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Special Guest Star: One Session Players

You’ve managed to coordinate all the schedules to get your players to the table (or most of them, at least). You’ve even put in some planning time on the campaign you’re running. Sounding familiar? Everyone who said they would actually show up…actually did! Only this time, one of them brought a friend. No need to fret! You can always incorporate a special guest star. While the preference is to try and have this planned out in advance, often short notice is the only time you’ll get (if any at all), to prepare for someone else at your table. Even with the surprise of a last moment guest addition, there are still different ways you can handle it. In case this happens to you, why not take a look at some of the advice below from your friends at Never Say Dice, so you’re at least a little prepared. (And maybe you’ll let us come guest star at your table sometime, too!) Assuming your guest is familiar with the game/campaign you’re planning to play that night, or at least with the system you’r

Shareware Day

This week features a rather obscure holiday honoring something that was a surprisingly large part of our collective youths: National Shareware Day. It can be hard to imagine now, but in the days of dial-up BBSs, disk swapping, and a pre-web internet, there was an entire file sharing ecosystem supporting independent software, which included a wide variety of games. From the “Episode 1 is Free” model to the “Breaks Itself After a Certain Period of Time'' approach to "Too Weird to Release Commercially” examples, shareware was the primary way PC users got to experience new games on the . As Andy and I both grew up at the tail end of this era and were denizens of local BBSs, we got to see a lot of this firsthand, and thought we’d discuss  this strange relic of our collective past, why it’s still intriguing, and how it relates to current publishing models for both electronic and tabletop games. - B B : Andy, what were your earliest shareware experiences? A : To talk about that,

A Gaming Carol

Preface: We have endeavored in this Ghostly little post, to raise the Ghost of an Idea, which shall not put our readers out of humor with themselves, with each other, with the season, or with us. May it haunt their tables and consoles pleasantly, and no one wish to slay it. Their faithful Friends and Servants, N. S. D.   B : Despite my painstaking labors in the study of chronomancy, the holiday season is again upon us, and, along with it, its attendant gremlins of stress, confusion, violent clashing over textual interpretations at both household and societal levels, and beverages that should, by no means, be alcoholic, but have nevertheless been made so. Luckily, these are all things we, as gamers, are quite used to dealing with. One story, though, seems to withstand cultural shifts, keeping its basic moral and message intact and universal through adaptation after adaptation, even in an era when media is quite comfortable preaching its exact opposite: Charles Dickens’ “Ghost Story of C

Roll for Re-Opening

The COVID era, as we’ve taken to calling it, ain’t over yet - not by a long shot. But as vaccination percentages rise, restrictions are being eased at both jurisdictional and individual levels, and, while the decision is up to you and the other members of your pod (at least we get to use some cool futuristic terminology!), options are starting to open up. This week, we'll talk about our ideas for getting back to in-person gaming and and talk about how you can set up your own Post-Vax Agenda. - B    A : Strangely enough, despite how much we talk about it, I haven’t done any in-person tabletop games since over a year before the pandemic even started. Sadder yet, that campaign left a bad taste in my mouth like burnt pizza. I enjoyed it for what it was at the time, but now I wince at that burnt tongue feeling and nasty aftertaste. I have picked up a few games online since the pandemic started, and that’s been fantastic. Fortunately, those people are spread across multiple states, and t

The Gaming Parent

Father’s Day isn’t a holiday I typically come to with a lot of excitement. While I love my kids, and care about my own father and other dads in my life, Father’s Day just isn’t something that I love to celebrate as a holiday. In honor of the day, though, and for those that do enjoy it, I’ve decided to use this week’s post to talk a bit about being a parent and a gamer. Both gaming (whether it be video games, board games, tabletop RPGs, or even all three) and being a parent can take up a ton of time in day-to-day life. If gaming is one of your passions, it's likely something you had to significantly reduce to make up for the time requirements of being a parent. Those unavoidable visits to the doctor, diaper changes, potty training, homework...the list of parenting responsibilities is endless. The list of games I’d like to play has also seems to have become endless in a very short amount of time. What can one do about it? (Besides obsessively organizing and cataloging your game colle

There's Not Enough Time... One-Shots to the Rescue!

Over the last few years, the “story-driven” campaign has seen a rise in popularity. It would be difficult to deny the appeal of long character development arcs: comedy, romance, drama - it can be like an interactive version of your favorite movie, book, or TV series. It’s no wonder people enjoy this style of play, as long as they aren't looking for something purely strategic or simple hack-and-slash. But who always has the time for all that? Between scheduling issues, the pressures and responsibilities of day-to-day life, and the plain amount of planning and writing required, it can sometimes be amazing that anyone has the chance to run story-driven campaigns. A few hours spent every week around a ( virtual or physical) table with your friends playing a game can sometimes feel (dare I say it) inconceivable ! All of these issues might preclude many of us from even attempting a game, or only playing vicariously by jamming in live-play recording listening sessions . However, with a li

Enter... the Scary Door!

"You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples, it could also be something much better. Prepare to enter... The Scary Door!" - Futurama , "A Head In the Polls" (1999) The Twilight Zone was created to be a disturbing mirror held up to our own reality, something we've brought up in this blog a few times during our past trips beyond The Dimension of Imagination and into the Fifth Dimension , and sometimes, especially lately, it can feel a bit too much like we’ve already slipped into the other side of that mirror. But Twilight Zone was always meant to have us think about the world around us and perhaps teach a lesson or two about it. And while  The Scary Door may have just been a parody bit, that can teach us too, even if it's just to laugh at the things we love and at our own seriousness. Certainly, our own stories, tabletop and otherwi

Gaming in Isolation

With much of the country in lock-down or self-isolation, tabletop gaming grinds to a halt. Right? Traditional board and card games may be difficult to manage without being isolated with your players. However, while you can't sit across the table with your chums, there are still many ways you can participate in "tabletop" role playing games. Please check out some of the following resources and keep your storytelling active in these trying times. Keeping the "table" in tabletop If you're considering moving your regular game to a virtual setting, you likely already have a communication tool in mind. There are a wide number of ways to communicate out there from voice only Discord channels to full video chats. We won't get into those options here as you likely already have your preference. Options for handling the table potion of the game are fewer, but alternatives do exist. A few popular ones are: Fantasy Grounds , Rolisteam , and Roll 20 . These pl

DMs, GMs, and AIs (Oh, My!)

Playing TTRPGs solo has been around almost as long as TTRPGs have been a concept. While a traditional TTRPG is a social group activity, solo roleplaying games can be more like a journaling experience or guided storytelling through a gamebook (some of which involve dice and stat-tracking, and even modified versions of rules from group-centered games). We’ve talked a bit about solo-tabletop RPGs before - the trouble with solo gaming when want to go beyond the limits of what's been written into a gamebook or published electronic RPG is the GM/DM. There are, of course, many ways people have attempted to solve this . There are the Mythic Game Master Emulator books . There are storytelling dice if all you need is a nudge in a direction. There are even systems that attempt bring in a few different approaches into a single package like RPG Solo . While these are all fine solutions, they all came out before we had AI, or at least before we had what we currently refer to as "AI"