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Storylines of Succession

Even if you’ve been keeping your nose in dusty tomes of RPG lore, word has probably made its way to you that Queen Elizabeth II has died. As heathen Americans, we’re more used to the idea of Kings and Queens (and Czars and Emperors and Kaisers and…)  from history and works of fiction than in our day-to-day lives. But those works of fiction, even the ones we make ourselves, are inspired by history and the world around us, so this week we thought we’d talk about the way that shifts in leadership (monarchical or otherwise) can affect the worlds we create for stories and games. - B B : The more you think about it, the more you see things that are affected by these kinds of changes. Whose face is on the money? Who even declares the value of said money? Even if your setting is based around bartering systems (something of an inevitability when much of the wealth the Player Characters encounter is in the form of plundered discovered treasure and artifacts) the availability of goods and servic

Gadzooks, It's Gamification!

Gamification seems to be everywhere these days, with articles on how to incorporate it into the workspace, or boosting your fundraising process. It even invades our personal lives with games that cover everything from learning new languages, getting fit (do we really need a new gamification application for every single kind of fitness trend?) and getting your errands done. It seems you could potentially gamify just about anything. It shouldn’t be too surprising -  as a species we’ve been playing games for an exceedingly long time. As we’ve mentioned on the blog before , the trendy D20 has origins that date back to at least ancient Egypt . While gaming may be old, the term gamification didn’t come around until the early naughties when Nick Pelling came up with it. Even then, the word didn’t really become popular until... Foursquare?! (Hard to believe that was a thing. Gamifying visiting places in the real world? Was this really the precursor to things such as Pokemon Go! and Zombies, R

Formatted

In last week's post (" Retrogame Therapy ") Bugsy discussed some ways that  playing “retro” video games are beneficial to us. That got us both thinking about the technology and media formats of these games. Do you go with newer digital formats of your favorite games or strive to consume media through the technology it was originally released in? Certainly, there's an ease of use factor with purely digital consumption, but is there something to be said for taking a more involved approach and adopting Bugsy’s aforementioned hydra of gaming systems? The question doesn't only apply to electronic gaming, either, with digital tabletops continuing to increase. To boil it down to a single specific question: how much does the format matter when it comes to games? -A A : To me, the most obvious argument to me that specific format shouldn’t matter is ease of use. Do I need extra cables, to fiddle with settings, to clean any old components, to find the space and time to get

Retrogame Therapy

By this point, my love of older electronic games should be well-established . I've always been a little out of step with the times - my family didn't have a lot of money when I was a kid, so most things were acquired used through yard sales, thrift stores, and hand-me-downs. Even as an adult, I tend to acquire systems towards the end of their eras, with the exception of the PS2... and one of the reasons I went for that console back in 2001 was the backwards compatibility that made its predecessor's huge library available, with games already starting to show up on "used" shelves and in discount bins. It's been greatly accelerated in the pandemic years, of course: I've rescued all the old yard sale consoles from my parents' house incorporated them into the nightmarish hydra that makes up my desk/music area. This is thanks to a few recent developments that have made old consoles accessible in ways that would have been impossible just a few years ago and

Goooaaaal! Finding More Objectives

It's important  to set goals is in life. You may have a long-term goal that seems nearly impossible at first: moving to a certain city, buying a new car, etc.  Or your goal may be as simple as getting out of bed in the morning and making it through another day. Steps, or objectives, on the way to accomplishing these things could be hitting certain thresholds of savings, or making sure to brush your teeth whenever you go out. Even the simplest goals are still valid. More than likely, you'll have several objectives or goals on any given day. Some may be related or even seem contradictory, depending on how you're looking at them at any given moment. (Hopefully, you'll accomplish some of them. Let’s count reading this blog as one. Go you!)  Many tabletop game sessions are based around a single goal or objective: rescue the noble from the opposing forces, take the MacGuffin to the volcano and throw it in, or find a lost sword for the knight. Setting additional goals or objec

I DO Wanna Be A Player!

This blog, at least the tabletop gaming entries, are mostly written from the perspective of Dungeon Masters and gamemasters. That makes sense, after all - the two writers here have spent significantly more time running games than actually playing in them. There's nothing wrong with this, but typically the people running tabletop games would like an occasional chance to be a player as well. So what happens when the stars finally align, and (after much convincing) one of your regular players or GMing friends offers to (gasp) run a session and include you as a player? If it's been a while since you were on the other side of the (literal or metaphorical) GM screen, the concept can feel a bit strange and even worrisome. Fear not! For this week on Never Say Dice, we have some tips to help you in the temporary transition from RPG Runner to RPG Player. - A A : You’ve made it to character creation and that backlog of unused ideas is practically screaming at you. If you’re anything lik

Play It Again, Sam!

Sometimes it feels like people who consume media are divided into two camps, with little leeway in between: one says "I don't keep books/games/movies after I'm done with them, I'm not going to read/play/watch them again," and the other instinctively amasses the things they like in order to access or re-visit  them on a moment's notice. (Anyone who has ever helped me move knows which group I belong to... and I'm very sorry about your backs.) Physical media and its associated benefits and drawbacks notwithstanding, the motivations behind these positions say a lot about the way people engage with the media they enjoy.   With predominately linear formats like books and movies, the engagement process is mostly pre-defined. While one could argue about the way home viewing has changed the cinematic experience by allowing audiences to jump in at any point or to back up and  re-examine missed details, and that printed media, particularly comics, have always had a &