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Showing posts with the label Bugsy

NSDNY: Twenty to the Two-Six

Well, if you’re seeing this, you, too, have made it through. What does it mean when the introductions to New Year’s posts sound like the last surviving notes of long-gone pirates? It’s a format I expect we’ll be seeing more and more frequently, as the collected accumulation of stress and tragedy continue to shatter any sense of time… or shared reality. Still, as they say, the horrors persist, but so do we… even when there’s a cost. So if our New Year’s Resolutions seem smaller-scale this year, it’s because it’s all we can do to keep going - a feeling I’m sure you, too, know all too well. Furiously scratching at the walls in panic, we tumble into 2026… but at least we’re doing it together. - B A : Before I sink into the state of what we’ve thrown this particular post entry into, I want to go over resolutions, past and present. Though, as noted last year , we can’t really dwell on what we didn’t accomplish, even if they're just bits of media we meant to attend to. My goals weren’t lo...

Never Say Disc: Brazil

Brazil  (1985) is one of those movies that lurks in the back of our collective subconscious, its influence generally felt rather than referenced directly ( Futurama  shout-outs notwithstanding). An image, like the interrogation baby mask or the microscopic computer screens, will bubble up occasionally, and of course, there's the legendary ending... and everything Terry Gilliam had to do to make sure that ending even made it into the film. But  Brazil  is a movie with something to say, a visually and conceptually dense satire of the world into which it was released... and more appropriate to our own world with each passing year. So, for the fortieth anniversary of the American release, Never Say Dice is going to take a ride down the pneumatic tube into the all-too familiar nightmare of  Brazil , both as dark satire and as a holiday film. -  B A Side : Brazil certainly isn’t a Christmas movie that I’d watch every year. Come to think of it, this may be ...

Based on a Grue Story

It's been weird seeing news articles about the first three  Zork  games this past week. The fact that Microsoft has officially put them into the public domain is certainly newsworthy, and offers a (likely naive) hope that this will set a standard for the future of older titles, but these games are extremely important to me as both player and scholar of gaming history, and deserve a closer (and, naturally, more personal) look than they're being afforded by the recent news coverage. So let's grab our trusty battered brass lamp and delve into the ruins of the Great Underground Empire, to LOOK AT, EXAMINE, and INSPECT the original  Zork  trilogy. It's essentially sheer luck that my first exposure to interactive fiction, as we call it today, was the first  Zork . If I played anything prior to that, it didn't make enough of an impression for me to remember it. The uncle responsible for the hand-me-down Commodore 64, the first computer to belong to me personally, proba...

Legacy of Lists

Recently, I've been undertaking a task that I've been putting off for... literal decades, now that I think about it - retrieving and sorting the books that went into bins in my parents' basement when I first moved out of their house. As we've talked about plenty of times, you can glean a lot about person from their chosen media, and our selves are no exception. While a lot of books I uncovered were from my teens and early twenties, there were a few favorites going back to when I was much younger. One of the most beloved books that greeted me for the first time in nearly twenty years was  The Book of Lists ,  accompanied by two of the follow-up volumes. They're the kind of book that, thanks to easy-to-access internet, seem downright quaint now, but there was a time when they, especially the first volume, were my constant companions. At the time, I think I was more focused on the sheer amount of knowledge (some of which was rather... spicy for a kid my age) available ...

Dark Pinball Wizards

One of the great things about being into retrogames in the present era is how many surprises are continually being unearthed - their digital spectral forms ripped from dwindling (and sometimes literally rotting ) physical media, given new life via patches, translations, or undubs, and set loose in the unseemly back alleys of the internet. One such feat of gaming necromancy was revealed to the world earlier in this Spookiest of Months: an English version of the notorious (for anyone that's even heard of it) "first-person surrealist horror pinball game"  Paranoiascape , originally released in Japan in 1998 for the original Playstation. To my (probable) shame as a fan of bizarre and creative titles from a more "Wild West" era of gaming, I was previously unaware of it. To my (certain) shame as a fan of genre film and 90s music videos, I was also unaware of the game's creator, one " Screaming Mad George ," who has credits as special effects and makeup...

Cards Amidst Humanity

I don't know poker, not really , but I'm learning. It's the most legendary and storied of card games, especially since bridge, once a cornerstone of suburban American living, has mostly faded into the mists of history. Terms like "fold," "ante," and "wild card" are all part of our general lexicon. Regular "poker nights" provide complex characterization and plot foreshadowing in some of my all-time favorite media, including  M*A*S*H  and  Star Trek: The Next Generation . For all its history and still-visible presence (we all remember the online poker craze about 15 years ago), there's still a certain mystique to the game. Not only because of the dark, smoky rooms the game brings to mind, or the litany of terms and traditions that have amassed over the years, but because poker is about the  player  as much as it's about the game. Analyzing the other players, not only for how the play but psychologically, sniffing out hidden ...

Living the Alien

Given the choice, I probably wouldn't have  chosen  to play as a space bug at the time. But there were very, very few games available, let alone games with manuals , let  alone  games with high-quality full-color comic books explaining the story.  Yars' Revenge  had all of these, and it was a space game to boot, so, for perhaps the first time, I fully envisioned myself as something non-humnaoid in taking on the role of an electronic game protagonist. Maybe I could have ignored it, gone with an alternate interpretation that I was simply flying some kind of insect-shaped spacecraft , but the comic (and the map at the back) were simply too  cool  for that. It gave me a weird feeling, what I now know to be called "cognitive dissonance," but I accepted that slapping that cartridge into the Atari 2600 and flipping the "on" switch meant becoming, for however long I'd be playing, something very different. It's not like I wasn't already in love with the...

Hollowed Halls

There's something seriously, seriously wrong. You know it, I know it... but more than that, we all can  feel  it.  Anybody who consumes media, especially narrative media, feels it. Every round of layoffs, every cowardly kowtowing to censorious bigots, every work suddenly made unavailable, every creator screwed over... there's a  lot  and it's happening so constantly that it's easy to forget that  it didn't use to be like this . And it ain't like capitalism is anything new, but the system's never been so dead-set on eating itself like it has been the past few... I was going to say "years," but really, it's accelerated to an unfathomable degree over the past few  months . We're going to need to stop and take stock of what's going on and what we need to prepare for, as both consumers and creators. Did this whirlwind have a starting point, the flap of a butterfly's wing or the the first tightness in a coalmine canary's tiny chest? C...