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The "Thanksgiving Story" Story

Thanksgiving really is one of the most American of holidays (if you ignore that weird Canadian version , anyway). Even more than, say, Independence Day, there's a clear disconnect between the celebration itself, the story it's commemorating, and the actual messy history. It is, in its own way, an origin myth of (white) American identity - of Europeans fleeing persecution to a new land, which welcomes them through both a bountiful harvest and the kindness of a native population willing to share it with them. It's the pilot episode for Manifest Destiny , blatantly ahistorical to even most elementary school students, and, weirdly enough, genuinely accepted as such. Most depictions of the holiday, at least prior to the rush of Cold War hagiography that presented American history as a theatrical attraction with a "NO COMMIES" sign at the entrance, was focused on the imagery of food and family. Specific foods at that, making this one of the few ritualistic meals to surv

DMs, GMs, and AIs (Oh, My!)

Playing TTRPGs solo has been around almost as long as TTRPGs have been a concept. While a traditional TTRPG is a social group activity, solo roleplaying games can be more like a journaling experience or guided storytelling through a gamebook (some of which involve dice and stat-tracking, and even modified versions of rules from group-centered games). We’ve talked a bit about solo-tabletop RPGs before - the trouble with solo gaming when want to go beyond the limits of what's been written into a gamebook or published electronic RPG is the GM/DM. There are, of course, many ways people have attempted to solve this . There are the Mythic Game Master Emulator books . There are storytelling dice if all you need is a nudge in a direction. There are even systems that attempt bring in a few different approaches into a single package like RPG Solo . While these are all fine solutions, they all came out before we had AI, or at least before we had what we currently refer to as "AI"

Dual-ing Personalities

Playing in a tabletop game can be challenging, even when you have just one character to control. Your options tend to open up much further when you can add even just one more to the mix, a nearly overwhelming feeling most GMs know all too well. Almost all of us have run into the situation where we have a friend who can’t make it to your gaming table that week, and we've all had to come up with ways to mitigate that absence. You might cancel the session, have the missing character off on another mission, etc. We’ve even mentioned those options in previous posts . We could even duel over which solution is the best - the answer will change from person to person and table to table. This week, we'd like to talk about one solution: dual character playing. As we said above, one character is challenging enough, so what issues can a “second personality” cause, and what are some tips to make things run a bit smoother? Buddy up with Never Say Dice as we discuss just that. There are a lot

Partyin' with the Party

Celebrate good times. Come on. It’s a celebration. (I will.) Between birthdays (and births), deaths, adoptions, holidays, graduations, engagements and weddings, honors of all kinds, personal milestones (like a 100th blog post ), and everything in between, our regular lives are simply filled with opportunities to celebrate. Just looking at the month of November in the US we have Dios de Los Muertos, All Saint’s Day, All Soul’s Day, Daylight Savings, Election Day, Veteran’s Day, and Thanksgiving... and that's just hitting the “big” things in the US. That leaves out all sorts of official (like Native American Heritage Month) and unofficial (National Fast Food Day) recognitions. It also doesn’t recognize that Halloween just passed and holidays like Hanukkah, Christmas, and Kwanzaa as well as many others are on their way. While we may have touched on adding holidays in other posts, it would be good to talk about celebrations in general. So take a moment to celebrate with your parties an

Hitching a Ride on the Ghoul Bus: Treehouses of Horror and the Freedom of Halloween Episodes

The Halloween Episode is a rarity among rarities, a riddle wrapped in an enigma, wrapped in wax paper. In episodic shows, the passage of time is generally ignored - it draws too much attention to the artificiality of the premise and questions how the world of the setting syncs chronologically with the world of the audience. On top of that, when holiday episodes do come along, they generally have certain expectations of tone and theme - particularly when it comes to Christmas. Halloween episodes, though, are something different: the only real expectation is that they’re going to break from the normal “reality” of the show. They don’t necessarily have to be scary (or even have the trappings of scary things), but they do have to be weird. In some cases, particularly with more serialized shows, this shift allows for a new perspective in the ongoing story, a different way of seeing the narrative that will put past and future events in a new context. My favorite example of this would be Mill

Analyzing Analyzing Horror

There's something of a cottage industry in dissecting people's interest and love of horror media - I've certainly delved into the discussion , myself. Nonetheless, the sheer number of words put into understanding the genre's appeal is simply staggering , to the point where I find myself asking why horror is widely subjected to unique scrutiny rarely applied to other genres. (Well, maybe porn, but I'm certainly not going to unpack that here.) So, for today's Spooky Season post, we're going to look into why the quest to understand horror's popularity remains a topic as perennial and evergreen as... well, as horror itself. After all, what's scarier than getting meta with media? To start with, a lot of these articles present an engagement with horror that I find... odd. Many focus on the psychological effect of the fear response, the adrenaline rush that comes with being scared (from the safe distance afforded by being an audience), and even some weird

Some Great Pumpkins (We Think) For Your Games

Orange gourds and their kin are popping up all over. Halloween decorations are starting to dot the North American landscape. “Basic" people (we're told) are rushing to the shops to get themed lattes. The smell of the fall season is in the air, and the time has come to bring that fall feeling into our tabletop games. And I’m not just talking about the Risus Pumpkin Spice Edition ... no, this week we’re talking about the pumpkins themselves! From the smallest squashes to the greatest of orange fruits (yes, pumpkins are a fruit, not a vegetable!) pumpkins dominate the fall season. And what better way to bring all that autumn-ness into our games than by incorporating this old favorite. And just how will we do that? Grab yourself a slice of pumpkin pie or bread (or maybe some pumpkin soup? Roasted pumpkin? You pick!) and join Never Say Dice as we do a little picking at our pumpkin patches. - A Flavored Text The quickest and easiest way to get fall, and pumpkins, into your game is t