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Showing posts with the label Electronic Games

It's-a Mario Time Again!

It’s-a Mario Time! Once again, we’re warping into the world of Mario to celebrate another Mar10 (or "Mario") Day. If all kinds of corporations can milk this property year after year, then why can’t we return to the Mushroom Kingdom for some more tabletop inspiration? This year though, instead of talking about Super Cereal or Mario’s details , why don’t we take a look at a comeback of sorts - Super Mario Bros 2 . The game actually has a complicated history, but don’t you panic, some of the best games do. Starting here might give us a sound footing in this sidescroller, though the plot itself is a bit mysterious, as well. Somewhere in there, we’re sure to find a few gems (or coins) of inspiration. So without any further loading time, let's select our player and start the level. Life is but a dream Unless you're a video game history scholar, the words "Dream Factory: Heart-Pounding Panic" probably don’t mean much to you... at least not in that order. That, ho

Dracula and Difficulty

"Difficulty" is a word that invariably comes up in discussion of games of any sort. It's a setting in electronic games. It's a skill check in tabletop games. It's the basis for heated arguments about the relationship between creators and players , between accessibility and experience . But, for all of this, can we really define difficulty as it relates to games? It's a term that can mean all kinds of things in all kinds of situations, but, at its core, it's about the way that audiences engage with stories and their stakes. And speaking of stakes... As I've mentioned previously in this blog, I started reading the original Dracula in October out of some lunatic idea of looking at the Castlevania series as an adaptation of the original novel. (Which may still happen someday, who knows what horrors the future will bring.) Life being what it is, it took significantly longer than I'd originally planned and I only finished the book yesterday. While focu

Never Say Disc: New Year's Eve Edition! (NSDNYEE)

In previous New Year’s posts , Never Say Dice has gathered up the courage to do some self-reflection and spend a little time reviewing and making New Year's resolutions. It might be time to check in on how we did with 2022’s propositions, but this year we’ve decided to take things a bit easier on ourselves. We’ve all had a few rough years, and while we encourage you to make your own resolutions, and will still make some ourselves, we think everyone could use a break. Instead of the pomp and circumstance of New Year's resolutions, how about we take a look at a few things we plan to enjoy in the coming year taking the guise of past media, present media and media yet to come. - A A : Much to my chagrin, Never Say Dice has yet to complete all of the accomplishments I had hoped it would in 2022. I can say, however, that we've made significant progress on those fronts and leave it at that. As far as personal goals, I’m happy to say that I've spent some time playing games wit

A Solstice of Broken Worlds

I'll say it up front: I am no fan of winter, despite the fact that some media I enjoy features it prominently enough to call it a central character. It's probably no coincidence that these are harsh and violent stories of twisted motivations, revenge, and betrayal where the weather is a monster to be feared. I'm no fan of the cold, the lightlessness, the monotony... sometimes, I think being born in California might have affected me more than I realize. Recently, I discussed choosing games to match your mood and situation , and mentioned that the change in weather and real-world frustrations had led me to return to a few games I had taken breaks from: Fallout 3 and Demon's Souls . With the winter solstice just around the corner, I thought I'd explore why these games are speaking to me at this particular moment, and what I (consciously or not) am looking to gain from them. Both these games could be described as "post-apocalyptic," but a more appropriate t

The Right Game at the Right Time

It's that time of year again - every digital game storefront is having some kind of end-of year sale , meanwhile, that backlog just keeps getting bigger and bigger . Sometimes, it may feel like finding the right game for right now can be a bigger and more complicated challenge than anything the games themselves have to offer. With such widespread availability, particularly when factoring in a half-century 's worth of titles basically available on demand (depending on your current definition of "availability" vs. "legality”), option paralysis is a real possibility, and, for some of us, a guaranteed certainty. There are the obvious, concrete factors to consider: the amount of time you can dedicate, what your setup is capable of running, what you've already started and how close you are to completing any of those games. These are pretty straightforward to calculate, particularly with the help of tools like HowLongToBeat and your choice of review sites. But th

