consuming activities still require planning and organization when life is messy and complicated . I actually was able to pick up Bully once again alongside Bugsy. This time, while I didn’t 100% everything, I did make a run through the entire game and com

...And Services

Twenty dollars?! I wanted a peanut! Twenty dollars can buy many peanuts. Explain how. Money can be exchanged for goods and services.   When we talk about tabletop roleplaying games, one thing often featured prominently (usually via tables) is all the things you can buy in-game. You’ve got standard adventuring gear such as rope, backpacks, and bedrooms. You have arms and armor from rapiers and plate mail to blasters and jumpsuits. You can find specialty consumables such as scrolls, potions, ammo and energy packs. You might even have magical, or mystical, items such as bags of holding or kyber crystals. There are also the purchases that almost split the difference between "good" and "service" - for example, the meal you might eat at an inn includes the not only the food itself, but also its preparation, having it served to you, and the clean up. So for all the talk about purchasing goods, you ever hear about other services far less often. (And no, we’re not talking a

Raiding Winter

We’ve talked previously about the various holiday specials that may make their rounds at the Never Say Dice households on a yearly basis. We’ve even looked at gathering inspiration from a few of those specials with dives into How the Grinch Stole Christmas and Rudolph the Red-Nosed Reindeer . Lately at the blog, perhaps due to the passing of Jules Bass last year, our collective minds seem to be gravitating toward Rankin-Bass 's holiday productions. Fortunately, there are a number of these holiday stories to choose from. As a child, one of my favorites was Santa Claus is Comin’ to Town . Maybe it had to do with being exposed to Fred Astaire movies at an impressionable age, as he serves as narrator here. It could just be that it's another Rakin-Bass classic. Perhaps, though, it's more about the magic they included in the story. (No Bugsy, I'm not talking about the yo-yos.) While you can take "magic" in a more generic literary sense to describe the supernatur

AI TTRPG PCs

There are many ways to play a TTRPG solo. There are many ways people solve this , and you can see some of these ways in previous posts - all with their own pros and cons. What we’re doing in this series, though, is use AI to create a solo RPG experience that's less bound by the limitations of pre-scripted offerings. While AI has been around for awhile, we’ve really only recently started to see big advancements become available to the general public. In our last discussion, we decided that we’d begin our experimentation using Google's AI Bard . It even gave us suggestions on the ways it might help us: setting the scene and describing the environment, creating NPCs and their interactions with the player character, narrating the story and providing feedback on your actions, generating random events and encounters, and giving you prompts and questions to help you brainstorm ideas and develop your character. Though this wasn't one Bard's suggestions, in this post we’re goin

DMs, GMs, and AIs (Oh, My!)

Playing TTRPGs solo has been around almost as long as TTRPGs have been a concept. While a traditional TTRPG is a social group activity, solo roleplaying games can be more like a journaling experience or guided storytelling through a gamebook (some of which involve dice and stat-tracking, and even modified versions of rules from group-centered games). We’ve talked a bit about solo-tabletop RPGs before - the trouble with solo gaming when want to go beyond the limits of what's been written into a gamebook or published electronic RPG is the GM/DM. There are, of course, many ways people have attempted to solve this . There are the Mythic Game Master Emulator books . There are storytelling dice if all you need is a nudge in a direction. There are even systems that attempt bring in a few different approaches into a single package like RPG Solo . While these are all fine solutions, they all came out before we had AI, or at least before we had what we currently refer to as "AI"

Dual-ing Personalities

Playing in a tabletop game can be challenging, even when you have just one character to control. Your options tend to open up much further when you can add even just one more to the mix, a nearly overwhelming feeling most GMs know all too well. Almost all of us have run into the situation where we have a friend who can’t make it to your gaming table that week, and we've all had to come up with ways to mitigate that absence. You might cancel the session, have the missing character off on another mission, etc. We’ve even mentioned those options in previous posts . We could even duel over which solution is the best - the answer will change from person to person and table to table. This week, we'd like to talk about one solution: dual character playing. As we said above, one character is challenging enough, so what issues can a “second personality” cause, and what are some tips to make things run a bit smoother? Buddy up with Never Say Dice as we discuss just that. There are a lot

Partyin' with the Party

Celebrate good times. Come on. It’s a celebration. (I will.) Between birthdays (and births), deaths, adoptions, holidays, graduations, engagements and weddings, honors of all kinds, personal milestones (like a 100th blog post ), and everything in between, our regular lives are simply filled with opportunities to celebrate. Just looking at the month of November in the US we have Dios de Los Muertos, All Saint’s Day, All Soul’s Day, Daylight Savings, Election Day, Veteran’s Day, and Thanksgiving... and that's just hitting the “big” things in the US. That leaves out all sorts of official (like Native American Heritage Month) and unofficial (National Fast Food Day) recognitions. It also doesn’t recognize that Halloween just passed and holidays like Hanukkah, Christmas, and Kwanzaa as well as many others are on their way. While we may have touched on adding holidays in other posts, it would be good to talk about celebrations in general. So take a moment to celebrate with your parties an

Hitching a Ride on the Ghoul Bus: Treehouses of Horror and the Freedom of Halloween Episodes

The Halloween Episode is a rarity among rarities, a riddle wrapped in an enigma, wrapped in wax paper. In episodic shows, the passage of time is generally ignored - it draws too much attention to the artificiality of the premise and questions how the world of the setting syncs chronologically with the world of the audience. On top of that, when holiday episodes do come along, they generally have certain expectations of tone and theme - particularly when it comes to Christmas. Halloween episodes, though, are something different: the only real expectation is that they’re going to break from the normal “reality” of the show. They don’t necessarily have to be scary (or even have the trappings of scary things), but they do have to be weird. In some cases, particularly with more serialized shows, this shift allows for a new perspective in the ongoing story, a different way of seeing the narrative that will put past and future events in a new context. My favorite example of this would be Mill

Some Great Pumpkins (We Think) For Your Games

Orange gourds and their kin are popping up all over. Halloween decorations are starting to dot the North American landscape. “Basic" people (we're told) are rushing to the shops to get themed lattes. The smell of the fall season is in the air, and the time has come to bring that fall feeling into our tabletop games. And I’m not just talking about the Risus Pumpkin Spice Edition ... no, this week we’re talking about the pumpkins themselves! From the smallest squashes to the greatest of orange fruits (yes, pumpkins are a fruit, not a vegetable!) pumpkins dominate the fall season. And what better way to bring all that autumn-ness into our games than by incorporating this old favorite. And just how will we do that? Grab yourself a slice of pumpkin pie or bread (or maybe some pumpkin soup? Roasted pumpkin? You pick!) and join Never Say Dice as we do a little picking at our pumpkin patches. - A Flavored Text The quickest and easiest way to get fall, and pumpkins, into your game is t

Small Scares for Tiny Tabletoppers

You’re watching a classic scary movie with some younglings and that one scene you think might be a little too much for them is about to come up. Do you cover their eyes? Make sure their ears are covered too? Use the remote to quickly skip past it? Or maybe you let them take in some mild horror and deal with the psychological fallout afterward? It would be so much easier if you had just a little more control of what's going on, some way to dial back the scares a tad or curtail the number of killings. Lucky for you, your spooky entertainment isn’t limited to TV specials, movies, and books. You can take the great artform of the scary ghost story and bring it to your own tabletop games, even when you have a younger audience. If fantasy gaming is more than your thing than horror (monsters like werewolves and vampires notwithstanding), there are still settings and adventures that mix the spooky with the sword-and-sorcery, such as Ravenloft and Ghosts of Saltmarsh for Dungeons and Drago