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Strange Things are Afoot at NSD

We'll cut to the chase - as (dare I say) nerdy kids in the late 80s and early 90s, how could we not have seen the Bill & Ted movies? So, as the release of Bill & Ted Face the Music approaches, we've re-watched the original films and dove a bit into the alternate media adventures of our two favorite time-travelling San Dimans .   Bugsy : What were your thoughts on the on Bill & Ted's Excellent Adventure this time around the Time Circuits? I was amazed at how nearly every line has been burned into my head, even though I haven't seen it nearly as many times as most movies I can recite from memory - it's just that quotable. Andy : Between Marty McFly, Doctor Who, the Terminator, Captain Kirk, and our heroes of today Bill &Ted (as well as many many others), time travel was a big thing in that era. Indeed, we all know the boys and the girls were doing it. Aside from Back to the Future ,  Bill & Ted was probably my favorite time-travel franchise. Surpr

[Backstory Redacted] - Getting Ready to Run Paranoia

Greetings, Citizens! For scheduling reasons Due to Commie sabotage, the benevolent and exceptionally well-prepared individuals in charge of Never Say Dice have chosen to follow up the recent Paranoia post with another, this time about what you need to do before the game. Readers unfamiliar with Paranoia should take this opportunity to educate themselves before their ignorance is discovered and punished, and any readers uninterested in Paranoia should join the line for the nearest Termination Booth forming here . Please fill out the Citizen Satisfaction Survey before stepping into the booth. Have a pleasant daycycle! When we last spoke, I had covered the setting and talked a little about my first (successful) Paranoia session, but closed without sharing the lessons I had learned from my years of running the game. Players: Welcome to Alpha Complex, Six Death Minimum I must admit to having a certain advantage in my pool of available players that other Gamemasters might not: I live in

Men and Magic

On an expedition through my attic the other day, searching for something completely different, I came across a treasure. It was Dungeons and Dragons, Supplement 1: Greyhawk (9th printing). What delights might this wondrous pamphlet of a book hold? Certainly, the rules have changed and evolved over the years from 1st Edition to the 5th. We’ve seen the fall of THAC0, wandered the strange road that is 4th Edition, and seen the  3rd turn into 3.5. Can we still pull nuggets of wisdom from an ancestor of the games we love? Absolutely! The following are some thoughts I had while leafing through this 68-page tome of (nearly) forgotten lore. In this post, we’ll stick to the "Men & Magic" section and leave the sections for "Monsters & Treasure" and "Underworld & Wilderness Adventures" to a future post. For the Intelligence stat, they’ve included a "% Chance to Know a Given Spell" chart along with the minimum and maximum number of spells a wiza

I'm Sorry, Citizen, but This Post is Above Your Security Clearance: My (Un)-History with Paranoia

I find it only fair (and, like Friend Computer, your humble Gamemaster is only ever fair) to introduce my favorite RPG the way it was first introduced to me: Isn’t this the game that gives each player six duplicate characters because they croak so fast? The very one. And doesn’t it encourage players to lie, cheat, steal, and backstab each other? Correct. Paranoia is a lighthearted game about terror, soulless bureaucracies , mad scientists, weird mutants, and insane robots. Paranoia is fun. The Computer says so. Do you want to play? Sounds kinda dumb to me… Say, why are you looking at me that way? The Computer says not wanting to play Paranoia is treason and grounds for immediate termination. Any last words, traitorous scum? Gulp. Uh… Sure I want to play! Paranoia is fun! The Computer is my friend! Oh boy! Let’s go terminate some traitors! Excellent! You’re learning, citizen. Stay alert! Trust no one! Keep your laser handy! That text was on the last page of the original hardcover editio