Style as Story in CounterSpy

It's time to come clean: most of my recent electronic gaming selections have been inspired by genre discussion threads on the Something Awful forum , particularly explorations into the "Shoot 'em Up"( SHMUP ) and JRPG genres. There are plenty of holes in my experiences with the medium, and I always love to hear people talk about why something does (or doesn't) work for them... especially when their suggestions are already part of my gargantuan game backlog . The most recent one, though, was for a genre I was more familiar with: "Stealth Games." Regular readers shouldn't be surprised here - given how often I bring it up, it should be obvious that my all-time favorite series is Metal Gear , which has defined much of the "stealth" genre. Not only those games, though, but also Tenchu, Hitman, Assassins Creed, and Dishonored , all of which I've discussed before as part of the "assassination game" sub-genre, and well as those tha

Attitude Adjustment: Sonic, Poochy, and an X-treme Conundrum

I admit it: I'm not up to date on the Sonic Fandom . My familiarity with the character is limited to the original Genesis games, although I've certainly known people around my own age for whom the name "Sonic the Hedgehog" meant the animated series, comics, or (heaven help us).. newer video games. There have been the recent movies  keeping the character in the public eye, not to mention Sega embracing fan creations using the old 2D format though Sonic Mania alongside slicker, modern titles like Sonic Forces . Nonetheless, I've been spending a lot of time with the character lately - thanks to a couple of miraculous devices , I have the complete Sega Genesis library at my fingertips and I've been slowly working my way thorough the classics . Things are stressful for just about everyone these days, and being able to quickly pull up a something colorful and energetic for just a few minutes provides great comfort and relief. I beat the first Sonic the Hedgehog

Formatted

In last week's post (" Retrogame Therapy ") Bugsy discussed some ways that  playing “retro” video games are beneficial to us. That got us both thinking about the technology and media formats of these games. Do you go with newer digital formats of your favorite games or strive to consume media through the technology it was originally released in? Certainly, there's an ease of use factor with purely digital consumption, but is there something to be said for taking a more involved approach and adopting Bugsy’s aforementioned hydra of gaming systems? The question doesn't only apply to electronic gaming, either, with digital tabletops continuing to increase. To boil it down to a single specific question: how much does the format matter when it comes to games? -A A : To me, the most obvious argument to me that specific format shouldn’t matter is ease of use. Do I need extra cables, to fiddle with settings, to clean any old components, to find the space and time to get

Retrogame Therapy

By this point, my love of older electronic games should be well-established . I've always been a little out of step with the times - my family didn't have a lot of money when I was a kid, so most things were acquired used through yard sales, thrift stores, and hand-me-downs. Even as an adult, I tend to acquire systems towards the end of their eras, with the exception of the PS2... and one of the reasons I went for that console back in 2001 was the backwards compatibility that made its predecessor's huge library available, with games already starting to show up on "used" shelves and in discount bins. It's been greatly accelerated in the pandemic years, of course: I've rescued all the old yard sale consoles from my parents' house incorporated them into the nightmarish hydra that makes up my desk/music area. This is thanks to a few recent developments that have made old consoles accessible in ways that would have been impossible just a few years ago and

Play It Again, Sam!

Sometimes it feels like people who consume media are divided into two camps, with little leeway in between: one says "I don't keep books/games/movies after I'm done with them, I'm not going to read/play/watch them again," and the other instinctively amasses the things they like in order to access or re-visit  them on a moment's notice. (Anyone who has ever helped me move knows which group I belong to... and I'm very sorry about your backs.) Physical media and its associated benefits and drawbacks notwithstanding, the motivations behind these positions say a lot about the way people engage with the media they enjoy.   With predominately linear formats like books and movies, the engagement process is mostly pre-defined. While one could argue about the way home viewing has changed the cinematic experience by allowing audiences to jump in at any point or to back up and  re-examine missed details, and that printed media, particularly comics, have always had a &