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Showing posts with the label Bugsy

Santa's Gifts of Love and Forgveness

The methods of Claus, the Great and Powerful are universally known, told, quite literally, in song and story. (Much of the established canon comes from one particular poem , in fact, making it both a song and a story.) Long before the Elf/Shelf Surveillance Network was set up, we were assured that Santa simply knew if we were "bad" or "good," and admonished to be the latter if we had any hope of receiving the presents we were expecting. The punitive lump of coal is an interesting holdover from an era when the stuff was commonplace - but it persisted long after most children had ever seen a lump of coal, let alone had to help carry it or feed it into home furnace (there also being an implication of punishment and drudgery for those benighted children unfortunate enough to find themselves part of an anthracite yuletide). But... you never actually hear about those, do you? That's a side of St. Nicholas rarely seen. Some regional traditions pass these duties off t

The "Thanksgiving Story" Story

Thanksgiving really is one of the most American of holidays (if you ignore that weird Canadian version , anyway). Even more than, say, Independence Day, there's a clear disconnect between the celebration itself, the story it's commemorating, and the actual messy history. It is, in its own way, an origin myth of (white) American identity - of Europeans fleeing persecution to a new land, which welcomes them through both a bountiful harvest and the kindness of a native population willing to share it with them. It's the pilot episode for Manifest Destiny , blatantly ahistorical to even most elementary school students, and, weirdly enough, genuinely accepted as such. Most depictions of the holiday, at least prior to the rush of Cold War hagiography that presented American history as a theatrical attraction with a "NO COMMIES" sign at the entrance, was focused on the imagery of food and family. Specific foods at that, making this one of the few ritualistic meals to surv

Partyin' with the Party

Celebrate good times. Come on. It’s a celebration. (I will.) Between birthdays (and births), deaths, adoptions, holidays, graduations, engagements and weddings, honors of all kinds, personal milestones (like a 100th blog post ), and everything in between, our regular lives are simply filled with opportunities to celebrate. Just looking at the month of November in the US we have Dios de Los Muertos, All Saint’s Day, All Soul’s Day, Daylight Savings, Election Day, Veteran’s Day, and Thanksgiving... and that's just hitting the “big” things in the US. That leaves out all sorts of official (like Native American Heritage Month) and unofficial (National Fast Food Day) recognitions. It also doesn’t recognize that Halloween just passed and holidays like Hanukkah, Christmas, and Kwanzaa as well as many others are on their way. While we may have touched on adding holidays in other posts, it would be good to talk about celebrations in general. So take a moment to celebrate with your parties an

Hitching a Ride on the Ghoul Bus: Treehouses of Horror and the Freedom of Halloween Episodes

The Halloween Episode is a rarity among rarities, a riddle wrapped in an enigma, wrapped in wax paper. In episodic shows, the passage of time is generally ignored - it draws too much attention to the artificiality of the premise and questions how the world of the setting syncs chronologically with the world of the audience. On top of that, when holiday episodes do come along, they generally have certain expectations of tone and theme - particularly when it comes to Christmas. Halloween episodes, though, are something different: the only real expectation is that they’re going to break from the normal “reality” of the show. They don’t necessarily have to be scary (or even have the trappings of scary things), but they do have to be weird. In some cases, particularly with more serialized shows, this shift allows for a new perspective in the ongoing story, a different way of seeing the narrative that will put past and future events in a new context. My favorite example of this would be Mill

Analyzing Analyzing Horror

There's something of a cottage industry in dissecting people's interest and love of horror media - I've certainly delved into the discussion , myself. Nonetheless, the sheer number of words put into understanding the genre's appeal is simply staggering , to the point where I find myself asking why horror is widely subjected to unique scrutiny rarely applied to other genres. (Well, maybe porn, but I'm certainly not going to unpack that here.) So, for today's Spooky Season post, we're going to look into why the quest to understand horror's popularity remains a topic as perennial and evergreen as... well, as horror itself. After all, what's scarier than getting meta with media? To start with, a lot of these articles present an engagement with horror that I find... odd. Many focus on the psychological effect of the fear response, the adrenaline rush that comes with being scared (from the safe distance afforded by being an audience), and even some weird

Some Great Pumpkins (We Think) For Your Games

Orange gourds and their kin are popping up all over. Halloween decorations are starting to dot the North American landscape. “Basic" people (we're told) are rushing to the shops to get themed lattes. The smell of the fall season is in the air, and the time has come to bring that fall feeling into our tabletop games. And I’m not just talking about the Risus Pumpkin Spice Edition ... no, this week we’re talking about the pumpkins themselves! From the smallest squashes to the greatest of orange fruits (yes, pumpkins are a fruit, not a vegetable!) pumpkins dominate the fall season. And what better way to bring all that autumn-ness into our games than by incorporating this old favorite. And just how will we do that? Grab yourself a slice of pumpkin pie or bread (or maybe some pumpkin soup? Roasted pumpkin? You pick!) and join Never Say Dice as we do a little picking at our pumpkin patches. - A Flavored Text The quickest and easiest way to get fall, and pumpkins, into your game is t

Never Say Disc: In Utero

This is an anniversary that, as the quintessential 90s kids cuspers X-lennials Oregon Trail Generation “ geriatric millennials ” was impossible to avoid. While we may not have been teenagers when their final album was released, the echo that Nirvana left throughout our adolescence was massive. Even aside from their own music and attitude, they helped open the door to an “alternative” culture that affected every part of our lives. When the Nevermind anniversary rolled around a few years ago, we didn’t do a Never Say Disc feature - it seemed like everybody was talking about the record and impact it had. This time though, the coverage seems muted, limited mostly to the fans and music scholars. And that’s a pity, In Utero is a unique and significant record… to us personally, to the music and culture of the time, and, yes, to the people that made it, even on the edge of the precipice. We have the hindsight of knowing what happened next, and there’s no way to separate this record from t

Portal's Edge

You know the game I’m talking about, right? First-person action/physics puzzler that people first got a look at in 2007, starring a young lady of East Asian descent with specialized footwear? Where the levels are mostly figuring out ways to make it from start to finish intact, and a story that closes with your character, having removed the powerful immediate threat, but facing a totally unknown (and unseen) future, escaping while the song “Still Alive” plays over the credits? No… I mean the other one. I admit that, in my recent playthrough of 2008’s Mirror’s Edge , I didn't start thinking about the similarities to Portal (2007) until I caught the name of the closing song and it all just... came together. While Portal received something of a stealth launch as part of Valve’s Orange Box compilation a few months before ElectronicArts’ first announcement of Mirror’s Edge, I think it’s safe to say the two games were developed largely independently of each other. Which raises the quest

Fantasy Forward: Culture

This week in our ongoing “Fantasy Forward” series of posts, discussing ways to make sword-and-sorcery settings feel less pre-packaged is going to deal with something… squishy. Something touchy-feely. Something that, I feel, is rarely used to its potential in imagined settings: culture. We’re not expecting anyone to become trained sociologists or, heaven forbid, anthropologists in building out their fantasy settings (although I’m very curious if anybody with said training has incorporated that into games of their own), but there’s plenty of room to develop how people (regardless of species) live, learn, love, and do things. Real world cultures are the product of generations’ worth of history, experiences, stories, and beliefs, which can be a lot to live up to! How can we come up with original cultural elements in our fantasy settings, and how can we convey them to our players and audiences in ways that feel natural instead of forced? - B A : Music! Art! Literature! These are all amazin