The owlbear rushes forward beating aside your comrades. They now lay on the ground fighting the throes of death to regain consciousness. The owlbear is wounded though, and you’re up. This is it. Now is the time to charge forward and end the battle. You swing your broadsword, roll a d20 and get...a 4. You duck into a shadowed doorway as stormtroopers march down the hallway. Their blasters are drawn, but you think you’ve found a good spot to avoid them. You’ve almost made it out of the compound. The GM has you roll for stealth. The escape all comes down to this one check. You throw the dice and get...3. The Players and DMs alike yearn for that critical success at a clutch moment, but failures can mean just as much. These situations can even become the defining moment for a character, adventure or campaign. What is the best way to handle those disappointing moments? -A A : Critical successes are something all players are hoping for. Even if skill checks don’t technically “crit”, there is